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Swiping problems!
by tatiang ·I could be wrong but I thought the game.UP attribute was set when you release the touch. In your rule, you are then checking for mouse button down. That could be the problem. -
How Do You Make An Actor Follow Your Finger?
by Dazza006 ·constrain self position X to mouse position X -
How Do You Make An Actor Follow Your Finger?
by LittleGreenGames ·(Quote) -
How Do You Make An Actor Follow Your Finger?
by LeonardDeveloper ·3. Add two "Constrain Attribute" behaviors to the actor, -
Saving Locations of Actors
by B1210 ·Basically what the code is doing for you is recording your players position in the x and y attributes (which is the center of your player) then whenever the player touches a location point the attribu -
HUB?
by brice2109@me.com ·(Quote) -
HUB?
by SolarPepperStudios ·Or you could put it into the scrollable layer, unlock the scene attributes (double click the actor) and enter the following: -
Saving Locations of Actors
by doug_smuppet ·1 - create a Game Attributes, all rigth? -
Rotate Point
by RThurman ·--Constrain Attribute: self.Position.X To: 35.5*sin(game.Time*150)+200 -
Saving Locations of Actors
by Fingertainment ·1. Create a attribute x and attribute y make them both real attributes. -
AM/PM switching
by gyroscope ·Not sure how you've got your attributes set up, so a bit of a guess, something along the lines of: -
AM/PM switching
by brice2109@me.com ·the ampm counter is an even number, my boollian attribute "even" is set to true, which in turn changes a text attribute i have to PM. Can anyone help me with the code to identify th -
How can I add a "cooldown" for a key press?
by gyroscope ·Change Attribute ShotGo to true -
How can I add a "cooldown" for a key press?
by SearleSama ·simply add a boolean attribute that will toggle on when the key is pressed and a timer attribute countdown that starts also when the key is pressed after the countdown reaches zero have it toggle the -
Modulus Function Help
by tatiang ·If you want to avoid a constrain behavior, create an integer attribute named game.ZERO and give it a value of zero. Then, create a rule that says When [all conditions] attribute game.blockcount&g -
Modulus Function Help
by CodeMonkey ·1 less constrain, and try to shift over to using the mod(x,y) function instead of %. -
Modulus Function Help
by KenAdams ·I want a scenario where when a block goes off screen, it adds to a counter, call it "blockcount" (which I already have got going). Once "blockcount" is divisible by -
Circular/Ellipse Movement in Gamesalad
by ADSentertainment ·(Quote) -
Circular/Ellipse Movement in Gamesalad
by Socks ·Constrain Attribute: self.Position.X To 180*cos( self.Time * self.Speed %360-35)+240 -
Optimization priorities?
by Sparkyidr ·that references a "self." attribute. If that attribute doesn't already exist in the actor you are pasting into, then the attribute gets created....would make attaching a whole chunk