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shaking camera problems
by dagsen ·First i make 2 actors. Then i make 2 attributes in the scene to actor 1's X and Y. -
Camera Control Off Center
by UtopianGames ·Unlock the actor and do a constrain attribute, (current scene/camera/origin/x) scene camera origin x to self.position x -100 (play around with the -100). -
How do I accomplish an unlimited play area for Iphone/Ipad. I am a newbie to GS and Making Games
by nep2008 ·Thanks Chakku. I didn't work like I had hoped it would. I constrained the camera to my player actor. and I can move all over the scene and the camera will follow which is what I want. I currently -
Bug? Reset Game can't reset the global parameters in "Game"?
by tatiang ·All of the built-in templates are considered to be incomplete, "Cave Adventure" included. You're right that it doesn't reset correctly. But you could add a rule wherever you see th -
stopping an actor
by SnapFireStudios ·Ok, no problem. Just make a new integer attribute called 'Move'. -
Un-drag-able in Universal Build problem.
by LumpApps ·Edit: My solution for now: Since players will probably not rotate during gameplay I do a change behaviour in the games levels and a constrain behaviour in the menu's (Image) -
Check angle of player and fix
by Piman ·Is the only way sending vectortoangle to a attribute and making a check for that? I just thought one could using something like self.angle in a rule.. but I can't find it. -
Check angle of player and fix
by Piman ·@Tatiang I don't want to constrain it, since this actor sometimes rotates, and after that behavior it's easy to correct with "rotate to". Sometimes, for some mysterious reason, the a -
Check angle of player and fix
by tatiang ·Constrain Attribute self.Rotation to 45 -
Can I use an attribute to specify a table row/column label?
by tatiang ·You can use numerical attributes for the row and column numbers but I haven't had any luck with using text attributes (by the way, you wouldn't use quotes around a text attribute name... you would jus -
Timers are for chumps - GS optimization tips
by tatiang ·It's pretty much just setting a real attribute mod1 to 0.05 and then making a rule that fires every time mod1>self.time%1 (for every second). If you change it to mod1>self%4, if will fi -
Can I use an attribute to specify a table row/column label?
by fogarty ·But can I use attributes for the names (imagine that A=horizontal and B=vertical)? -
Game Level Events
by tatiang ·in the scene but made invisible with Change Attribute self.color.Alpha to 0 (that way you can see them while editing the scene but they disappear as soon as the scene starts). Once you have everythi -
Game Level Events
by rlrcstr ·When the game is started you see two large iron doors and after a second, they need to open. I created a game level attribute called DoorsOpen, defaulted to false. I have logic on each door in my in -
Problem with animation, unable to remove artwork from templates
by Donaldouk ·@tatiang thanks, i went through and turned off all the attribute and it was in one of the " otherwise" att. -
Save score Atribute on GameSalad (and load after game is turned off)
by Braydon_SFX ·@tatiang - Perhaps I am not reading correctly, but...I can test if my save/load attributes work in preview. You just need to hit the reset icon and if everything is set up correctly, your attribute wi -
Save score Atribute on GameSalad (and load after game is turned off)
by tatiang ·@tiesto This will only work on a device, not in Creator Preview. And yes, it will keep the data. Post a screenshot of your Load Attribute and Save Attribute rules. Also make sure that the Load Attr -
save lifes for the actor
by tatiang ·When attribute game.Coins>=100 -
Spawning Item with 4 or 5 Second Delay.
by SolarPepperStudios ·@tatiang If you wanted an endless loop couldn't you make an actor so that every two seconds it adds 2 to an integer attribute and then another actor that says every (attribute) seconds spawn the actor -
Constrain rotation problem + Collisions not reacting to expressions
by acrotty ·The expression I used is to constrain the x , y, and angle of the main character to another actor called anchor point. I have got the two linked and when left or right key is down the character will r