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Tilt Shift Effect? (SimCity Style!)
by Socks ·For example if you had a 'filter' (as an image) that you wanted to apply to something why would you want it to be opaque ? And what does 'constrain it over the camera mean' ? -
slider puzzle for kids
by wollty ·maybe I think I have to use constrain attribute -
Tilt Shift Effect? (SimCity Style!)
by iCreationZ ·I'm thinking, is it possible to have an actor that displays a opaque tilt shift filter/image and constrain it over the camera? -
The ball stops, the game is lost!
by Braydon_SFX ·When attribute self.Motion.Linear Velocity X is less than 3 -
Score for speed ball
by feroman ·I would like to attribute a score for the displacement and velocity of the ball. -
The ball stops, the game is lost!
by feroman ·I have attribute bolléen "Failed". -
Help with saving points and in-game store
by PaxPax ·Hard to tell from your screen shots so I could be way off. Assuming you are trying to keep a tally of the number of 'scores/coins' you have collected than you need a 'running or total score' . Every -
How to make it so that gameplay resumes not instantly after unpause?
by tatiang ·You're better off making your own pause rules if you can. Have a boolean game.paused and then in each actor that can move wrap its other rules in a When attribute game.paused is false rule (or conver -
Cheat codes using table
by tatiang ·Keyboard input is stored in an attribute. Just use a Change Table Value behavior to store that attribute in a table cell. I'd recommend considering having a series of boolean values instead of text -
How to make it so that gameplay resumes not instantly after unpause?
by lycettebros ·I have an attribute (boolean) that is made true when I 'unpause' from a pause scene. This boolean can then trigger other actions. -
How to make it so that gameplay resumes not instantly after unpause?
by lycettebros ·I seem to remember using a boolean triggered by the pause or unpause state working for me on a project. I'd have to dig it up but I seem to think I could check it and change an attribute etc. based on -
Game vs Scene Attributes
by PaxPax ·...Edit: oh wait, I think I get it. I'm guessing that the spawned actors aren't able to access the scene attributes... -
Game vs Scene Attributes
by tatiang ·This is true, but I'm still not following the problem you're having. If you are counting spawned actors, each actor would have a behavior Change Attribute game.spawnCount to game.spawnCount+1. Then, -
A few questions from a new user.
by tatiang ·And just a note: asking which behaviors you would need to make a game like that is similar to asking which parts you would need to build a car. We could give you a long list but it wouldn't be very h -
Accelerometer Movement Done Right
by ericzingeler ·To adjust speed of actor: Adjust tiltSpeed attribute in actor -
movies or flash on GameSalad
by doug_smuppet ·I used: Change Attribute > Interpolate > Interpolate. -
movies or flash on GameSalad
by Braydon_SFX ·Then set a change attribute at the top of the red actor. Change self.Color.Alpha to 0. Interpolate the alpha to 1, then after 2 seconds, interpolate it back to 0. You should be able to figure out how -
How can i make particles spawn far from the actor?
by tatiang ·is to have the spawner actor increase a game attribute (e.g. game.shipNumber) each time it spawns a ship. The ship then changes self.shipNumber to game.shipNumber and uses self.shipNumber as its tab -
Game vs Scene Attributes
by PaxPax ·I am hoping someone can help me out with game vs scene attributes. I just noticed the following , after way too much time trying to figure out what was wrong. -
Help with saving points and in-game store
by PaxPax ·I think I understand. You start at 0 coins and every time you get more coins you want to add the coins to allow you to have a running total. Create a game attribute- total coins or something like that