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  1. Collision keeps occuring

    tatiang
    by tatiang · March 2013
    .....change attribute self.AlreadySpawned to true
  2. Change images of menus

    tatiang
    by tatiang · March 2013
    You're almost there. You don't have to do this, but I have a habit of always naming save/load keys the same as the attribute they are using.
  3. Collision keeps occuring

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Make a boolean called box3? and say when box1 and box2 collide and box 3 is false, spawn box3. Edit: then in box3 say change attribute box3 to true.
  4. What are Constrain Attributes For?

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Constrain attribute constantly updates the variables whereas change attribute only updates (changes) it once. So it you were to drag a ship around with your mouse you would do:
  5. What are Constrain Attributes For?

    hardsoft
    by hardsoft · March 2013
    So I am reading the Gamesalad manual where you recreate the basic shoot em' up and they say that I need to create a constrain attribute to constantly update the x and y position of the player ship. Wh
  6. Direction of my Player

    Socks
    by Socks · March 2013
    (Quote)
  7. Direction of my Player

    JarrenH
    by JarrenH · March 2013
    I can't think of any simple solution. It would require a lot of attribute changes back and forth between the arrows, actor, and points. Tables would make it so much simpler.
  8. Change images of menus

    doug_smuppet
    by doug_smuppet · March 2013
    1 - I create a Game Attribute as boolean called Started.
  9. Direction of my Player

    JarrenH
    by JarrenH · March 2013
    left or right arrows, add or subtract from an attribute, and then use that to reference the correct row to pick the x and y values.
  10. universal qusetion n help. best way?

    SinSquid
    by SinSquid · March 2013
    and an integer attribute called "Device"
  11. Can only constrain position of one actor to main character.

    ProjectorX
    by ProjectorX · March 2013
    Even if I create a duplicate with the exact same actions...
  12. Can i use a table attribute as a rule condition?

    CodeMonkey
    by CodeMonkey · March 2013
    Change a text attribute to the tableCellValue and use that for the left side of the rule condition?
  13. Move to, higher speed code?

    tatiang
    by tatiang · March 2013
    Constrain Attribute game.speed to 100*abs(self.positionX-game.X)/game.MaxPossibleDistanceBetweenTheTwo
  14. Rotational direction using cos and sin

    tatiang
    by tatiang · March 2013
    For example, are you doing Change Attribute self.position.x to self.position.x*cos(self.rotation)? You listed the operators +* which isn't making sense to me.
  15. Change images of menus

    tatiang
    by tatiang · March 2013
    Yes, you can have When Touch is Pressed rule with Change Attribute and Save Attribute behaviors within the rule. The Load Attribute behavior would go on your first scene in any actor and should not
  16. Change images of menus

    doug_smuppet
    by doug_smuppet · March 2013
    @tatiang I'm a little slow, I need create a Game Attribute as boolean called Started, and where I put the Save Attribute behavior ? on new game button?
  17. Change images of menus

    tatiang
    by tatiang · March 2013
    are great for storing large amounts of values/attributes.
  18. Change images of menus

    doug_smuppet
    by doug_smuppet · March 2013
    thank you @pierrenilsson , but, how can I use without table? because I don't know alot about tables. I tried put a load attribute on first scene, and when I press the button "new game&quo
  19. Change animation direction

    tatiang
    by tatiang · March 2013
    Did you use a DisplayText behavior to watch the value of your attribute(s) while the actor moved left and right? And if so, were the values what you expected?
  20. Change animation direction

    dwibre
    by dwibre · March 2013
    I dont know lol. I tried a few things like creating a self attribute to say what direction it was traveling. If self.attribute.travelleft is true animate (walking left) then when self.attribute=endx t
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