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  1. Bounce around the screen

    tatiang
    by tatiang · March 2013
    velocity.x,I created a change attribute that sets self.image to main actor attack ( boolean attribute I created under "game").
  2. actor animated to an attack position to hit the enemy

    tatiang
    by tatiang · March 2013
    I didn't read this carefully enough last time. You're changing a text attribute (self.Image) to the value of a boolean attribute (0/1)? That doesn't make much sense to me unless you're using two ima
  3. Spawning problems.

    qazxcwe
    by qazxcwe · March 2013
    My game uses a score system so every second adds 1 onto the score attribute.
  4. Boolean True On Click?

    CodeMonkey
    by CodeMonkey · March 2013
    This will result in possible endless loops. I would go with a numerical attribute. So when touch is pressed Change Attribute game.NumericalTF = 1-game.NumericalTF
  5. actor animated to an attack position to hit the enemy

    motionlife
    by motionlife · March 2013
    Thanks for your suggestion. I tried it and I happen to get a "0". I assume this means there is something wrong with my attribute or the rule I made for both actor and enemy? Please c
  6. How to get Actor bigger then smaller then bigger than small non stop?

    CodeMonkey
    by CodeMonkey · March 2013
    (Quote)
  7. Easy question on how best to track actor count...

    gamesfua
    by gamesfua · March 2013
    I've been able to achieve this by having an attribute that is updated with a +1 everytime an actor spawns. So when the attribute hits zero it then sends the new wave out. However, while this works 99
  8. How to get Actor bigger then smaller then bigger than small non stop?

    Socks
    by Socks · March 2013
    Constrain width to AAA*sin(game.time*BBB)+CCC
  9. Problem with height increase and constrain

    PBEmpire
    by PBEmpire · March 2013
    When touch is pressed, change attribute- height to height+ (2*game.targetscore)/heightrequire
  10. Problem with height increase and constrain

    PBEmpire
    by PBEmpire · March 2013
    I have this actor that increases in height each time a button is pressed. However i want the actor to be constrained to the bottom of the scene. I have noticed that gamesalad handles increase height/w
  11. Help with gamesalad

    doomedtofailstudios
    by doomedtofailstudios · March 2013
    - Create a game attribute (integer, index, or real) to keep a score between scenes (most likely you'll use an integer).
  12. Bounce around the screen

    godmoney
    by godmoney · March 2013
    I have an integer attribute called direction. 1 is right and 0 is left.
  13. Timers are for chumps - GS optimization tips

    glynius
    by glynius · March 2013
    what is the difference if i setup the mod attribute to 0.02 or 0.05...does this affects the countdown? I apologize for my questions, i a not a programmer and probably i will never be, and if gamesala
  14. Timers are for chumps - GS optimization tips

    glynius
    by glynius · March 2013
    I am trying to replace all timers of my game, but i got problem, i need to start a countdown after 1 second, so i need for 60seconds to remove 1 from an attribute that controls a replicate behavior. T
  15. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    More simple? No, no and no. It's much, much harder. But again, if you need to have collide rules, then that's your only option. If you don't need to worry about collisions, then definitely use @RT
  16. Can it be done in GS?

    TheGabfather
    by TheGabfather · March 2013
    -Create Keyboard Actors (1 for each letter), with a Custom Attribute that holds a unique letter
  17. Creating buttons

    TheGabfather
    by TheGabfather · March 2013
    If those buttons essentially do the same thing and only differ by say, having a different value for an Attribute, then you might want to read up on the Actor Prototype concept of GS. This'll save you
  18. Track distance between two AI characters?

    3itg
    by 3itg · March 2013
    constrain self.Distance to magnitude( self.Position.X - game.TELEPORTERX , self.Position.Y - game.TELEPORTERY )
  19. Boolean True On Click?

    B1210
    by B1210 · March 2013
    For a future reference if you want it to turn back to false if pressed again (not sure what your using it for) You create a rule when touch is pressed then throw another another rule in there that say
  20. Behaviors not working at max velocity...?

    tatiang
    by tatiang · March 2013
    @uptimistik That's interesting. I've had mixed results. I just created a test project and set the actor's Move speed to 5000 and set "walls" to destroy if colliding with it and onl
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