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  1. Bug in gamesalad

    jasonnowak
    by jasonnowak · May 2017
    I've had weird issues like that in the past too. One workaround that's worked for me is adding a delay before detecting collisions. Put them inside a rule "actor.time" > .1 se
  2. Change Actor images

    tatiang
    by tatiang · May 2017
    And here's what it looks like in GameSalad (note that you can change it using the actor's RGB sliders or using Change Attribute behaviors):
  3. Change Actor images

    tatiang
    by tatiang · May 2017
    Okay so you made the graphics in a third-party program (e.g. Photoshop) and imported them in? And now you want another actor's color to match the color of the imported graphic? If so, you'd need the
  4. Change Actor images

    Pirate OS
    by Pirate OS · May 2017
    real attribute with imported colors, the actor is plain shape, as square, I just need to change the square color so it matches the ball falling color
  5. Need help with IAP

    3absh
    by 3absh · May 2017
    I attached the amount of gold purchased to an integral attribute as you can see below
  6. Word with Friends Type Grid

    TomTomGames
    by TomTomGames · May 2017
    snap to that same grid square. I used a boolean attribute as stated. (Image)
  7. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    i have an attribute called 'which actor'
  8. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    I have made an attribute called 'which actor'.
  9. Actor collides with Actor Destroy a different Actor

    aidanshaw92
    by aidanshaw92 · May 2017
    correct! it was very simple.
  10. Actor collides with Actor Destroy a different Actor

    Icebox
    by Icebox · May 2017
    change attribute game.destroy to true
  11. Actor collides with Actor Destroy a different Actor

    aidanshaw92
    by aidanshaw92 · May 2017
    --Change attribute
  12. Actor collides with Actor Destroy a different Actor

    aidanshaw92
    by aidanshaw92 · May 2017
    I created a Boolean attribute in the game, called 'destroy'
  13. Actor collides with Actor Destroy a different Actor

    aidanshaw92
    by aidanshaw92 · May 2017
    Thanks, ill give this a go
  14. Actor collides with Actor Destroy a different Actor

    Icebox
    by Icebox · May 2017
    yes create a boolean game attribute call it destroy
  15. My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2017
    Check for functions related to tables that start off trying access row or column zero. This happens when you use an attribute to define a row or column. The attribute generally starts at zero. This wi
  16. My Game loads on the GS Viewer (IOS) but then it Crashes once it's about to actually Show

    tatiang
    by tatiang · May 2017
    where you use a Display Text behavior with an attribute in the expression editor and then change the value of the attribute as you go through the rules. So you'd be concatenating a value onto the en
  17. Cutscene Issue

    sinbot
    by sinbot · May 2017
    TY Tatiang... I have put the images in sequential order and I understand your method. The problem is I am not sure where to create the integer and where I should assign the attribute exactly. Would yo
  18. Spawning Actors at Random every 2 seconds in a repeat cycle

    aidanshaw92
    by aidanshaw92 · May 2017
    I have created an Integer attribute called 'X'
  19. Spawning Actors at Random every 2 seconds in a repeat cycle

    aidanshaw92
    by aidanshaw92 · May 2017
    Thanks, ill give this a go and let you know how I get on> @Socks said:
  20. Spawning Actors at Random every 2 seconds in a repeat cycle

    Socks
    by Socks · May 2017
    Make an attribute, let's call it 'X'.
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