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Is this a bug or am I doing something wrong?
by GLGAMES ·mouse position will change if screen is moved. so maybe make it so that if u click on a spot save that coords x,y to an attribute and have the actor use that coords instead of the current mouse x,y -
Are long nesting rules a bad idea?
by tatiang ·Constrain Attribute game.questionValue to pow(2,(floor(game.questionsAnswered/10))) -
ifiller game logic problem
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Accelerometer Control Help
by Zenith_Gameworks ·So I watched a video tutorial on how to use the accelerometer for moving controls, and one part confused me. It said that for moving up and down you use the x-attribute and for moving left and right y -
Open URL to external links, from table?
by Slowboy ·Oh, and Socks, the reason I am eager to use tables rather than separate rules is to switch easily between platforms. If I want to release on iPad them Android, all I do is change a 'Device' attribute -
Animation frame behaviour
by Socks ·(Quote) -
Animation frame behaviour
by Progmata ·Two question, can i use image change on "Change attribute" part (when u change red to green), and another question 3th change self.color.blue that why important? i not saw blue btw. -
ifiller game logic problem
by tatiang ·And if you are using circular actors, you could just have the invisible actor rotate in place and it will detect collisions without any "movement." -
ifiller game logic problem
by tatiang ·Okay, I get it now. I've never thought about actors' collisions when neither are moving but one or both are changing in size. You may need a workaround. The first thing I thought of (though far fro -
How can i make particles spawn far from the actor?
by tatiang ·the position of the ship. The ship will need to constrain game attributes (e.g. game.shipX and game.shipY, both real) to its own position (self.position.X and self.position.Y). To find out how to m -
Need help with a really confusing fix (probably simple for everyone else)
by gamesfua ·So i press the button and it does exactly as i asked it to (it gives me the 100 points). Well if i don't include a behavior, like change attribute to 0, at the very start of my code- there's a chance -
Need help with a really confusing fix (probably simple for everyone else)
by gamesfua ·I have a feeling this may have more to do with the game not resetting some of the values. Like maybe all he needs to do is add a change attribute at the start of his code to ensure things reset. -
Controlling an actor with touch screen
by PaxPax ·You can use the 'constrain attribute'. When touch is pressed, constrain self position x to touch x---same for y. I suggest you go to gshelper.com. There are a few video tutorials that will walk you th -
Closing App, save levels! Need Help
by tatiang ·If you load the attribute when the game starts and save it whenever needed, it will work on the device. -
Project Info - where is it?
by atxryan ·In the meantime, you can change these settings by opening the object.xml file in your project folder. Open it in a text editor and you can change the project title attribute and resolution independenc -
Spawning one actor again destroys old actor help
by G.A.S.P.Industries ·I have tried to use a boolean attribute but i haven't been able to get it to work. -
Interpolation and collisions
by LumpApps ·Interpolation can't be stopped and that can be a problem in other occasions. My workaround is to have a custom attribute for the duration with the nedded duration value and have that changed to 0.01 o -
Need help with simple fix
by Braydon_SFX ·Create a boolean attribute and set it to true. Name it AbleToCalculate. When you hit the ground, change that boolean to false. In the rule that's calculating the distance, add another condition - When -
Music Resetting with new scene
by JarrenH ·You don't. You set a rule that checks the attribute. -
Music Resetting with new scene
by JarrenH ·Create a new boolean game attribute.