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Attribute combinations help!
by gyroscope ·•Make a table with a hundred rows and two columns, the first column showing the 100 possible combinations (to make things slightly easier to see what's going on, make these Text attributes), and the s -
constrain an actor
by POM ·To constrain one actor to another: -
constrain an actor
by tysonwills ·does anyone know how to constrain an actor to another as if it is being lifted on a short line as in the old 8 bit game thrust when the ship lifts the collectable, it also acts with gravity from side -
Attribute combinations help!
by shortwave ·10 attributes - all integer but only ever 1 or 0 -
Spare Code ? Dump It here.
by POM ·Detect attribute change -
Animate limbs independently within GS?
by beefy_clyro ·I would personally pre-render as a whole body to make sure of accuracy. It is possible to constrain separate actors to others and use offset rotation (as by default it rotates form a centre of an acto -
Game Save Help!
by JarrenH ·Not sure what you mean. Close it from the multitasking bar? You're going to have to save your attributes using the save attribute behavior, or stick all your inportant values into a table and save tha -
Spawning System Confused Meltdown!
by beefy_clyro ·.....Change Attribute game.WhatPowerUp to tableCellValue(tableName),random(1,tableRowCount(tableName),1) -
Spawning System Confused Meltdown!
by tatiang ·.....Change Attribute self.tableRows to tableRowCount(tableName) -
Constraining an Actor's Movement to One Axis
by LiquidGameworks ·case, you can do nothing. Otherwise, you can constrain self.position.y to XXX -
Constraining an Actor's Movement to One Axis
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is there any way to have a transparent screen for the pause menu
by digitalzero ·without having every single actor having an attribute based off of a game attribute cause thats entirely too much work lol cause i have a lot of actors -
Spawning System Confused Meltdown!
by beefy_clyro ·Basically, I have a shop where the player can purchase say 5 items in any order they want. Once they have bought an item, an attribute is switched to say that this is ok to spawn. -
How to change color?
by tatiang ·You can open the Colors panel and choose a color and then click on the sliders button to view the RGB values. To convert from those values to the ones used in Change Attribute self.color.Red/Green/Bl -
How to change color?
by JarrenH ·You can't directly change the color of an actor, but you can change it's RGB value. On the change attribute, go to self.color then Red, Green, or Blue. Each value is a real number between 0 and 1. So -
How to change color?
by Team6Labs ·Is it possible to change the color of an actor with the behavior change attribute? Are there any other behaviors? for example, if I was something that's white to become green after 5 seconds, how do I -
Bug Reports
by Socks ·Does that sound like the float mathematics issue ? It works both ways (i.e: interpolate from 1 to 0 and the last 0.1 is 'clipped') - there are ways around this - for a fade from (or to) black and fadi -
Using the caps lock key?
by gyroscope ·Change Attribute Count to Count+1 -
Creating A Reaction Timer
by cracky6711 ·Ok so I have now changed my project to have the exact same properties as your code except my red square has an integer attribute as opposed to an index attribute and it isnt working. My gamesalad does -
Need Help!
by Sliced Bread Apps ·I am sort of new to Gamesalad, but anyway, I have a character (lets call him actor 1) that every time he gets hit with a bullet, the bullet is destroyed, and changes the attribute game.Shots to game.S