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  1. Tilt Shift Effect? (SimCity Style!)

    iCreationZ
    by iCreationZ · February 2013
    I'm thinking, is it possible to have an actor that displays a opaque tilt shift filter/image and constrain it over the camera?
  2. The ball stops, the game is lost!

    Braydon_SFX
    by Braydon_SFX · February 2013
    When attribute self.Motion.Linear Velocity X is less than 3
  3. Score for speed ball

    feroman
    by feroman · February 2013
    I would like to attribute a score for the displacement and velocity of the ball.
  4. The ball stops, the game is lost!

    feroman
    by feroman · February 2013
    I have attribute bolléen "Failed".
  5. Help with saving points and in-game store

    PaxPax
    by PaxPax · February 2013
    Hard to tell from your screen shots so I could be way off. Assuming you are trying to keep a tally of the number of 'scores/coins' you have collected than you need a 'running or total score' . Every
  6. How to make it so that gameplay resumes not instantly after unpause?

    tatiang
    by tatiang · February 2013
    You're better off making your own pause rules if you can. Have a boolean game.paused and then in each actor that can move wrap its other rules in a When attribute game.paused is false rule (or conver
  7. Cheat codes using table

    tatiang
    by tatiang · February 2013
    Keyboard input is stored in an attribute. Just use a Change Table Value behavior to store that attribute in a table cell. I'd recommend considering having a series of boolean values instead of text
  8. How to make it so that gameplay resumes not instantly after unpause?

    lycettebros
    by lycettebros · February 2013
    I have an attribute (boolean) that is made true when I 'unpause' from a pause scene. This boolean can then trigger other actions.
  9. How to make it so that gameplay resumes not instantly after unpause?

    lycettebros
    by lycettebros · February 2013
    I seem to remember using a boolean triggered by the pause or unpause state working for me on a project. I'd have to dig it up but I seem to think I could check it and change an attribute etc. based on
  10. Game vs Scene Attributes

    PaxPax
    by PaxPax · February 2013
    ...Edit: oh wait, I think I get it. I'm guessing that the spawned actors aren't able to access the scene attributes...
  11. Game vs Scene Attributes

    tatiang
    by tatiang · February 2013
    This is true, but I'm still not following the problem you're having. If you are counting spawned actors, each actor would have a behavior Change Attribute game.spawnCount to game.spawnCount+1. Then,
  12. A few questions from a new user.

    tatiang
    by tatiang · February 2013
    And just a note: asking which behaviors you would need to make a game like that is similar to asking which parts you would need to build a car. We could give you a long list but it wouldn't be very h
  13. Accelerometer Movement Done Right

    ericzingeler
    by ericzingeler · February 2013
    To adjust speed of actor: Adjust tiltSpeed attribute in actor
  14. movies or flash on GameSalad

    doug_smuppet
    by doug_smuppet · February 2013
    I used: Change Attribute > Interpolate > Interpolate.
  15. movies or flash on GameSalad

    Braydon_SFX
    by Braydon_SFX · February 2013
    Then set a change attribute at the top of the red actor. Change self.Color.Alpha to 0. Interpolate the alpha to 1, then after 2 seconds, interpolate it back to 0. You should be able to figure out how
  16. How can i make particles spawn far from the actor?

    tatiang
    by tatiang · February 2013
    is to have the spawner actor increase a game attribute (e.g. game.shipNumber) each time it spawns a ship. The ship then changes self.shipNumber to game.shipNumber and uses self.shipNumber as its tab
  17. Game vs Scene Attributes

    PaxPax
    by PaxPax · February 2013
    I am hoping someone can help me out with game vs scene attributes. I just noticed the following , after way too much time trying to figure out what was wrong.
  18. Help with saving points and in-game store

    PaxPax
    by PaxPax · February 2013
    I think I understand. You start at 0 coins and every time you get more coins you want to add the coins to allow you to have a running total. Create a game attribute- total coins or something like that
  19. How can i make particles spawn far from the actor?

    caiokawasaki
    by caiokawasaki · February 2013
    (Quote)
  20. Particles question

    tatiang
    by tatiang · February 2013
    It could be related to performance. Can you turn off things like Constrain Attribute behaviors and Timers and see if the problem is alleviated? Have you tried adding a Log Debugging Statement right
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