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Collision keeps occuring
by tatiang ·.....change attribute self.AlreadySpawned to true -
Change images of menus
by tatiang ·You're almost there. You don't have to do this, but I have a habit of always naming save/load keys the same as the attribute they are using. -
Collision keeps occuring
by SolarPepperStudios ·Make a boolean called box3? and say when box1 and box2 collide and box 3 is false, spawn box3. Edit: then in box3 say change attribute box3 to true. -
What are Constrain Attributes For?
by SolarPepperStudios ·Constrain attribute constantly updates the variables whereas change attribute only updates (changes) it once. So it you were to drag a ship around with your mouse you would do: -
What are Constrain Attributes For?
by hardsoft ·So I am reading the Gamesalad manual where you recreate the basic shoot em' up and they say that I need to create a constrain attribute to constantly update the x and y position of the player ship. Wh -
Direction of my Player
by Socks ·(Quote) -
Direction of my Player
by JarrenH ·I can't think of any simple solution. It would require a lot of attribute changes back and forth between the arrows, actor, and points. Tables would make it so much simpler. -
Change images of menus
by doug_smuppet ·1 - I create a Game Attribute as boolean called Started. -
Direction of my Player
by JarrenH ·left or right arrows, add or subtract from an attribute, and then use that to reference the correct row to pick the x and y values. -
universal qusetion n help. best way?
by SinSquid ·and an integer attribute called "Device" -
Can only constrain position of one actor to main character.
by ProjectorX ·Even if I create a duplicate with the exact same actions... -
Can i use a table attribute as a rule condition?
by CodeMonkey ·Change a text attribute to the tableCellValue and use that for the left side of the rule condition? -
Move to, higher speed code?
by tatiang ·Constrain Attribute game.speed to 100*abs(self.positionX-game.X)/game.MaxPossibleDistanceBetweenTheTwo -
Rotational direction using cos and sin
by tatiang ·For example, are you doing Change Attribute self.position.x to self.position.x*cos(self.rotation)? You listed the operators +* which isn't making sense to me. -
Change images of menus
by tatiang ·Yes, you can have When Touch is Pressed rule with Change Attribute and Save Attribute behaviors within the rule. The Load Attribute behavior would go on your first scene in any actor and should not -
Change images of menus
by doug_smuppet ·@tatiang I'm a little slow, I need create a Game Attribute as boolean called Started, and where I put the Save Attribute behavior ? on new game button? -
Change images of menus
by tatiang ·are great for storing large amounts of values/attributes. -
Change images of menus
by doug_smuppet ·thank you @pierrenilsson , but, how can I use without table? because I don't know alot about tables. I tried put a load attribute on first scene, and when I press the button "new game&quo -
Change animation direction
by tatiang ·Did you use a DisplayText behavior to watch the value of your attribute(s) while the actor moved left and right? And if so, were the values what you expected? -
Change animation direction
by dwibre ·I dont know lol. I tried a few things like creating a self attribute to say what direction it was traveling. If self.attribute.travelleft is true animate (walking left) then when self.attribute=endx t