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  1. Is there any way to make collision work differently than edge of image other than constrain?

    Piman
    by Piman · March 2013
    Besides constraining an invisible "hit box" actor to the actors, which is very computationally expensive? Anyone, please...
  2. Speed

    ingenious.applications
    by ingenious.applications · March 2013
    As far as constrain behaviors go...I only have two that I can think of off-hand that exist within the "main" scene.
  3. How i can add an attribute to another attribute

    DepressedPanda
    by DepressedPanda · March 2013
    If I'm understanding your question add a 3rd change/constrain variable that just sets @life to life + fortitude?
  4. How i can add an attribute to another attribute

    amarillovegan
    by amarillovegan · March 2013
    How i add an attribute to other.
  5. Smooth Camera Offset

    sooknah@gmail.com
    by sooknah@gmail.com · March 2013
    Thanks to Hymloe's camera constraint solution I came up with a solution that does not kill your ACTOR/CAMERA processor priorities.
  6. My Gripes with GameSalad

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    I'm sorry, but how is GameSalad's price of $299 competitive with Stencyl's $199 per year? At least Stencyl has Custom Collisions (A must for good games) AND Joints (for ragdoll physics). I simply use
  7. My Gripes with GameSalad

    Team6Labs
    by Team6Labs · March 2013
    haven't. GameSalad doesn't have polygon collisions, joints, layers etc. These makes most of the GS games not as powerful as other games. It's also ridiculous how a critical bug can take a month to fi
  8. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    would need each grass actor to have a self.mowed attribute (boolean) and when it gets "mowed" you change it to true and add one to game.mowedCount (integer). Calculate your percent
  9. A Countdown Timer

    DepressedPanda
    by DepressedPanda · March 2013
    I want a timer in the format of 00:00:00, that's 00hours, 00minutes, and 00seconds to countdown. I'd like to use an attribute to keep track of the timer so I can have it countdown from a set time.
  10. Eyes tracking object

    artfish
    by artfish · March 2013
    Create game attributes for your objects x postion and y position. In your object, constrain game.postion.x to self.position.x and constrain game.postion.y to self.position.y.
  11. Speed

    tatiang
    by tatiang · March 2013
    Have you removed certain actors and/or attributes and run the game from day 1 to see if it still slows down on day ~200?
  12. Best way to create mazes

    JarrenH
    by JarrenH · March 2013
    Alright, I got it working, thanks guys, it looks awesome! Now to figure out how to put 2 levels into one table. Should be pretty easy to add 16 to the attribute when it's on it's correct level.
  13. so when are these BIG "GS updates" ready??

    creativeapps
    by creativeapps · March 2013
    (Quote)
  14. Sliding Inventory Tray?

    tatiang
    by tatiang · March 2013
    You need to take away the Change Attribute game.inv_open to 0 behavior from the Otherwise section. You don't want a Touch is Pressed rule to have an Otherwise section that triggers when you release t
  15. so when are these BIG "GS updates" ready??

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    We need custom collisions!
  16. Actor Facing Direction

    Socks
    by Socks · March 2013
    No, I said the very opposite, I said it's a rule rather than an attribute. (Image)
  17. Anyway to work around "invisible edges" ?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    (Quote)
  18. Actor Facing Direction

    PaxPax
    by PaxPax · March 2013
    Yes, as you say it is an attribute. However to continue with this pedantic behaviour, in this case it is an attribute within a rule. Am I forgiven for me unscholarly or informal communication? @-)
  19. Actor Facing Direction

    Socks
    by Socks · March 2013
    It's a rule rather than an a attribute. [/pedantry] (Image)
  20. Actor Facing Direction

    PaxPax
    by PaxPax · March 2013
    Thanks @socks---finally worked. It was one of those weird out of body experiences as I had played round with 'negative' degrees, clock wise and counter clock wise etc. The attribute to set self rotati
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