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How to make a fuel gauge..
by Rutmaker37 ·That did the trick! I didn't realize I need to make a separate rule for when the fuel attribute is equal to or less than 0. -
Sliding Inventory Tray?
by tatiang ·Don't base your inventory tray's position on a Touch is Pressed/Released rule. Instead, have When Touch is Pressed --> change attribute game.visible to true. Then have a separate rule for Whe -
Moving Health Bar
by SolarPepperStudios ·Yes there is a way to anchor the health bar to another actor but it would require editing the actor in the scene so they can access the scene attributes. You would do that by saying constrain health b -
First Run condition
by gyroscope ·Hi @popoption You need only one attribute for this (and two behaviours if you want this to happen every time the app is closed and opened again), so a table won't be necessary. -
First Run condition
by SolarPepperStudios ·Welcome to the GameSalad forums! I tried doing that once and I accomplished it by making a universal attribute (BOOLEAN) and setting it to true. Then if game.firststart is true then spawn actor at: X, -
How to make a fuel gauge..
by SolarPepperStudios ·Ok I get it, make it so that every 1 second (or however long you want) change attribute game.fuel to game.fuel -1 Then say if game.fuel =0 then go to scene GameOver and change attribute game.fuel to ( -
How to spawn.....
by SingleSparq ·You could spawn the 2nd actor from the first actor you spawn. Or use a global attribute that triggers yes (no when its destroyed) when that first actor appears telling another rule to spawn the 2nd ac -
How to spawn.....
by Braydon_SFX ·One way to do this would be to create one boolean attribute and set it to false. -
Best way to create mazes
by JarrenH ·What am I adjusting? I'm using DeepBlueApps Collisions with tables template as a rough outline. http://www.deepblueapps.com/collisions-with-tables-template/ So as the spawn actor zips around, it spawn -
How to make a fuel gauge..
by SolarPepperStudios ·Make a universal attribute (integer), then make a stick for the gauge so that depending on the number in the attribute (0-180) the stick rotates. Make sure to make the numbers in the attribute 0-360 s -
Universal Binaries Question
by LSGamer ·Change Attribute - game.iPhone (Boolean) to True -
Viewer Toggle able Orientation Frustrations
by jonmulcahy ·(Quote) -
Viewer Toggle able Orientation Frustrations
by SnapFireStudios ·Maybe that's the Rotation attribute? -
Page indicators help
by SnapFireStudios ·If attribute self.position.x is > 0 -
Game Over screen
by Wingmanapps ·know how to generate then - then make boolean attribute called game over. when game over is true, then diplay, move or interpolate you scores into scene. -
why this happened?
by jonmulcahy ·actor copy was displaying 0. but the change attribute rule was ok. -
why this happened?
by guilleface ·create a new actor and in this actor a create a self.real attribute "points" -
why this happened?
by guilleface ·mac, i think is a corruption,but iam not saying that the self attributes are gone, what i mean is that in the rules they are gone. i always do this and never happened, i now how self and global attr -
Need help with slide menu (project file inside)
by sawkastee ·I need some help with this demo file. I created a swipe out menu which will store some actors, in this file it's a blue jelly bean that's in the slider menu inventory area. Once the jelly bean is s -
Game level IDs to Spawned Actors?
by ericzingeler ·game.NewID (index attribute)