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  1. why this happened?

    guilleface
    by guilleface · March 2013
    yeah thats what i did, i duplicated a actor in the creator, so in my second copy i deleted this self attribute that i did not need, so when i click play my whole game got a mess, i went back to check
  2. why this happened?

    guilleface
    by guilleface · March 2013
    hi all, i create a actor and created like 20 self attributes on it, each will change a game.atribute to self attribute, for ex.
  3. Touch & Destroy Ground!

    Sylvannus
    by Sylvannus · March 2013
    2) Scoring! Let's say I know how to display Scores as a game attribute set as integer. The question is how to put that score again after every level? You know something like a Report Scene after each
  4. Anyway to work around "invisible edges" ?

    Chakku
    by Chakku · March 2013
    No, constrain the 1pxl boundary to the specified 'custom collision' you want; there's not specific number for that, it completely depends per actor (not its size, but where in it you want the boundary
  5. Anyway to work around "invisible edges" ?

    Chakku
    by Chakku · March 2013
    (Quote)
  6. Anyway to work around "invisible edges" ?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    (Quote)
  7. Anyway to work around "invisible edges" ?

    Chakku
    by Chakku · March 2013
    Those pink lines are where the collisions are taking affect, not the white lines by GS. The problem witht his is that the pink boundaries have to be constrained, and when there are a lot of them, it t
  8. Anyway to work around "invisible edges" ?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    (Quote)
  9. Anyway to work around "invisible edges" ?

    Chakku
    by Chakku · March 2013
    You have to constrain some custom 1-pixel wide 'custom collision' boundaries, so that they can get hit within the zone of your custom shape. Does this sound clear? If not I can elaborate; it's much le
  10. Possible to make a game similar to this, but using touch?

    Wingmanapps
    by Wingmanapps · March 2013
    2. Then if distance is < Constrain self.rotation to
  11. Possible to make a game similar to this, but using touch?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    Thanks, and I'm thinking you could set random attributes for these rules if you want a computer opponent?
  12. Possible to make a game similar to this, but using touch?

    Wingmanapps
    by Wingmanapps · March 2013
    Constrain mouse.self.position.x.y to lightsaber.self.position.x.y
  13. Possible to make a game similar to this, but using touch?

    Zenith_Gameworks
    by Zenith_Gameworks · March 2013
    Seriously though, can anyone give me an example of attribute rules please?
  14. Snap to Frame

    dcroni
    by dcroni · March 2013
    My guess is i have to do a rule that will constrain the camera somehow.
  15. shaking camera

    dagsen
    by dagsen · March 2013
    First i make 2 actors. Then i make 2 attributes in the scene to actor 1's X and Y.
  16. Changing Color of Actor?

    drakee510
    by drakee510 · March 2013
    Thanks! What type of attribute should I use?
  17. Changing Color of Actor?

    SnapFireStudios
    by SnapFireStudios · March 2013
    well.. you just use a change attribute behavior and then say change attribute self.color.(red/green/blue) to x amount.
  18. ★★ Music Magic ★★ Coming Soon To To IOS, Android, And Mac! [Video]

    SnapFireStudios
    by SnapFireStudios · March 2013
    Edit: Thanks anonymous moderator. What you didn't know was that I set up a rule so that when actor receives event 'title' 'is changed', then change boolean attribute 'startWorldDomination' to true! &a
  19. Cannot open GS project-FILE SIZE!!

    beefy_clyro
    by beefy_clyro · March 2013
    260 game attributes .. May of been better doing that in a table!
  20. Snap to frame

    dcroni
    by dcroni · March 2013
    My guess is i have to do a rule that will constrain the camera somehow.
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