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Change images of menus
by tatiang ·Just change a boolean such as game.Started to true when the game starts. Save that boolean using a Save Attribute behavior and load it when your app starts. Then check the value and if true change t -
Change animation direction
by dwibre ·I have an actor which is one of my badie characters. The actor interpolates back and forth from left to right from self.attribute.startx to self.attribute.endx I now wish to add animation (badie walki -
Change images of menus
by doug_smuppet ·When I start my game, appear a button "New Game", and then when I play and save all attributes... after close my game and return to play again, how can I use the attribute to change -
Logic problem - games goes from paid to free with ads [more inside]...
by DanielDoe ·So the first idea is to add boolean attribute that will keep all ads off and save it. When the free update arrive it will load attribute and turn off the ads. The "new people" will g -
Boolean True On Click?
by Adamgopro ·Add behaviour : Change attribute True/False -
Boolean True On Click?
by Braydon_SFX ·Change attribute game.boolean to true. -
Boolean True On Click?
by Peter_J ·How do I make a boolean attribute "true" when you click an object? -
Dragging actor around a scene
by Wingmanapps ·constrain self.position.x to mouse.position.x -
Help with making AIs, Gravity and Movable Objects!
by Socks ·"At this point, if anyone can explain how to constrain my actor to stay on a certain point on the X-Axis" -
Help with making AIs, Gravity and Movable Objects!
by mprincer ·At this point, if anyone can explain how to constrain my actor to stay on a certain point on the X-Axis, then that would be very helpful. And yes, I am talking about the whole (max,min) thing... -
Can i use a table attribute as a rule condition?
by tatiang ·Aha! Clever way of using zero instead of creating a specific attribute for each value you need. Thanks! -
Help with making AIs, Gravity and Movable Objects!
by mprincer ·the actor to only move horizontally. Even with Collisions set up, the AI ends up moving right off the screen at a very fast speed and doesn't return. -
Optimization and Attributes
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Direction of my Player
by doug_smuppet ·When I press the arrow Left or Right, my player walk through the white line to the next red point, What attribute use to do this? -
Help with making AIs, Gravity and Movable Objects!
by Socks ·(Quote) -
The King´s Quest is now released!
by pierrenilsson ·Important to realize is the order in which rules executes, you can change an attribute right before something happens for example, and right after. They are dependent on each other. Also very handy is -
Help with making AIs, Gravity and Movable Objects!
by mprincer ·I've been working on it for a week now and have learned basic things like setting up actor controls, collisions, platforms, animations, etc. So yeah, I am pretty sure I got the basics of Game Salad. -
Comparison
by tatiang ·Just create a game attribute of type integer and set it to 100, and then reverse the equation: -
Rotate Point
by Socks ·Constrain X to 36.5*sin( game.Time *150)+AAA -
Type a certain word to make an object function
by Braydon_SFX ·something. Note that you'll need to use a text attribute in the keyboard input behavior.