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Collisions of screen
by BlueFanStudios ·Im looking for some suggestions regarding stopping collisions occurring off screen, the collisions are designed to stop the game. -
Save score Atribute on GameSalad (and load after game is turned off)
by tatiang ·Saving and loading attributes only works on a device, not in Preview. If you are testing it on a device then you need to make sure that your Load Attribute is at the start of your game and that you d -
Help with tables
by tatiang ·Why are you using a table? Do you have other values (e.g. image names, etc.) in the table? If not, just do Change Attribute game.randomNumber to (0,2) and then set up a rule that loops using game.ra -
making a seamless scrolling background
by Fajlajp ·(Only change the game.scrollspeed attribute to control the speed of the scrolling) -
displaying text plus attribute is not working,
by guilleface ·thanks thats good to know it was driving me a little crazy , i did was using a boolean attribute. -
Attribute combinations help!
by gyroscope ·When Collector =111000000 ------ Collector being the concatenated text attribute -
Attribute combinations help!
by shortwave ·just put a rule at the beginning only allow the constrain when the concatenated attribute (which was your idea gyroscope thank you) match a certain condition. It means I have to type in all 100 comb -
Attribute combinations help!
by gyroscope ·@shortwave Full marks for the other method of course but for the record, part of my rules for you first includes concatenating all 10 attributes into one long text attribute: -
Attribute combinations help!
by shortwave ·First concatenated all 10 attributes into one long text attribute, -
Gamesalad Game Crashes Straight Away
by tatiang ·The idea is to display a text attribute and then change that attribute at certain points in your list of rules. So you might change it to "1" at the top of your rule list, then & -
displaying text plus attribute is not working,
by tatiang ·If you are concatenating (joining) text to a numeric or text attribute, that will work. -
Destroy Actor not working?
by paulchung ·I can't do a second actor because there will be multiple instances of the first actor and there's no way to link them to each other via a game attribute without applying to every single one. -
【ツ】GS DEMO - Cover Flow
by MarkOnTheIron ·Then I fear that you will need to play a little with the Motion Linear X attribute. Using a "When touch is pressed" rule for the movement and adding in its otherwise section a brake -
【ツ】GS DEMO - Cover Flow
by MarkOnTheIron ·At the moment the scrolling is directly linked to the touch/mouse position. To slow it down you need to go to the Camera actor and change this expression in the first Constrain Attribute behaviour: -
Scene size change question...
by gamesfua ·2.) you can now click on any actor. When you want to add this value x to an actors attributes, simply click on the attribute (i.e. change attribute self position x) and hit some kind of button or shor -
displaying text plus attribute is not working,
by guilleface ·"highscore"..game.score i need to display a word plus a attribute, that way i keep track which attribute is changing from true or false. is this the correct way? -
Attribute combinations help!
by tatiang ·Change Attribute game.ImageNameList [text] to game.ImageNameList..tableCellValue(tableName,self.loopCounter,1).."#" -
Whats the best way to optimize my game for top performance.
by viking ·When I use self.time to change attribute self.image at every frame, my first play through is running at about 20 FPS and then every play through after that runs at 60 FPS consistently. My low-tech sol -
Attribute combinations help!
by gyroscope ·Just thought, you'll have to add self attribute boolean to each of the actors, to stop them being pressed more than once, so something like -
making a seamless scrolling background
by digitalzero ·@beefy_clyro and @socks the only rule that i have set up for my background actor is a change attribute self.motion.linearvelocityx to -300 and of course for the scene attribute i checked wrap x which