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  1. Attribute combinations help!

    gyroscope
    by gyroscope · March 2013
    •Make a table with a hundred rows and two columns, the first column showing the 100 possible combinations (to make things slightly easier to see what's going on, make these Text attributes), and the s
  2. constrain an actor

    POM
    by POM · March 2013
    To constrain one actor to another:
  3. constrain an actor

    tysonwills
    by tysonwills · March 2013
    does anyone know how to constrain an actor to another as if it is being lifted on a short line as in the old 8 bit game thrust when the ship lifts the collectable, it also acts with gravity from side
  4. Attribute combinations help!

    shortwave
    by shortwave · March 2013
    10 attributes - all integer but only ever 1 or 0
  5. Spare Code ? Dump It here.

    POM
    by POM · March 2013
    Detect attribute change
  6. Animate limbs independently within GS?

    beefy_clyro
    by beefy_clyro · March 2013
    I would personally pre-render as a whole body to make sure of accuracy. It is possible to constrain separate actors to others and use offset rotation (as by default it rotates form a centre of an acto
  7. Game Save Help!

    JarrenH
    by JarrenH · March 2013
    Not sure what you mean. Close it from the multitasking bar? You're going to have to save your attributes using the save attribute behavior, or stick all your inportant values into a table and save tha
  8. Spawning System Confused Meltdown!

    beefy_clyro
    by beefy_clyro · February 2013
    .....Change Attribute game.WhatPowerUp to tableCellValue(tableName),random(1,tableRowCount(tableName),1)
  9. Spawning System Confused Meltdown!

    tatiang
    by tatiang · February 2013
    .....Change Attribute self.tableRows to tableRowCount(tableName)
  10. Constraining an Actor's Movement to One Axis

    LiquidGameworks
    by LiquidGameworks · February 2013
    case, you can do nothing. Otherwise, you can constrain self.position.y to XXX
  11. Constraining an Actor's Movement to One Axis

    jacob@narrativemachine.com
    by jacob@narrativemachine.com · February 2013
    a set gravity (Y) of 900. I've tried "Constrain Attribute" on Linear Velocity Y, and "Accelerate" (direction 90, accel 900), but the actors usually continue to jit
  12. is there any way to have a transparent screen for the pause menu

    digitalzero
    by digitalzero · February 2013
    without having every single actor having an attribute based off of a game attribute cause thats entirely too much work lol cause i have a lot of actors
  13. Spawning System Confused Meltdown!

    beefy_clyro
    by beefy_clyro · February 2013
    Basically, I have a shop where the player can purchase say 5 items in any order they want. Once they have bought an item, an attribute is switched to say that this is ok to spawn.
  14. How to change color?

    tatiang
    by tatiang · February 2013
    You can open the Colors panel and choose a color and then click on the sliders button to view the RGB values. To convert from those values to the ones used in Change Attribute self.color.Red/Green/Bl
  15. How to change color?

    JarrenH
    by JarrenH · February 2013
    You can't directly change the color of an actor, but you can change it's RGB value. On the change attribute, go to self.color then Red, Green, or Blue. Each value is a real number between 0 and 1. So
  16. How to change color?

    Team6Labs
    by Team6Labs · February 2013
    Is it possible to change the color of an actor with the behavior change attribute? Are there any other behaviors? for example, if I was something that's white to become green after 5 seconds, how do I
  17. Bug Reports

    Socks
    by Socks · February 2013
    Does that sound like the float mathematics issue ? It works both ways (i.e: interpolate from 1 to 0 and the last 0.1 is 'clipped') - there are ways around this - for a fade from (or to) black and fadi
  18. Using the caps lock key?

    gyroscope
    by gyroscope · February 2013
    Change Attribute Count to Count+1
  19. Creating A Reaction Timer

    cracky6711
    by cracky6711 · February 2013
    Ok so I have now changed my project to have the exact same properties as your code except my red square has an integer attribute as opposed to an index attribute and it isnt working. My gamesalad does
  20. Need Help!

    Sliced Bread Apps
    by Sliced Bread Apps · February 2013
    I am sort of new to Gamesalad, but anyway, I have a character (lets call him actor 1) that every time he gets hit with a bullet, the bullet is destroyed, and changes the attribute game.Shots to game.S
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