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Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·I'm thinking, is it possible to have an actor that displays a opaque tilt shift filter/image and constrain it over the camera? -
The ball stops, the game is lost!
by Braydon_SFX ·When attribute self.Motion.Linear Velocity X is less than 3 -
Score for speed ball
by feroman ·I would like to attribute a score for the displacement and velocity of the ball. -
The ball stops, the game is lost!
by feroman ·I have attribute bolléen "Failed". -
Help with saving points and in-game store
by PaxPax ·Hard to tell from your screen shots so I could be way off. Assuming you are trying to keep a tally of the number of 'scores/coins' you have collected than you need a 'running or total score' . Every -
How to make it so that gameplay resumes not instantly after unpause?
by tatiang ·You're better off making your own pause rules if you can. Have a boolean game.paused and then in each actor that can move wrap its other rules in a When attribute game.paused is false rule (or conver -
Cheat codes using table
by tatiang ·Keyboard input is stored in an attribute. Just use a Change Table Value behavior to store that attribute in a table cell. I'd recommend considering having a series of boolean values instead of text -
How to make it so that gameplay resumes not instantly after unpause?
by lycettebros ·I have an attribute (boolean) that is made true when I 'unpause' from a pause scene. This boolean can then trigger other actions. -
How to make it so that gameplay resumes not instantly after unpause?
by lycettebros ·I seem to remember using a boolean triggered by the pause or unpause state working for me on a project. I'd have to dig it up but I seem to think I could check it and change an attribute etc. based on -
Game vs Scene Attributes
by PaxPax ·...Edit: oh wait, I think I get it. I'm guessing that the spawned actors aren't able to access the scene attributes... -
Game vs Scene Attributes
by tatiang ·This is true, but I'm still not following the problem you're having. If you are counting spawned actors, each actor would have a behavior Change Attribute game.spawnCount to game.spawnCount+1. Then, -
A few questions from a new user.
by tatiang ·And just a note: asking which behaviors you would need to make a game like that is similar to asking which parts you would need to build a car. We could give you a long list but it wouldn't be very h -
Accelerometer Movement Done Right
by ericzingeler ·To adjust speed of actor: Adjust tiltSpeed attribute in actor -
movies or flash on GameSalad
by doug_smuppet ·I used: Change Attribute > Interpolate > Interpolate. -
movies or flash on GameSalad
by Braydon_SFX ·Then set a change attribute at the top of the red actor. Change self.Color.Alpha to 0. Interpolate the alpha to 1, then after 2 seconds, interpolate it back to 0. You should be able to figure out how -
How can i make particles spawn far from the actor?
by tatiang ·is to have the spawner actor increase a game attribute (e.g. game.shipNumber) each time it spawns a ship. The ship then changes self.shipNumber to game.shipNumber and uses self.shipNumber as its tab -
Game vs Scene Attributes
by PaxPax ·I am hoping someone can help me out with game vs scene attributes. I just noticed the following , after way too much time trying to figure out what was wrong. -
Help with saving points and in-game store
by PaxPax ·I think I understand. You start at 0 coins and every time you get more coins you want to add the coins to allow you to have a running total. Create a game attribute- total coins or something like that -
How can i make particles spawn far from the actor?
by caiokawasaki ·(Quote) -
Particles question
by tatiang ·It could be related to performance. Can you turn off things like Constrain Attribute behaviors and Timers and see if the problem is alleviated? Have you tried adding a Log Debugging Statement right