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Help with Rotation to Constrained Actor Position?
by Socks ·(Quote) -
Help with Rotation to Constrained Actor Position?
by Zenith_Gameworks ·I figured, but you got the two images into one with a very specific border size so that the bandana sticks out and if you constrain the ninja to a collider it works out. Honestly, I'd rather do the tr -
Help with Rotation to Constrained Actor Position?
by Socks ·Just control the two values (the multiplier before cos and sin - and the angle offset) with an attribute - and change that attribute with an simple on screen slider. -
Help with Rotation to Constrained Actor Position?
by Socks ·Using these two values you can position the bandana anywhere + and you can change its rotation by adding (or subtracting) whatever value you like from the rotation constrain behaviour. -
Table name of Change Table Value behavior
by tatiang ·Have to agree that where quiz-type games are concerned, it's 4 or 5 times the work to create rules for multiple tables. Being able to use table names as attributes would not only cut down on a seriou -
Destroy and Respawn Timer Question
by RThurman ·-- Change Attribute: self.savedPosition To: self.Position.X -
Table name of Change Table Value behavior
by RThurman ·Use an attribute called "Level#" to designate which 'set' of rows to access. And use an attribute called "Question#" to designate which row to access. Then all yo -
How to change to selected scenes randomly?
by JarrenH ·Your going to have to set up a integer attribute and put a random number into it. Then based off of the random number, go to the correct scene. -
Table name of Change Table Value behavior
by TheGabfather ·@gyroscope in our case, we're making a quiz game that has a single game scene for all four levels. We're making do with 2 game attributes that dictate what level you are on and what question you are c -
Destroy and Respawn Timer Question
by Sylvannus ·If Player collides or overlaps with Ground Tile - Change Attribute {Jump} to 0 -
Reseting Score!!
by charliehgreen ·Ok I have a score which is in the right hand corner and it's an added Attribute that's an interger nameg game.score. and after every enemy kill it'll add +1 to the score. -
Disable touch input until sprite reaches tapped target.
by ShmirlyWhirl ·When attribute self.PositionX > game.Xposistion-1 AND When attribute self. PosistionX <game.xposistion +1 -
Disable touch input until sprite reaches tapped target.
by ShmirlyWhirl ·Change attribute: CanTouch to 1 -
Disable touch input until sprite reaches tapped target.
by dalbelo ·I have a 5 x 8 grid and I have figured out how to get a sprite to move, down, left and right while preventing diagonal movement by touching a neighboring grid square. I have even sorted out how to li -
How to make a spawner from different scenes work at the same time?
by Socks ·It's pretty straightforward, just use an attribute to count the seconds in the first scene. -
actor animated to an attack position to hit the enemy
by motionlife ·I used a collision rule but I did not input any bounciness attribute. -
About shooting.
by Socks ·constrain attribute -
About shooting.
by dr2391 ·Make a real attribute called PlayerSpeed -
How I can subtract one value to another continuously ?
by amarillovegan ·Im doing a combat system and i need to substract the attack value to the life value of the enemy. I try constraining 3 attributes -
Firing delay
by mhbartaby ·Counting number of objects was great way I have now figured out attribute. Again thanks.