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  1. Change images of menus

    tatiang
    by tatiang · March 2013
    Just change a boolean such as game.Started to true when the game starts. Save that boolean using a Save Attribute behavior and load it when your app starts. Then check the value and if true change t
  2. Change animation direction

    dwibre
    by dwibre · March 2013
    I have an actor which is one of my badie characters. The actor interpolates back and forth from left to right from self.attribute.startx to self.attribute.endx I now wish to add animation (badie walki
  3. Change images of menus

    doug_smuppet
    by doug_smuppet · March 2013
    When I start my game, appear a button "New Game", and then when I play and save all attributes... after close my game and return to play again, how can I use the attribute to change
  4. Logic problem - games goes from paid to free with ads [more inside]...

    DanielDoe
    by DanielDoe · March 2013
    So the first idea is to add boolean attribute that will keep all ads off and save it. When the free update arrive it will load attribute and turn off the ads. The "new people" will g
  5. Boolean True On Click?

    Adamgopro
    by Adamgopro · March 2013
    Add behaviour : Change attribute True/False
  6. Boolean True On Click?

    Braydon_SFX
    by Braydon_SFX · March 2013
    Change attribute game.boolean to true.
  7. Boolean True On Click?

    Peter_J
    by Peter_J · March 2013
    How do I make a boolean attribute "true" when you click an object?
  8. Dragging actor around a scene

    Wingmanapps
    by Wingmanapps · March 2013
    constrain self.position.x to mouse.position.x
  9. Help with making AIs, Gravity and Movable Objects!

    Socks
    by Socks · March 2013
    "At this point, if anyone can explain how to constrain my actor to stay on a certain point on the X-Axis"
  10. Help with making AIs, Gravity and Movable Objects!

    mprincer
    by mprincer · March 2013
    At this point, if anyone can explain how to constrain my actor to stay on a certain point on the X-Axis, then that would be very helpful. And yes, I am talking about the whole (max,min) thing...
  11. Can i use a table attribute as a rule condition?

    tatiang
    by tatiang · March 2013
    Aha! Clever way of using zero instead of creating a specific attribute for each value you need. Thanks!
  12. Help with making AIs, Gravity and Movable Objects!

    mprincer
    by mprincer · March 2013
    the actor to only move horizontally. Even with Collisions set up, the AI ends up moving right off the screen at a very fast speed and doesn't return.
  13. Optimization and Attributes

    ingenious.applications
    by ingenious.applications · March 2013
    The logic isn't coming across to me. I'll give you examples of related city attributes I use and please let me know how tables would enable me to work with all of my cities. I'm sure it could be a l
  14. Direction of my Player

    doug_smuppet
    by doug_smuppet · March 2013
    When I press the arrow Left or Right, my player walk through the white line to the next red point, What attribute use to do this?
  15. Help with making AIs, Gravity and Movable Objects!

    Socks
    by Socks · March 2013
    (Quote)
  16. The King´s Quest is now released!

    pierrenilsson
    by pierrenilsson · March 2013
    Important to realize is the order in which rules executes, you can change an attribute right before something happens for example, and right after. They are dependent on each other. Also very handy is
  17. Help with making AIs, Gravity and Movable Objects!

    mprincer
    by mprincer · March 2013
    I've been working on it for a week now and have learned basic things like setting up actor controls, collisions, platforms, animations, etc. So yeah, I am pretty sure I got the basics of Game Salad.
  18. Comparison

    tatiang
    by tatiang · March 2013
    Just create a game attribute of type integer and set it to 100, and then reverse the equation:
  19. Rotate Point

    Socks
    by Socks · March 2013
    Constrain X to 36.5*sin( game.Time *150)+AAA
  20. Type a certain word to make an object function

    Braydon_SFX
    by Braydon_SFX · March 2013
    something. Note that you'll need to use a text attribute in the keyboard input behavior.
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