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  1. How to make a fuel gauge..

    Rutmaker37
    by Rutmaker37 · March 2013
    That did the trick! I didn't realize I need to make a separate rule for when the fuel attribute is equal to or less than 0.
  2. Sliding Inventory Tray?

    tatiang
    by tatiang · March 2013
    Don't base your inventory tray's position on a Touch is Pressed/Released rule. Instead, have When Touch is Pressed --> change attribute game.visible to true. Then have a separate rule for Whe
  3. Moving Health Bar

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Yes there is a way to anchor the health bar to another actor but it would require editing the actor in the scene so they can access the scene attributes. You would do that by saying constrain health b
  4. First Run condition

    gyroscope
    by gyroscope · March 2013
    Hi @popoption You need only one attribute for this (and two behaviours if you want this to happen every time the app is closed and opened again), so a table won't be necessary.
  5. First Run condition

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Welcome to the GameSalad forums! I tried doing that once and I accomplished it by making a universal attribute (BOOLEAN) and setting it to true. Then if game.firststart is true then spawn actor at: X,
  6. How to make a fuel gauge..

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Ok I get it, make it so that every 1 second (or however long you want) change attribute game.fuel to game.fuel -1 Then say if game.fuel =0 then go to scene GameOver and change attribute game.fuel to (
  7. How to spawn.....

    SingleSparq
    by SingleSparq · March 2013
    You could spawn the 2nd actor from the first actor you spawn. Or use a global attribute that triggers yes (no when its destroyed) when that first actor appears telling another rule to spawn the 2nd ac
  8. How to spawn.....

    Braydon_SFX
    by Braydon_SFX · March 2013
    One way to do this would be to create one boolean attribute and set it to false.
  9. Best way to create mazes

    JarrenH
    by JarrenH · March 2013
    What am I adjusting? I'm using DeepBlueApps Collisions with tables template as a rough outline. http://www.deepblueapps.com/collisions-with-tables-template/ So as the spawn actor zips around, it spawn
  10. How to make a fuel gauge..

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    Make a universal attribute (integer), then make a stick for the gauge so that depending on the number in the attribute (0-180) the stick rotates. Make sure to make the numbers in the attribute 0-360 s
  11. Universal Binaries Question

    LSGamer
    by LSGamer · March 2013
    Change Attribute - game.iPhone (Boolean) to True
  12. Viewer Toggle able Orientation Frustrations

    jonmulcahy
    by jonmulcahy · March 2013
    (Quote)
  13. Viewer Toggle able Orientation Frustrations

    SnapFireStudios
    by SnapFireStudios · March 2013
    Maybe that's the Rotation attribute?
  14. Page indicators help

    SnapFireStudios
    by SnapFireStudios · March 2013
    If attribute self.position.x is > 0
  15. Game Over screen

    Wingmanapps
    by Wingmanapps · March 2013
    know how to generate then - then make boolean attribute called game over. when game over is true, then diplay, move or interpolate you scores into scene.
  16. why this happened?

    jonmulcahy
    by jonmulcahy · March 2013
    actor copy was displaying 0. but the change attribute rule was ok.
  17. why this happened?

    guilleface
    by guilleface · March 2013
    create a new actor and in this actor a create a self.real attribute "points"
  18. why this happened?

    guilleface
    by guilleface · March 2013
    mac, i think is a corruption,but iam not saying that the self attributes are gone, what i mean is that in the rules they are gone. i always do this and never happened, i now how self and global attr
  19. Need help with slide menu (project file inside)

    sawkastee
    by sawkastee · March 2013
    I need some help with this demo file. I created a swipe out menu which will store some actors, in this file it's a blue jelly bean that's in the slider menu inventory area. Once the jelly bean is s
  20. Game level IDs to Spawned Actors?

    ericzingeler
    by ericzingeler · March 2013
    game.NewID (index attribute)
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