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  1. Swiping problems!

    tatiang
    by tatiang · April 2013
    I could be wrong but I thought the game.UP attribute was set when you release the touch. In your rule, you are then checking for mouse button down. That could be the problem.
  2. How Do You Make An Actor Follow Your Finger?

    Dazza006
    by Dazza006 · April 2013
    constrain self position X to mouse position X
  3. How Do You Make An Actor Follow Your Finger?

    LittleGreenGames
    by LittleGreenGames · April 2013
    (Quote)
  4. How Do You Make An Actor Follow Your Finger?

    LeonardDeveloper
    by LeonardDeveloper · April 2013
    3. Add two "Constrain Attribute" behaviors to the actor,
  5. Saving Locations of Actors

    B1210
    by B1210 · April 2013
    Basically what the code is doing for you is recording your players position in the x and y attributes (which is the center of your player) then whenever the player touches a location point the attribu
  6. HUB?

    brice2109@me.com
    by brice2109@me.com · April 2013
    (Quote)
  7. HUB?

    SolarPepperStudios
    by SolarPepperStudios · April 2013
    Or you could put it into the scrollable layer, unlock the scene attributes (double click the actor) and enter the following:
  8. Saving Locations of Actors

    doug_smuppet
    by doug_smuppet · April 2013
    1 - create a Game Attributes, all rigth?
  9. Rotate Point

    RThurman
    by RThurman · April 2013
    --Constrain Attribute: self.Position.X To: 35.5*sin(game.Time*150)+200
  10. Saving Locations of Actors

    Fingertainment
    by Fingertainment · April 2013
    1. Create a attribute x and attribute y make them both real attributes.
  11. AM/PM switching

    gyroscope
    by gyroscope · April 2013
    Not sure how you've got your attributes set up, so a bit of a guess, something along the lines of:
  12. AM/PM switching

    brice2109@me.com
    by brice2109@me.com · April 2013
    the ampm counter is an even number, my boollian attribute "even" is set to true, which in turn changes a text attribute i have to PM. Can anyone help me with the code to identify th
  13. How can I add a "cooldown" for a key press?

    gyroscope
    by gyroscope · April 2013
    Change Attribute ShotGo to true
  14. How can I add a "cooldown" for a key press?

    SearleSama
    by SearleSama · April 2013
    simply add a boolean attribute that will toggle on when the key is pressed and a timer attribute countdown that starts also when the key is pressed after the countdown reaches zero have it toggle the
  15. Modulus Function Help

    tatiang
    by tatiang · April 2013
    If you want to avoid a constrain behavior, create an integer attribute named game.ZERO and give it a value of zero. Then, create a rule that says When [all conditions] attribute game.blockcount&g
  16. Modulus Function Help

    CodeMonkey
    by CodeMonkey · April 2013
    1 less constrain, and try to shift over to using the mod(x,y) function instead of %.
  17. Modulus Function Help

    KenAdams
    by KenAdams · April 2013
    I want a scenario where when a block goes off screen, it adds to a counter, call it "blockcount" (which I already have got going). Once "blockcount" is divisible by
  18. Circular/Ellipse Movement in Gamesalad

    ADSentertainment
    by ADSentertainment · April 2013
    (Quote)
  19. Circular/Ellipse Movement in Gamesalad

    Socks
    by Socks · April 2013
    Constrain Attribute: self.Position.X To 180*cos( self.Time * self.Speed %360-35)+240
  20. Optimization priorities?

    Sparkyidr
    by Sparkyidr · March 2013
    that references a "self." attribute. If that attribute doesn't already exist in the actor you are pasting into, then the attribute gets created....would make attaching a whole chunk
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