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  1. Actor not moving after a move to instruction

    wln7844
    by wln7844 · March 2013
    Change Attribute
  2. Upon collision, I can't make my actor change its size...

    iCreationZ
    by iCreationZ · March 2013
    Right... But to the best of my knowledge, there is nothing adverse effecting the attribute.
  3. keyboard

    ds1239
    by ds1239 · March 2013
    change attribute: game.100 Amount
  4. Tilt control (Please help Ive made an animation to show you what i am trying to do)

    tatiang
    by tatiang · March 2013
    You're saying that when you hold the phone level, the actor moves. So my question is/was, when the phone is level, what is the value of the accelerometer attribute you're using? And furthermore, wha
  5. This should work right?

    FallacyStudios
    by FallacyStudios · March 2013
    The first is the cross over actor. Which works fine and goes up as it should. Even have display attribute to make sure it is.
  6. Tilt control (Please help Ive made an animation to show you what i am trying to do)

    tatiang
    by tatiang · March 2013
    Here's a suggestion: place an actor on the scene with a DisplayText behavior that contains the accelerometer attribute(s) you are using for movement. Then watch to see what happens when your iPhone i
  7. Upon collision, I can't make my actor change its size...

    tatiang
    by tatiang · March 2013
    So you're having the actor grow when the boolean attribute is true. Does that work? What happens if you turn off the behavior in the Otherwise section?
  8. This should work right?

    FallacyStudios
    by FallacyStudios · March 2013
    Then do some logic here and at the very end of all that logic is a Change Attribute that changes Current Map to Map Number."
  9. This should work right?

    iCreationZ
    by iCreationZ · March 2013
    --> change attribute: map number to map number +1
  10. This should work right?

    FallacyStudios
    by FallacyStudios · March 2013
    So the scene wraps X. If my character crosses the Cross Over actor it Changes Attribute of MapNumber to MapNumber+1. This works properly. Everytime I cross over it, it increases the MapNumber by 1.
  11. Upon collision, I can't make my actor change its size...

    iCreationZ
    by iCreationZ · March 2013
    I have a rule, when actor falls off a cliff, change a Boolean attribute to true.
  12. This should work right?

    gyroscope
    by gyroscope · March 2013
    Hi @FallacyStudios I'm not understanding what you mean by your game attribute going up by 1 "everytime I cross the actor with it". Could you explain a bit more please?
  13. This should work right?

    FallacyStudios
    by FallacyStudios · March 2013
    So I have a game attribute called Map number. This goes up by 1 everytime I cross the actor with it. It goes up correctly.
  14. How to save points to spend in my , Ingame store

    iCreationZ
    by iCreationZ · March 2013
    Have two attributes:
  15. How to save points to spend in my , Ingame store

    Jordeyy
    by Jordeyy · March 2013
    i have that constrained to a game attribute called " game.Score
  16. Universal camera origin and the camera control behavior!

    ericzingeler
    by ericzingeler · March 2013
    So maybe create a new actor, give it camera control, and constrain its position to your original actor with -48.
  17. Actor not moving after a move to instruction

    tatiang
    by tatiang · March 2013
    Change Attribute self.position.X to (floor(self.position.X/game.gridSize))*game.gridSize
  18. Moving my enemy

    Socks
    by Socks · March 2013
    Constrain self position X to:
  19. Moving my enemy

    Braydon_SFX
    by Braydon_SFX · March 2013
    When attribute self.Position.X = 100,
  20. Wiggle function

    gyroscope
    by gyroscope · March 2013
    Make a self boolean attribute, let's call it GoStop.
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