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  1. Is this a bug or am I doing something wrong?

    GLGAMES
    by GLGAMES · February 2013
    mouse position will change if screen is moved. so maybe make it so that if u click on a spot save that coords x,y to an attribute and have the actor use that coords instead of the current mouse x,y
  2. Are long nesting rules a bad idea?

    tatiang
    by tatiang · February 2013
    Constrain Attribute game.questionValue to pow(2,(floor(game.questionsAnswered/10)))
  3. ifiller game logic problem

    morphinegamingmachine
    by morphinegamingmachine · February 2013
    im just gonna have the actor bounce about the screen and then expand while they move, weird to have to work around the collisions of still actors tho
  4. Accelerometer Control Help

    Zenith_Gameworks
    by Zenith_Gameworks · February 2013
    So I watched a video tutorial on how to use the accelerometer for moving controls, and one part confused me. It said that for moving up and down you use the x-attribute and for moving left and right y
  5. Open URL to external links, from table?

    Slowboy
    by Slowboy · February 2013
    Oh, and Socks, the reason I am eager to use tables rather than separate rules is to switch easily between platforms. If I want to release on iPad them Android, all I do is change a 'Device' attribute
  6. Animation frame behaviour

    Socks
    by Socks · February 2013
    (Quote)
  7. Animation frame behaviour

    Progmata
    by Progmata · February 2013
    Two question, can i use image change on "Change attribute" part (when u change red to green), and another question 3th change self.color.blue that why important? i not saw blue btw.
  8. ifiller game logic problem

    tatiang
    by tatiang · February 2013
    And if you are using circular actors, you could just have the invisible actor rotate in place and it will detect collisions without any "movement."
  9. ifiller game logic problem

    tatiang
    by tatiang · February 2013
    Okay, I get it now. I've never thought about actors' collisions when neither are moving but one or both are changing in size. You may need a workaround. The first thing I thought of (though far fro
  10. How can i make particles spawn far from the actor?

    tatiang
    by tatiang · February 2013
    the position of the ship. The ship will need to constrain game attributes (e.g. game.shipX and game.shipY, both real) to its own position (self.position.X and self.position.Y). To find out how to m
  11. Need help with a really confusing fix (probably simple for everyone else)

    gamesfua
    by gamesfua · February 2013
    So i press the button and it does exactly as i asked it to (it gives me the 100 points). Well if i don't include a behavior, like change attribute to 0, at the very start of my code- there's a chance
  12. Need help with a really confusing fix (probably simple for everyone else)

    gamesfua
    by gamesfua · February 2013
    I have a feeling this may have more to do with the game not resetting some of the values. Like maybe all he needs to do is add a change attribute at the start of his code to ensure things reset.
  13. Controlling an actor with touch screen

    PaxPax
    by PaxPax · February 2013
    You can use the 'constrain attribute'. When touch is pressed, constrain self position x to touch x---same for y. I suggest you go to gshelper.com. There are a few video tutorials that will walk you th
  14. Closing App, save levels! Need Help

    tatiang
    by tatiang · February 2013
    If you load the attribute when the game starts and save it whenever needed, it will work on the device.
  15. Project Info - where is it?

    atxryan
    by atxryan · February 2013
    In the meantime, you can change these settings by opening the object.xml file in your project folder. Open it in a text editor and you can change the project title attribute and resolution independenc
  16. Spawning one actor again destroys old actor help

    G.A.S.P.Industries
    by G.A.S.P.Industries · February 2013
    I have tried to use a boolean attribute but i haven't been able to get it to work.
  17. Interpolation and collisions

    LumpApps
    by LumpApps · February 2013
    Interpolation can't be stopped and that can be a problem in other occasions. My workaround is to have a custom attribute for the duration with the nedded duration value and have that changed to 0.01 o
  18. Need help with simple fix

    Braydon_SFX
    by Braydon_SFX · February 2013
    Create a boolean attribute and set it to true. Name it AbleToCalculate. When you hit the ground, change that boolean to false. In the rule that's calculating the distance, add another condition - When
  19. Music Resetting with new scene

    JarrenH
    by JarrenH · February 2013
    You don't. You set a rule that checks the attribute.
  20. Music Resetting with new scene

    JarrenH
    by JarrenH · February 2013
    Create a new boolean game attribute.
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