GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Collisions of screen

    BlueFanStudios
    by BlueFanStudios · March 2013
    Im looking for some suggestions regarding stopping collisions occurring off screen, the collisions are designed to stop the game.
  2. Save score Atribute on GameSalad (and load after game is turned off)

    tatiang
    by tatiang · March 2013
    Saving and loading attributes only works on a device, not in Preview. If you are testing it on a device then you need to make sure that your Load Attribute is at the start of your game and that you d
  3. Help with tables

    tatiang
    by tatiang · March 2013
    Why are you using a table? Do you have other values (e.g. image names, etc.) in the table? If not, just do Change Attribute game.randomNumber to (0,2) and then set up a rule that loops using game.ra
  4. making a seamless scrolling background

    Fajlajp
    by Fajlajp · March 2013
    (Only change the game.scrollspeed attribute to control the speed of the scrolling)
  5. displaying text plus attribute is not working,

    guilleface
    by guilleface · March 2013
    thanks thats good to know it was driving me a little crazy , i did was using a boolean attribute.
  6. Attribute combinations help!

    gyroscope
    by gyroscope · March 2013
    When Collector =111000000 ------ Collector being the concatenated text attribute
  7. Attribute combinations help!

    shortwave
    by shortwave · March 2013
    just put a rule at the beginning only allow the constrain when the concatenated attribute (which was your idea gyroscope thank you) match a certain condition. It means I have to type in all 100 comb
  8. Attribute combinations help!

    gyroscope
    by gyroscope · March 2013
    @shortwave Full marks for the other method of course but for the record, part of my rules for you first includes concatenating all 10 attributes into one long text attribute:
  9. Attribute combinations help!

    shortwave
    by shortwave · March 2013
    First concatenated all 10 attributes into one long text attribute,
  10. Gamesalad Game Crashes Straight Away

    tatiang
    by tatiang · March 2013
    The idea is to display a text attribute and then change that attribute at certain points in your list of rules. So you might change it to "1" at the top of your rule list, then &
  11. displaying text plus attribute is not working,

    tatiang
    by tatiang · March 2013
    If you are concatenating (joining) text to a numeric or text attribute, that will work.
  12. Destroy Actor not working?

    paulchung
    by paulchung · March 2013
    I can't do a second actor because there will be multiple instances of the first actor and there's no way to link them to each other via a game attribute without applying to every single one.
  13. 【ツ】GS DEMO - Cover Flow

    MarkOnTheIron
    by MarkOnTheIron · March 2013
    Then I fear that you will need to play a little with the Motion Linear X attribute. Using a "When touch is pressed" rule for the movement and adding in its otherwise section a brake
  14. 【ツ】GS DEMO - Cover Flow

    MarkOnTheIron
    by MarkOnTheIron · March 2013
    At the moment the scrolling is directly linked to the touch/mouse position. To slow it down you need to go to the Camera actor and change this expression in the first Constrain Attribute behaviour:
  15. Scene size change question...

    gamesfua
    by gamesfua · March 2013
    2.) you can now click on any actor. When you want to add this value x to an actors attributes, simply click on the attribute (i.e. change attribute self position x) and hit some kind of button or shor
  16. displaying text plus attribute is not working,

    guilleface
    by guilleface · March 2013
    "highscore"..game.score i need to display a word plus a attribute, that way i keep track which attribute is changing from true or false. is this the correct way?
  17. Attribute combinations help!

    tatiang
    by tatiang · March 2013
    Change Attribute game.ImageNameList [text] to game.ImageNameList..tableCellValue(tableName,self.loopCounter,1).."#"
  18. Whats the best way to optimize my game for top performance.

    viking
    by viking · March 2013
    When I use self.time to change attribute self.image at every frame, my first play through is running at about 20 FPS and then every play through after that runs at 60 FPS consistently. My low-tech sol
  19. Attribute combinations help!

    gyroscope
    by gyroscope · March 2013
    Just thought, you'll have to add self attribute boolean to each of the actors, to stop them being pressed more than once, so something like
  20. making a seamless scrolling background

    digitalzero
    by digitalzero · March 2013
    @beefy_clyro and @socks the only rule that i have set up for my background actor is a change attribute self.motion.linearvelocityx to -300 and of course for the scene attribute i checked wrap x which
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla