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  1. Reseting a Scene

    wollty
    by wollty · March 2013
    change attribute game.reset to true
  2. Timers are for chumps - GS optimization tips

    ericzingeler
    by ericzingeler · March 2013
    (Quote)
  3. How to make actor stay on moving platform?

    Fal01
    by Fal01 · March 2013
    Maybe you could play about with the friction attribute.
  4. save lifes for the actor

    tatiang
    by tatiang · March 2013
    You would create a game attribute of type Integer and name it game.Lives. Integers are whole numbers and since your "Lives" will be whole numbers, that is the best choice. You can
  5. How to make actor stay on moving platform?

    tatiang
    by tatiang · March 2013
    Have you tried When player collides with actor [ledge] Constrain Attribute self.motion.Linear Velocity.X to game.ledgeSpeed?
  6. save lifes for the actor

    doug_smuppet
    by doug_smuppet · March 2013
    let's begin, when you told to create a universal attribute, what kind i need create? boolean, text, intender, real or angle?
  7. Timers are for chumps - GS optimization tips

    RThurman
    by RThurman · March 2013
    -- Change Attribute: self.counter To: self.counter + 1
  8. save lifes for the actor

    SolarPepperStudios
    by SolarPepperStudios · March 2013
    @doug_smuppet You would make a universal attribute (the type in the scenes) called "Lives". Then you would set it to 10 and make a rule in your character saying "When 'chara
  9. Reseting a Scene

    wollty
    by wollty · March 2013
    I have more attributes and I'll reset it all (attribute boolean 1, attribute boolean 2)
  10. Help Needed- Screen issue.

    PBEmpire
    by PBEmpire · March 2013
    Here is my attribute-
  11. How can I spawn an actor before changing a scene?

    lycettebros
    by lycettebros · March 2013
    Yep seems like @fsoufi is right - if the delay script is on the actor you are destroying it will not work. You can always get the actor to change an attribute which then sets of the timer on an extern
  12. save after close

    ds1239
    by ds1239 · March 2013
    i know how to use the save attribute behavior, but i want to know how to make it happen when the app quits
  13. How to make actor stay on moving platform?

    VGX
    by VGX · March 2013
    Then I can jump off with no probs, because when I try the constrain the actor gets stuck on the platform and won't jump off.
  14. How to make actor stay on moving platform?

    ashtmj
    by ashtmj · March 2013
    a real global attribute named "ledge speed"
  15. save after close

    Chakku
    by Chakku · March 2013
    You could use the 'Save Attribute' behavior, but many new users have trouble with it. I recommend that you use the 'Save Table' behavior, as that instantly saves to the device. Whatever you put into t
  16. How to make actor stay on moving platform?

    VGX
    by VGX · March 2013
    I don’t want to keep pressing move so my actor walks as the platform moves. I have tried the constrain thing but actor gets stuck on platform and won’t jump off. Please help.
  17. keyboard

    ds1239
    by ds1239 · March 2013
    I'm doing a change attribute. and when i click on the button to activate the keyboard, nothing happens
  18. keyboard

    tatiang
    by tatiang · March 2013
    Also, what are you doing with the value of game.100 Amount after they type it in? Are you doing math on that text attribute?
  19. Video: Hints of Gamesalads future? Joints, magnetism etc.. 2D Physics engine in after effects.

    Socks
    by Socks · March 2013
    This stuff has been around for years (but you probably knew that already), things like 'Phun' (which I think I still have a copy of somewhere) had joints and motors and polygonal collisions (and all t
  20. Actor not moving after a move to instruction

    tatiang
    by tatiang · March 2013
    Yes, you can do that. Change Attribute self.motion.Linear Velocity.X to (-1)*self.motion.Linear Velocity.X
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