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  1. How i can add an attribute to another attribute

    amarillovegan
    by amarillovegan · March 2013
    hey i try the way you said and works but whit constrain i link the 3 attributes. thanks for the support for u two! u are awesome
  2. Firing delay

    DepressedPanda
    by DepressedPanda · March 2013
    Add a attribute called "can fire" or something like that. It's basically a attribute giving your actor permission to fire. default set it to yes.
  3. Firing delay

    Braydon_SFX
    by Braydon_SFX · March 2013
    To answer your first question - Create one game Integer attribute and call it ObjectCount. Keep the value at 0 for the time being.
  4. Actor to resume to original Y axis after collide with ramp.

    Donaldouk
    by Donaldouk · March 2013
    @tatiang the actor doesn't come back down. I tried an attribute like when onramp is true, jump is false, after 1sec (time taken to get to the end of the ramp) move actor 270 degree. But not working.
  5. 2 actors both with constrain self.position to game.mouse.position

    sawkastee
    by sawkastee · March 2013
    Hi, I have 2 actors both with constrain self.position x/y to game.mouse.position x/y. One is 400x400 px the other 100x100 px. When 100x100 actor is in front & 400x400 in back & user
  6. Anyway to work around "invisible edges" ?

    Socks
    by Socks · March 2013
    All image files are square therefore if the shape of the file defined the collision shape we would never be able to do circular collisions (which we obviously can).(Quote)
  7. Anyway to work around "invisible edges" ?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    (Quote)
  8. Anyway to work around "invisible edges" ?

    Socks
    by Socks · March 2013
    You have a circular image applied to an actor, but when it comes to collisions GameSalad recognises the actor as a square rather than a circle ? So other actors set to collide with it can catch and co
  9. Actor to resume to original Y axis after collide with ramp.

    tatiang
    by tatiang · March 2013
    If it's the former, you could always do When attribute self.position.Y<=90... Constrain Attribute self.position.Y to 90.
  10. Ensuring an enemy dies when a chameleon tongue animation is fully extended?

    ericzingeler
    by ericzingeler · March 2013
    The functionStep attribute is one that I created. Its not specific to anything outside the example I posted.
  11. Ensuring an enemy dies when a chameleon tongue animation is fully extended?

    zackperkins
    by zackperkins · March 2013
    Thanks Eric- Can you explain what that change attribute does? What is the self.functionStep and what does the "1" do? I am a noob I know- thanks for you time!
  12. Ensuring an enemy dies when a chameleon tongue animation is fully extended?

    Socks
    by Socks · March 2013
    Yeah, that or interpolate or constrain or whatever best fits in with your game (or how you've put it together), there are lots of different ways to do this kind of thing.
  13. Make Your Own Interpolations

    RThurman
    by RThurman · March 2013
    2) don't override/interfere with collisions.
  14. How to Follow A Drawn Line Thank You Everyone For The Help!

    RThurman
    by RThurman · March 2013
    Make a game-level attribute called "lineRotation"
  15. Speed

    ingenious.applications
    by ingenious.applications · March 2013
    -set "startTime" (real attribute) to self.time
  16. Help creating a "Dock".

    quantumsheep
    by quantumsheep · March 2013
    When you press the first one, change attribute dock to 1.
  17. How i can add an attribute to another attribute

    gyroscope
    by gyroscope · March 2013
    Hi @amarillovegan with respect to @DepressedPanda Constrain isn't really helpful here, I'm thinking; instead I'd suggest using a Change Attribute behaviour.
  18. How i can add an attribute to another attribute

    amarillovegan
    by amarillovegan · March 2013
    thanks for the help. I do what do you say and i create a constrain attribute behavior (Constrain: "Life" to "fortitude") and works, the value of fortitude appears e
  19. fixed objects

    doug_smuppet
    by doug_smuppet · March 2013
    Constrain Attribute:
  20. When moving over area, change color & calculating percentage of area

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2013
    the color of the grass actor (using the change attribute, color behavior) and not the image itself.
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