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How i can add an attribute to another attribute
by amarillovegan ·hey i try the way you said and works but whit constrain i link the 3 attributes. thanks for the support for u two! u are awesome -
Firing delay
by DepressedPanda ·Add a attribute called "can fire" or something like that. It's basically a attribute giving your actor permission to fire. default set it to yes. -
Firing delay
by Braydon_SFX ·To answer your first question - Create one game Integer attribute and call it ObjectCount. Keep the value at 0 for the time being. -
Actor to resume to original Y axis after collide with ramp.
by Donaldouk ·@tatiang the actor doesn't come back down. I tried an attribute like when onramp is true, jump is false, after 1sec (time taken to get to the end of the ramp) move actor 270 degree. But not working. -
2 actors both with constrain self.position to game.mouse.position
by sawkastee ·Hi, I have 2 actors both with constrain self.position x/y to game.mouse.position x/y. One is 400x400 px the other 100x100 px. When 100x100 actor is in front & 400x400 in back & user -
Anyway to work around "invisible edges" ?
by Socks ·All image files are square therefore if the shape of the file defined the collision shape we would never be able to do circular collisions (which we obviously can).(Quote) -
Anyway to work around "invisible edges" ?
by Zenith_Gameworks ·(Quote) -
Anyway to work around "invisible edges" ?
by Socks ·You have a circular image applied to an actor, but when it comes to collisions GameSalad recognises the actor as a square rather than a circle ? So other actors set to collide with it can catch and co -
Actor to resume to original Y axis after collide with ramp.
by tatiang ·If it's the former, you could always do When attribute self.position.Y<=90... Constrain Attribute self.position.Y to 90. -
Ensuring an enemy dies when a chameleon tongue animation is fully extended?
by ericzingeler ·The functionStep attribute is one that I created. Its not specific to anything outside the example I posted. -
Ensuring an enemy dies when a chameleon tongue animation is fully extended?
by zackperkins ·Thanks Eric- Can you explain what that change attribute does? What is the self.functionStep and what does the "1" do? I am a noob I know- thanks for you time! -
Ensuring an enemy dies when a chameleon tongue animation is fully extended?
by Socks ·Yeah, that or interpolate or constrain or whatever best fits in with your game (or how you've put it together), there are lots of different ways to do this kind of thing. -
Make Your Own Interpolations
by RThurman ·2) don't override/interfere with collisions. -
How to Follow A Drawn Line Thank You Everyone For The Help!
by RThurman ·Make a game-level attribute called "lineRotation" -
Speed
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Help creating a "Dock".
by quantumsheep ·When you press the first one, change attribute dock to 1. -
How i can add an attribute to another attribute
by gyroscope ·Hi @amarillovegan with respect to @DepressedPanda Constrain isn't really helpful here, I'm thinking; instead I'd suggest using a Change Attribute behaviour. -
How i can add an attribute to another attribute
by amarillovegan ·thanks for the help. I do what do you say and i create a constrain attribute behavior (Constrain: "Life" to "fortitude") and works, the value of fortitude appears e -
fixed objects
by doug_smuppet ·Constrain Attribute: -
When moving over area, change color & calculating percentage of area