-
Some rules stop working when gravity is on
by tenrdrmer ·If its still not working I would try to find a different way to reduce the touch is pressed rules down you just a change attribute. -
Restore purchase button question
by Dazza006 ·At the minute when touch is pressed after 0.3 seconds I.A.P restore item action takes place and changes full game attribute. -
Some rules stop working when gravity is on
by tenrdrmer ·So you have all of your unpause rules firing prior to the attribute changes. And your other rules negates the rule before the rest of it can run. -
How do you have a new game/continue screen to load to the last scene?
by LoungeGames ·touches the goal, is that where I put the change attribute for sceneToGoTo and the save attribute? It would just be best if you told me exactly what I need to do step by step. -
Move object when close to another
by tatiang ·Is the circle a single actor/instance in a set position? If so, just use actual position values in your rules (When attribute self.position.X>300 ... [move right], etc.). -
How do you have a new game/continue screen to load to the last scene?
by tatiang ·You can't reference a scene by name or number, but you can set up rules based on the value of an attribute: When game.sceneToGoTo is 2 --> Change Scene [level 2 scene name] -
Collide fails
by hamaro ·Ive tried it as an baked app too, yes. Happens easier there i tought. The platform is using move to behavior and the character uses change self motion linear x +- what ever. But i need friction on bot -
How do you have a new game/continue screen to load to the last scene?
by CORE Game ·Yes as @tatiang said, however If you want to have it (saved) so next time you run the game it will show which scene the player reached, you should also add a save attribute to @tatiang process or use -
How do you have a new game/continue screen to load to the last scene?
by tatiang ·Here's what I do: each time I change the scene, I add a behavior above the Change Scene behavior that says Change Attribute game.currentScene [a text attribute] to [and then I type in the name of the -
Tower defence, shooting the right enemy. iPhone
by tatiang ·If you have a winding path, then the enemy that has been on the screen the longest is closest to the exit. Figure out how long it takes for an enemy to complete the path and then set each enemy's com -
Optimization and Attributes
by tatiang ·I don't see how this would prevent you from using tables. The idea is that you do a Change Attribute self.income (or game.income) to tableCellValue(tableName, row, col) where row is the city number a -
actor animated to an attack position to hit the enemy
by motionlife ·I created a change attribute that sets self.image to main actor attack ( boolean attribute I created under "game") . -
Can i use a table attribute as a rule condition?
-
game attribute seem to resent when changing scenes?
by danshaw ·Hi -
How do you have a new game/continue screen to load to the last scene?
by CORE Game ·You can use either tables or save attribute, lets go with an easy way of saving, -
How to make an actor pulse to a beat?
by CandDApps ·I've tried using the interpolate behavior to say: after 0.3 seconds, if self.height = 25, interpolate over 1.121 seconds to 30, if self.height = 30, change attribute self.height to 25 -
Help with Universal Builds and Pause Scene Behavior!
by DenimShark ·I got a universal build template on the marketplace that will deal with the pause scene problem. Just make sure the check off the game.use_pause attribute to true -
Collide fails
by JarrenH ·there is no interpolating happening while the collisions are supposed to be occurring. Actors cannot collide with each other during interpolation of size or position. -
interrupting a counter
-
Tower Defense Style Drag and Drop
by outsidethebyte ·I would use a separate attribute in the object, and only allow your code that moves the object along with the touch location to occur if that attribute is true. Set it to false when the object has be