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simple change image question
by gyroscope ·No it doesn't have to be the same size: basically, if you use Change Image behaviour or Change Attribute self.Image, in both cases, if the changed picture is a different size, it will be forced to the -
Help with snap to actor
by sawkastee ·when actor receives touch pressed change attribute touch_press =1 -
Help with snap to actor
by JarrenH ·I think the problem is that your constrain to touch, and interpolate to target rules are interfering with each other. You see, even though the movable actor has changed it's position, and it appears a -
Creating A Reaction Timer
by cracky6711 ·I want to save the reaction time as an attribute. I have created an attribute called ReactionTimer and GameTimer. -
confirm button contingent upon a row in gamesalad
by digitalzero ·but that makes me wonder why the self.unlocked attribute is not updating though... because the unlock attribute is constrained to the row and column of the character and it clearly says false but its -
confirm button contingent upon a row in gamesalad
by tatiang ·The way I do that is to give each instance of the character actor a unique value, for example self.position. After you add an attribute to an actor's prototype, you can double-click each instance on -
confirm button contingent upon a row in gamesalad
by digitalzero ·for some reason though im pretty sure its the self.unlocked attribute thats not acting right... any advice @tatiang? -
Wave logic with images
by gyroscope ·A second way would be to just have only the amount of items that you start with in the table; then when an item needs to be added or deleted, you use the Add/Remove Row behaviour (as well as Change Ta -
Wave logic with images
by gyroscope ·----the following loop is outside of the change attribute for changing the name of the item, and doesn't use the modulus, because I couldn't get it to work using that method, i.e in the expression edi -
Wave logic with images
by gyroscope ·Change attribute whatimage to (whatimage+1)%4 -
Wave logic with images
by gyroscope ·Change attribute whatimage to (whatimage+1)%3 -
Wave logic with images
by gyroscope ·Change attribute whatimage to (whatimage+1)%4 -
confirm button contingent upon a row in gamesalad
by tatiang ·It seems like you're asking how to compare a table cell value to an attribute. But you already asked that and I answered it here: http://forums.gamesalad.com/discussion/comment/375861/#Comment_375861 -
can i have a game with both landscape and portrait rotate check?
by guilleface ·i try many numbers on the y attribute but nothing changed. -
!!!! Temporary Attribute Help !!!!
by Zenith_Gameworks ·the power up. I made an integer invincibility attribute which says that if the actor touches the powerup, "set invincibility to 1 (original is 0) and tried using a timer, but it doesn't work -
help.. interfere between two roles
by tatiang ·You must have a rule that says If [some condition] do change attribute game.enemy actors to game.enemy actors+1. What does that rule look like? -
Score question (advanced) Math Genius are you out there?
by ericzingeler ·(Quote) -
Score question (advanced) Math Genius are you out there?
by Socks ·(Quote) -
Score question (advanced) Math Genius are you out there?
by beefy_clyro ·If starting as a rule looking at an attribute you cant insert the modulo function. -
Closing App, save levels! Need Help
by tatiang ·You're using the same key name for all of your attributes. Keys can only save one value at a time. You'd need a unique key name for each attribute. I usually use the exact attribute name like this: