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  1. Tower Defense Style Drag and Drop

    zfreeds
    by zfreeds · March 2013
    Make a command for the actor that says, when touch is released, change attribute, Self.Physics.Movable to False
  2. Possible to make a game similar to this, but using touch?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    every 0 seconds (not to completion), change attribute self.rotate to VectorToAngle(game.mouse.positionX-self.position.X, game.mouse.position.Y-self.Position.Y). What am I doing wrong? Specific rules w
  3. Optimization and Attributes

    ingenious.applications
    by ingenious.applications · March 2013
    I was going to try to transition over to tables as much as possible, but a rule cannot refer to a cell value for a condition. I know you can update an attribute with a cell value by change attribute,
  4. **HELP WITH JUMPING**

    ShackShack
    by ShackShack · March 2013
    (Quote)
  5. Can i use a table attribute as a rule condition?

    CodeMonkey
    by CodeMonkey · March 2013
    If you must use tableCellValue in your rule conditions make a game attribute called ConstantZero which equals 0. When game.ConstantZero = (other expression)-tableCellValue()...
  6. Pinch Zoom Scroll

    DenimShark
    by DenimShark · March 2013
    Keeping the UI in a non scrollable layer will keep it from scrolling, and a simple modification will also keep it from zooming. Something like constrain self.width to camera.width and self.height to c
  7. How to make googley eyes?

    tatiang
    by tatiang · March 2013
    So yes, you could constrain eye actors to the frog with an offset value for where they need to appear (within the sockets). As far as the movement, I'm not sure... I played around with it a bit but c
  8. Is it possible to keep the mouse from passing a certain point?

    tatiang
    by tatiang · March 2013
    I probably won't be able to help with the velocity issue... hopefully someone else has an idea. I have noticed that at high velocity, actors tend to skip over collisions (e.g. with "walls&am
  9. Is it possible to keep the mouse from passing a certain point?

    huppertator
    by huppertator · March 2013
    happen at >= 350) it *sometimes* detects collisions but doesn't arc at all, it just keeps "floating" up at that velocity. I can't really figure out how to resolve this issue.
  10. Spawn actor

    tatiang
    by tatiang · March 2013
    Timers negatively affect performance more than attribute rules.
  11. Can i use a table attribute as a rule condition?

    Braydon_SFX
    by Braydon_SFX · March 2013
    You cannot grab the cell from a table in a rule, currently. When you need to do is constrain or grab the value of the table and put that into another game attribute. Then reference that attribute in y
  12. Can i use a table attribute as a rule condition?

    amarillovegan
    by amarillovegan · March 2013
    Im doing a large item database in a table and i need to use a column text attribute in a rule condition, but i dont know how.
  13. How to make googley eyes?

    Falafawl
    by Falafawl · March 2013
    That'll take too long. Can I make separate eyes and constrain them to the frog somehow? The eye sockets are currently part of the frog picture.
  14. Spawn actor

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    What is the disadvantage of using timers instead of the self.time attribute?
  15. Anyone have any tips on getting rid of Adhoc crashing?

    wolfbirdgames
    by wolfbirdgames · March 2013
    I removed every actor attribute that was bogus. So far no crashing at all. Thank you alot. Now I have a problem with the sound. When you exit the game and return after a long period if time sometimes
  16. Can this effect be replicated in GS?

    sawkastee
    by sawkastee · March 2013
    I seen a few GS demos that make me believe it can be done (i.e. constrain fun, orbit demo), I just don't know where to start.
  17. Modifying Template from 32x32 to 64x64

    SAP_Apps
    by SAP_Apps · March 2013
    im trying to use their template for table collisions... with the fancy building levels and blah blah blah... cept i want to do a grid for 64x64... but I cant seem to get it to work?
  18. Trouble with Transferring Movement

    tatiang
    by tatiang · March 2013
    Sorry, I was just illustrating that you could use a scene attribute, but a game attribute works fine (e.g. a boolean called game.LevelCompleted, initially set to false).
  19. Am I completely crazy now? Help needed please.

    CodeMonkey
    by CodeMonkey · March 2013
    it will say touch count = 1, but the changing attributes will be for touch #2.
  20. Am I completely crazy now? Help needed please.

    iCreationZ
    by iCreationZ · March 2013
    -->constrain self.position x to game.mouse position x
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