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Bug in gamesalad
by jasonnowak ·I've had weird issues like that in the past too. One workaround that's worked for me is adding a delay before detecting collisions. Put them inside a rule "actor.time" > .1 se -
Change Actor images
by tatiang ·And here's what it looks like in GameSalad (note that you can change it using the actor's RGB sliders or using Change Attribute behaviors): -
Change Actor images
by tatiang ·Okay so you made the graphics in a third-party program (e.g. Photoshop) and imported them in? And now you want another actor's color to match the color of the imported graphic? If so, you'd need the -
Change Actor images
by Pirate OS ·real attribute with imported colors, the actor is plain shape, as square, I just need to change the square color so it matches the ball falling color -
Need help with IAP
by 3absh ·I attached the amount of gold purchased to an integral attribute as you can see below -
Word with Friends Type Grid
by TomTomGames ·snap to that same grid square. I used a boolean attribute as stated. (Image) -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·i have an attribute called 'which actor' -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·I have made an attribute called 'which actor'. -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·correct! it was very simple. -
Actor collides with Actor Destroy a different Actor
by Icebox ·change attribute game.destroy to true -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·--Change attribute -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·I created a Boolean attribute in the game, called 'destroy' -
Actor collides with Actor Destroy a different Actor
by aidanshaw92 ·Thanks, ill give this a go -
Actor collides with Actor Destroy a different Actor
by Icebox ·yes create a boolean game attribute call it destroy -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by The_Gamesalad_Guru ·Check for functions related to tables that start off trying access row or column zero. This happens when you use an attribute to define a row or column. The attribute generally starts at zero. This wi -
My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show
by tatiang ·where you use a Display Text behavior with an attribute in the expression editor and then change the value of the attribute as you go through the rules. So you'd be concatenating a value onto the en -
Cutscene Issue
by sinbot ·TY Tatiang... I have put the images in sequential order and I understand your method. The problem is I am not sure where to create the integer and where I should assign the attribute exactly. Would yo -
Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·I have created an Integer attribute called 'X' -
Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·Thanks, ill give this a go and let you know how I get on> @Socks said: -
Spawning Actors at Random every 2 seconds in a repeat cycle
by Socks ·Make an attribute, let's call it 'X'.