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  1. Some rules stop working when gravity is on

    tenrdrmer
    by tenrdrmer · March 2013
    If its still not working I would try to find a different way to reduce the touch is pressed rules down you just a change attribute.
  2. Restore purchase button question

    Dazza006
    by Dazza006 · March 2013
    At the minute when touch is pressed after 0.3 seconds I.A.P restore item action takes place and changes full game attribute.
  3. Some rules stop working when gravity is on

    tenrdrmer
    by tenrdrmer · March 2013
    So you have all of your unpause rules firing prior to the attribute changes. And your other rules negates the rule before the rest of it can run.
  4. How do you have a new game/continue screen to load to the last scene?

    LoungeGames
    by LoungeGames · March 2013
    touches the goal, is that where I put the change attribute for sceneToGoTo and the save attribute? It would just be best if you told me exactly what I need to do step by step.
  5. Move object when close to another

    tatiang
    by tatiang · March 2013
    Is the circle a single actor/instance in a set position? If so, just use actual position values in your rules (When attribute self.position.X>300 ... [move right], etc.).
  6. How do you have a new game/continue screen to load to the last scene?

    tatiang
    by tatiang · March 2013
    You can't reference a scene by name or number, but you can set up rules based on the value of an attribute: When game.sceneToGoTo is 2 --> Change Scene [level 2 scene name]
  7. Collide fails

    hamaro
    by hamaro · March 2013
    Ive tried it as an baked app too, yes. Happens easier there i tought. The platform is using move to behavior and the character uses change self motion linear x +- what ever. But i need friction on bot
  8. How do you have a new game/continue screen to load to the last scene?

    CORE Game
    by CORE Game · March 2013
    Yes as @tatiang said, however If you want to have it (saved) so next time you run the game it will show which scene the player reached, you should also add a save attribute to @tatiang process or use
  9. How do you have a new game/continue screen to load to the last scene?

    tatiang
    by tatiang · March 2013
    Here's what I do: each time I change the scene, I add a behavior above the Change Scene behavior that says Change Attribute game.currentScene [a text attribute] to [and then I type in the name of the
  10. Tower defence, shooting the right enemy. iPhone

    tatiang
    by tatiang · March 2013
    If you have a winding path, then the enemy that has been on the screen the longest is closest to the exit. Figure out how long it takes for an enemy to complete the path and then set each enemy's com
  11. Optimization and Attributes

    tatiang
    by tatiang · March 2013
    I don't see how this would prevent you from using tables. The idea is that you do a Change Attribute self.income (or game.income) to tableCellValue(tableName, row, col) where row is the city number a
  12. actor animated to an attack position to hit the enemy

    motionlife
    by motionlife · March 2013
    I created a change attribute that sets self.image to main actor attack ( boolean attribute I created under "game") .
  13. Can i use a table attribute as a rule condition?

    ingenious.applications
    by ingenious.applications · March 2013
    It could be that it's 2AM for me right now, but I'm not quite understanding the method to your madness...and I really wish I did. My app will end up having several hundred attributes unless I could r
  14. game attribute seem to resent when changing scenes?

    danshaw
    by danshaw · March 2013
    Hi
  15. How do you have a new game/continue screen to load to the last scene?

    CORE Game
    by CORE Game · March 2013
    You can use either tables or save attribute, lets go with an easy way of saving,
  16. How to make an actor pulse to a beat?

    CandDApps
    by CandDApps · March 2013
    I've tried using the interpolate behavior to say: after 0.3 seconds, if self.height = 25, interpolate over 1.121 seconds to 30, if self.height = 30, change attribute self.height to 25
  17. Help with Universal Builds and Pause Scene Behavior!

    DenimShark
    by DenimShark · March 2013
    I got a universal build template on the marketplace that will deal with the pause scene problem. Just make sure the check off the game.use_pause attribute to true
  18. Collide fails

    JarrenH
    by JarrenH · March 2013
    there is no interpolating happening while the collisions are supposed to be occurring. Actors cannot collide with each other during interpolation of size or position.
  19. interrupting a counter

    ingenious.applications
    by ingenious.applications · March 2013
    Just going off a hunch, you would want to set/change an attribute to ____ when it is pressed AND it is at the 2 second mark.
  20. Tower Defense Style Drag and Drop

    outsidethebyte
    by outsidethebyte · March 2013
    I would use a separate attribute in the object, and only allow your code that moves the object along with the touch location to occur if that attribute is true. Set it to false when the object has be
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