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  1. Creating A Reaction Timer

    cracky6711
    by cracky6711 · February 2013
    Ok so I have now changed my project to have the exact same properties as your code except my red square has an integer attribute as opposed to an index attribute and it isnt working. My gamesalad does
  2. Need Help!

    Sliced Bread Apps
    by Sliced Bread Apps · February 2013
    I am sort of new to Gamesalad, but anyway, I have a character (lets call him actor 1) that every time he gets hit with a bullet, the bullet is destroyed, and changes the attribute game.Shots to game.S
  3. simple change image question

    gyroscope
    by gyroscope · February 2013
    No it doesn't have to be the same size: basically, if you use Change Image behaviour or Change Attribute self.Image, in both cases, if the changed picture is a different size, it will be forced to the
  4. Help with snap to actor

    sawkastee
    by sawkastee · February 2013
    when actor receives touch pressed change attribute touch_press =1
  5. Help with snap to actor

    JarrenH
    by JarrenH · February 2013
    I think the problem is that your constrain to touch, and interpolate to target rules are interfering with each other. You see, even though the movable actor has changed it's position, and it appears a
  6. Creating A Reaction Timer

    cracky6711
    by cracky6711 · February 2013
    I want to save the reaction time as an attribute. I have created an attribute called ReactionTimer and GameTimer.
  7. confirm button contingent upon a row in gamesalad

    digitalzero
    by digitalzero · February 2013
    but that makes me wonder why the self.unlocked attribute is not updating though... because the unlock attribute is constrained to the row and column of the character and it clearly says false but its
  8. confirm button contingent upon a row in gamesalad

    tatiang
    by tatiang · February 2013
    The way I do that is to give each instance of the character actor a unique value, for example self.position. After you add an attribute to an actor's prototype, you can double-click each instance on
  9. confirm button contingent upon a row in gamesalad

    digitalzero
    by digitalzero · February 2013
    for some reason though im pretty sure its the self.unlocked attribute thats not acting right... any advice @tatiang?
  10. Wave logic with images

    gyroscope
    by gyroscope · February 2013
    A second way would be to just have only the amount of items that you start with in the table; then when an item needs to be added or deleted, you use the Add/Remove Row behaviour (as well as Change Ta
  11. Wave logic with images

    gyroscope
    by gyroscope · February 2013
    ----the following loop is outside of the change attribute for changing the name of the item, and doesn't use the modulus, because I couldn't get it to work using that method, i.e in the expression edi
  12. Wave logic with images

    gyroscope
    by gyroscope · February 2013
    Change attribute whatimage to (whatimage+1)%4
  13. Wave logic with images

    gyroscope
    by gyroscope · February 2013
    Change attribute whatimage to (whatimage+1)%3
  14. Wave logic with images

    gyroscope
    by gyroscope · February 2013
    Change attribute whatimage to (whatimage+1)%4
  15. confirm button contingent upon a row in gamesalad

    tatiang
    by tatiang · February 2013
    It seems like you're asking how to compare a table cell value to an attribute. But you already asked that and I answered it here: http://forums.gamesalad.com/discussion/comment/375861/#Comment_375861
  16. can i have a game with both landscape and portrait rotate check?

    guilleface
    by guilleface · February 2013
    i try many numbers on the y attribute but nothing changed.
  17. !!!! Temporary Attribute Help !!!!

    Zenith_Gameworks
    by Zenith_Gameworks · February 2013
    the power up. I made an integer invincibility attribute which says that if the actor touches the powerup, "set invincibility to 1 (original is 0) and tried using a timer, but it doesn't work
  18. help.. interfere between two roles

    tatiang
    by tatiang · February 2013
    You must have a rule that says If [some condition] do change attribute game.enemy actors to game.enemy actors+1. What does that rule look like?
  19. Score question (advanced) Math Genius are you out there?

    ericzingeler
    by ericzingeler · February 2013
    (Quote)
  20. Score question (advanced) Math Genius are you out there?

    Socks
    by Socks · February 2013
    (Quote)
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