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  1. shaking camera problems

    dagsen
    by dagsen · March 2013
    First i make 2 actors. Then i make 2 attributes in the scene to actor 1's X and Y.
  2. Camera Control Off Center

    UtopianGames
    by UtopianGames · March 2013
    Unlock the actor and do a constrain attribute, (current scene/camera/origin/x) scene camera origin x to self.position x -100 (play around with the -100).
  3. How do I accomplish an unlimited play area for Iphone/Ipad. I am a newbie to GS and Making Games

    nep2008
    by nep2008 · March 2013
    Thanks Chakku. I didn't work like I had hoped it would. I constrained the camera to my player actor. and I can move all over the scene and the camera will follow which is what I want. I currently
  4. Bug? Reset Game can't reset the global parameters in "Game"?

    tatiang
    by tatiang · March 2013
    All of the built-in templates are considered to be incomplete, "Cave Adventure" included. You're right that it doesn't reset correctly. But you could add a rule wherever you see th
  5. stopping an actor

    SnapFireStudios
    by SnapFireStudios · March 2013
    Ok, no problem. Just make a new integer attribute called 'Move'.
  6. Un-drag-able in Universal Build problem.

    LumpApps
    by LumpApps · March 2013
    Edit: My solution for now: Since players will probably not rotate during gameplay I do a change behaviour in the games levels and a constrain behaviour in the menu's (Image)
  7. Check angle of player and fix

    Piman
    by Piman · March 2013
    Is the only way sending vectortoangle to a attribute and making a check for that? I just thought one could using something like self.angle in a rule.. but I can't find it.
  8. Check angle of player and fix

    Piman
    by Piman · March 2013
    @Tatiang I don't want to constrain it, since this actor sometimes rotates, and after that behavior it's easy to correct with "rotate to". Sometimes, for some mysterious reason, the a
  9. Check angle of player and fix

    tatiang
    by tatiang · March 2013
    Constrain Attribute self.Rotation to 45
  10. Can I use an attribute to specify a table row/column label?

    tatiang
    by tatiang · March 2013
    You can use numerical attributes for the row and column numbers but I haven't had any luck with using text attributes (by the way, you wouldn't use quotes around a text attribute name... you would jus
  11. Timers are for chumps - GS optimization tips

    tatiang
    by tatiang · March 2013
    It's pretty much just setting a real attribute mod1 to 0.05 and then making a rule that fires every time mod1>self.time%1 (for every second). If you change it to mod1>self%4, if will fi
  12. Can I use an attribute to specify a table row/column label?

    fogarty
    by fogarty · March 2013
    But can I use attributes for the names (imagine that A=horizontal and B=vertical)?
  13. Game Level Events

    tatiang
    by tatiang · March 2013
    in the scene but made invisible with Change Attribute self.color.Alpha to 0 (that way you can see them while editing the scene but they disappear as soon as the scene starts). Once you have everythi
  14. Game Level Events

    rlrcstr
    by rlrcstr · March 2013
    When the game is started you see two large iron doors and after a second, they need to open. I created a game level attribute called DoorsOpen, defaulted to false. I have logic on each door in my in
  15. Problem with animation, unable to remove artwork from templates

    Donaldouk
    by Donaldouk · March 2013
    @tatiang thanks, i went through and turned off all the attribute and it was in one of the " otherwise" att.
  16. Save score Atribute on GameSalad (and load after game is turned off)

    Braydon_SFX
    by Braydon_SFX · March 2013
    @tatiang - Perhaps I am not reading correctly, but...I can test if my save/load attributes work in preview. You just need to hit the reset icon and if everything is set up correctly, your attribute wi
  17. Save score Atribute on GameSalad (and load after game is turned off)

    tatiang
    by tatiang · March 2013
    @tiesto This will only work on a device, not in Creator Preview. And yes, it will keep the data. Post a screenshot of your Load Attribute and Save Attribute rules. Also make sure that the Load Attr
  18. save lifes for the actor

    tatiang
    by tatiang · March 2013
    When attribute game.Coins>=100
  19. Spawning Item with 4 or 5 Second Delay.

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    @tatiang If you wanted an endless loop couldn't you make an actor so that every two seconds it adds 2 to an integer attribute and then another actor that says every (attribute) seconds spawn the actor
  20. Constrain rotation problem + Collisions not reacting to expressions

    acrotty
    by acrotty · March 2013
    The expression I used is to constrain the x , y, and angle of the main character to another actor called anchor point. I have got the two linked and when left or right key is down the character will r
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