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  1. Sum all table column cell values?

    gyroscope
    by gyroscope · March 2013
    Make a boolean attribute called Trigger, integer attribute for Count, and the integer for the sum:
  2. How to change to selected scenes randomly?

    Sliced Bread Apps
    by Sliced Bread Apps · March 2013
    You could also just have an integer attribute that is in a rule that says (for example) when key --> space --> is down --> change attribute --> game.integer (name it whatev
  3. Nooby Question how to use Touches to move up then when letting go of the touch move down

    tatiang
    by tatiang · March 2013
    .....Constrain Attribute self.position.Y to min(game.mouse.position.Y,768-self.Size.Height/2)
  4. Crash right after splash screen.

    Nklrcade
    by Nklrcade · March 2013
    same problem here. just installed version 10.2 and GS refuses to read any coding in one of my buttons. put a simple 'Change Attribute:self.Color.Red To:0'
  5. GameCenter Leaderboard Help

    mrpacogp
    by mrpacogp · March 2013
    Attribute on my game, com.kingvaders2hd.com and is integer too
  6. What does != mean when using the Attribute condition?

    barleyesq
    by barleyesq · March 2013
    Am hoping that it means "If attribute x IS NOT y", but don't really know and would like some clarification if at all possible before I slap it into a load of rules! Many thanks in ad
  7. Gamecenter bug?

    mrpacogp
    by mrpacogp · March 2013
    If you have to save scores and attribute called "Total Score" on iTunes have to be named "Total Score" ? well, i never have been see that on cookbook!
  8. Simple display text question

    bobtheturtle
    by bobtheturtle · March 2013
    So basically how do you display the words "level" and then under that, an attribute? All of this inside a single image.
  9. Showing Maximum Move Distance...

    tatiang
    by tatiang · March 2013
    So once you identify the direction, then you just add/subtract the x/y value. For example, if the player is below the enemy, the enemy needs to move up by changing self.position.Y to self.position.Y+
  10. Concatenate for variables?

    selectsoft
    by selectsoft · March 2013
    Constrain PosX to TableCellValue([Table],self.ID,1)
  11. Concatenate for variables?

    3itg
    by 3itg · March 2013
    if self.ID = 1: Constrain game.Position1X to self.position.x
  12. Send me in the right direction.

    nep2008
    by nep2008 · March 2013
    I am working with the windows free version. How do I bring up the expresion editor for the attribute?
  13. Send me in the right direction.

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2013
    1. Make a new Game Attribute called coins, make it an integer.
  14. Send me in the right direction.

    artfish
    by artfish · March 2013
    In a nutshell- create a game attribute called coins. Integer is fine. Create a rule in your player, When player collides with coin, change attribute game.coins to game.coins+1
  15. Send me in the right direction.

    nep2008
    by nep2008 · March 2013
    ex: player has to collect 10 coins to open the gate to get to the next level. If said player only collected 9 the change scene attribute won't trigger when player collides with it.
  16. Autorotate Directly To Certain Origin?

    SnapFireStudios
    by SnapFireStudios · March 2013
    I wish @SingleSparq. UnfortUntely autorotate begins before there is time to change the attribute, and if you do it afterwards, it stutters.
  17. Autorotate Directly To Certain Origin?

    SingleSparq
    by SingleSparq · March 2013
    Why interpolate? Wouldn't just change changing the attribute make it instantly go there?
  18. Help with car physics?

    Hymloe
    by Hymloe · March 2013
    Obviously, you could have an attribute "Offroad" that is 0 or 1, and switch between two totally different driving models (mine for offroad and DenimShark's for asphalt).
  19. Concatenate for variables?

    3itg
    by 3itg · March 2013
    if self.ID = 1: Constrain game.Position1X to self.position.x
  20. Gamecenter bug?

    Wingmanapps
    by Wingmanapps · March 2013
    In my case, when getting a new highscore, the gamecenter highscore shown via GSbehavior pop up with the correct attribute match in itunes and in my rules.
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