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Actor not moving after a move to instruction
by wln7844 ·Change Attribute -
Upon collision, I can't make my actor change its size...
by iCreationZ ·Right... But to the best of my knowledge, there is nothing adverse effecting the attribute. -
keyboard
by ds1239 ·change attribute: game.100 Amount -
Tilt control (Please help Ive made an animation to show you what i am trying to do)
by tatiang ·You're saying that when you hold the phone level, the actor moves. So my question is/was, when the phone is level, what is the value of the accelerometer attribute you're using? And furthermore, wha -
This should work right?
by FallacyStudios ·The first is the cross over actor. Which works fine and goes up as it should. Even have display attribute to make sure it is. -
Tilt control (Please help Ive made an animation to show you what i am trying to do)
by tatiang ·Here's a suggestion: place an actor on the scene with a DisplayText behavior that contains the accelerometer attribute(s) you are using for movement. Then watch to see what happens when your iPhone i -
Upon collision, I can't make my actor change its size...
by tatiang ·So you're having the actor grow when the boolean attribute is true. Does that work? What happens if you turn off the behavior in the Otherwise section? -
This should work right?
by FallacyStudios ·Then do some logic here and at the very end of all that logic is a Change Attribute that changes Current Map to Map Number." -
This should work right?
by iCreationZ ·--> change attribute: map number to map number +1 -
This should work right?
by FallacyStudios ·So the scene wraps X. If my character crosses the Cross Over actor it Changes Attribute of MapNumber to MapNumber+1. This works properly. Everytime I cross over it, it increases the MapNumber by 1. -
Upon collision, I can't make my actor change its size...
by iCreationZ ·I have a rule, when actor falls off a cliff, change a Boolean attribute to true. -
This should work right?
by gyroscope ·Hi @FallacyStudios I'm not understanding what you mean by your game attribute going up by 1 "everytime I cross the actor with it". Could you explain a bit more please? -
This should work right?
by FallacyStudios ·So I have a game attribute called Map number. This goes up by 1 everytime I cross the actor with it. It goes up correctly. -
How to save points to spend in my , Ingame store
by iCreationZ ·Have two attributes: -
How to save points to spend in my , Ingame store
by Jordeyy ·i have that constrained to a game attribute called " game.Score -
Universal camera origin and the camera control behavior!
by ericzingeler ·So maybe create a new actor, give it camera control, and constrain its position to your original actor with -48. -
Actor not moving after a move to instruction
by tatiang ·Change Attribute self.position.X to (floor(self.position.X/game.gridSize))*game.gridSize -
Moving my enemy
by Socks ·Constrain self position X to: -
Moving my enemy
by Braydon_SFX ·When attribute self.Position.X = 100, -
Wiggle function
by gyroscope ·Make a self boolean attribute, let's call it GoStop.