-
Is there any way to make collision work differently than edge of image other than constrain?
by Piman ·Besides constraining an invisible "hit box" actor to the actors, which is very computationally expensive? Anyone, please... -
Speed
-
How i can add an attribute to another attribute
by DepressedPanda ·If I'm understanding your question add a 3rd change/constrain variable that just sets @life to life + fortitude? -
How i can add an attribute to another attribute
by amarillovegan ·How i add an attribute to other. -
Smooth Camera Offset
by sooknah@gmail.com ·Thanks to Hymloe's camera constraint solution I came up with a solution that does not kill your ACTOR/CAMERA processor priorities. -
My Gripes with GameSalad
by Zenith_Gameworks ·I'm sorry, but how is GameSalad's price of $299 competitive with Stencyl's $199 per year? At least Stencyl has Custom Collisions (A must for good games) AND Joints (for ragdoll physics). I simply use -
My Gripes with GameSalad
by Team6Labs ·haven't. GameSalad doesn't have polygon collisions, joints, layers etc. These makes most of the GS games not as powerful as other games. It's also ridiculous how a critical bug can take a month to fi -
When moving over area, change color & calculating percentage of area
by tatiang ·would need each grass actor to have a self.mowed attribute (boolean) and when it gets "mowed" you change it to true and add one to game.mowedCount (integer). Calculate your percent -
A Countdown Timer
by DepressedPanda ·I want a timer in the format of 00:00:00, that's 00hours, 00minutes, and 00seconds to countdown. I'd like to use an attribute to keep track of the timer so I can have it countdown from a set time. -
Eyes tracking object
by artfish ·Create game attributes for your objects x postion and y position. In your object, constrain game.postion.x to self.position.x and constrain game.postion.y to self.position.y. -
Speed
by tatiang ·Have you removed certain actors and/or attributes and run the game from day 1 to see if it still slows down on day ~200? -
Best way to create mazes
by JarrenH ·Alright, I got it working, thanks guys, it looks awesome! Now to figure out how to put 2 levels into one table. Should be pretty easy to add 16 to the attribute when it's on it's correct level. -
so when are these BIG "GS updates" ready??
by creativeapps ·(Quote) -
Sliding Inventory Tray?
by tatiang ·You need to take away the Change Attribute game.inv_open to 0 behavior from the Otherwise section. You don't want a Touch is Pressed rule to have an Otherwise section that triggers when you release t -
so when are these BIG "GS updates" ready??
by Zenith_Gameworks ·We need custom collisions! -
Actor Facing Direction
by Socks ·No, I said the very opposite, I said it's a rule rather than an attribute. (Image) -
Anyway to work around "invisible edges" ?
by Zenith_Gameworks ·(Quote) -
Actor Facing Direction
by PaxPax ·Yes, as you say it is an attribute. However to continue with this pedantic behaviour, in this case it is an attribute within a rule. Am I forgiven for me unscholarly or informal communication? @-) -
Actor Facing Direction
by Socks ·It's a rule rather than an a attribute. [/pedantry] (Image) -
Actor Facing Direction
by PaxPax ·Thanks @socks---finally worked. It was one of those weird out of body experiences as I had played round with 'negative' degrees, clock wise and counter clock wise etc. The attribute to set self rotati