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  1. Help with Rotation to Constrained Actor Position?

    Socks
    by Socks · March 2013
    (Quote)
  2. Help with Rotation to Constrained Actor Position?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    I figured, but you got the two images into one with a very specific border size so that the bandana sticks out and if you constrain the ninja to a collider it works out. Honestly, I'd rather do the tr
  3. Help with Rotation to Constrained Actor Position?

    Socks
    by Socks · March 2013
    Just control the two values (the multiplier before cos and sin - and the angle offset) with an attribute - and change that attribute with an simple on screen slider.
  4. Help with Rotation to Constrained Actor Position?

    Socks
    by Socks · March 2013
    Using these two values you can position the bandana anywhere + and you can change its rotation by adding (or subtracting) whatever value you like from the rotation constrain behaviour.
  5. Table name of Change Table Value behavior

    tatiang
    by tatiang · March 2013
    Have to agree that where quiz-type games are concerned, it's 4 or 5 times the work to create rules for multiple tables. Being able to use table names as attributes would not only cut down on a seriou
  6. Destroy and Respawn Timer Question

    RThurman
    by RThurman · March 2013
    -- Change Attribute: self.savedPosition To: self.Position.X
  7. Table name of Change Table Value behavior

    RThurman
    by RThurman · March 2013
    Use an attribute called "Level#" to designate which 'set' of rows to access. And use an attribute called "Question#" to designate which row to access. Then all yo
  8. How to change to selected scenes randomly?

    JarrenH
    by JarrenH · March 2013
    Your going to have to set up a integer attribute and put a random number into it. Then based off of the random number, go to the correct scene.
  9. Table name of Change Table Value behavior

    TheGabfather
    by TheGabfather · March 2013
    @gyroscope in our case, we're making a quiz game that has a single game scene for all four levels. We're making do with 2 game attributes that dictate what level you are on and what question you are c
  10. Destroy and Respawn Timer Question

    Sylvannus
    by Sylvannus · March 2013
    If Player collides or overlaps with Ground Tile - Change Attribute {Jump} to 0
  11. Reseting Score!!

    charliehgreen
    by charliehgreen · March 2013
    Ok I have a score which is in the right hand corner and it's an added Attribute that's an interger nameg game.score. and after every enemy kill it'll add +1 to the score.
  12. Disable touch input until sprite reaches tapped target.

    ShmirlyWhirl
    by ShmirlyWhirl · March 2013
    When attribute self.PositionX > game.Xposistion-1 AND When attribute self. PosistionX <game.xposistion +1
  13. Disable touch input until sprite reaches tapped target.

    ShmirlyWhirl
    by ShmirlyWhirl · March 2013
    Change attribute: CanTouch to 1
  14. Disable touch input until sprite reaches tapped target.

    dalbelo
    by dalbelo · March 2013
    I have a 5 x 8 grid and I have figured out how to get a sprite to move, down, left and right while preventing diagonal movement by touching a neighboring grid square. I have even sorted out how to li
  15. How to make a spawner from different scenes work at the same time?

    Socks
    by Socks · March 2013
    It's pretty straightforward, just use an attribute to count the seconds in the first scene.
  16. actor animated to an attack position to hit the enemy

    motionlife
    by motionlife · March 2013
    I used a collision rule but I did not input any bounciness attribute.
  17. About shooting.

    Socks
    by Socks · March 2013
    constrain attribute
  18. About shooting.

    dr2391
    by dr2391 · March 2013
    Make a real attribute called PlayerSpeed
  19. How I can subtract one value to another continuously ?

    amarillovegan
    by amarillovegan · March 2013
    Im doing a combat system and i need to substract the attack value to the life value of the enemy. I try constraining 3 attributes
  20. Firing delay

    mhbartaby
    by mhbartaby · March 2013
    Counting number of objects was great way I have now figured out attribute. Again thanks.
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