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  1. Music Resetting with new scene

    Zenith_Gameworks
    by Zenith_Gameworks · February 2013
    I made it so if you press a button on the main screen, the attribute game.music changes to 1 and save that attribute. Then I said if game.music = 1, play music. Any help?
  2. dress-up

    tatiang
    by tatiang · February 2013
    Change Attribute game.hair to (game.hair+1)%5 where 5 is the number of hair images you have plus one.
  3. dress-up

    wollty
    by wollty · February 2013
    change attribute game.hair to 0 (0 is image hair0.png)
  4. Interpolation and collisions

    mELTINGsKYsTUDIOS
    by mELTINGsKYsTUDIOS · February 2013
    So I understand that interpolation can mess with collisions, but Ive seen games made with gamesalad do this, and I cant seem to figure it out. If I have an actor moving with interpolation, and another
  5. Constrain game size to device screen size

    caiokawasaki
    by caiokawasaki · February 2013
    What do you think about that? On the menu scene i want to put some rules that will change the game display size to the device screen size, with that i want to make my game able to all the android dev…
  6. Reset scene - will this rest memory?

    JarrenH
    by JarrenH · February 2013
    You could always just reset all of you actor locations and attributes. I do this with my game when the player looses, and it seems to run smoothly. I simply save the X and Y coordinates of each actor
  7. dress-up

    tatiang
    by tatiang · February 2013
    You can do that by placing an actor on the scene and using Change Attribute self.Image to [some value]. For example, on your hair button, you would do When Touch is Pressed Change Attribute game.hair
  8. Physics and drop-shadows in gfx

    gyroscope
    by gyroscope · February 2013
    Hi @sabshire thanks for more explanation, I see what you're after now. So you can constrain the shadow graphic with the main actor, using constrain attributes for x and y. This will preserve the colli
  9. How to make a store in my game?

    Braydon_SFX
    by Braydon_SFX · February 2013
    You would add to the bombcount attribute when you purchase a bomb. Then, when you want to use it, have a rule that says something like this:
  10. Multiple Sounds At Once Issues

    SnapFireStudios
    by SnapFireStudios · February 2013
    If overlapping or colliding with actor: Middle Bar, and attribute self.toggled is equal to 1, then play sound: TestSound.
  11. QuizMe:Logo TV Edition (iOS - free to play)

    Sparkyidr
    by Sparkyidr · February 2013
    I have an attribute - how many letters
  12. Multiple Sounds At Once Issues

    gyroscope
    by gyroscope · February 2013
    I'm thinking the stuttering is due to some type of time constraint which isn't needed, rather than letting the play sound behaviours just fire on collision....
  13. Multiple Sounds At Once Issues

    HoneyTribeStudios
    by HoneyTribeStudios · February 2013
    Does using a move behavior and collisions keep accurate time? Not tried that but it sounds like a potentially unreliable way of doing it?
  14. Multiple Sounds At Once Issues

    SnapFireStudios
    by SnapFireStudios · February 2013
    EDIT: I got it to play, but it slows down the bar with the move attribute when it gets to the layer. I have to have this bar moving at a steady rate across the screen at all times.
  15. Multiple Sounds At Once Issues

    HoneyTribeStudios
    by HoneyTribeStudios · February 2013
    (Quote)
  16. Multiple Sounds At Once Issues

    gyroscope
    by gyroscope · February 2013
    @SnapFireStudios Hi, do you mean that the first 14 sounds (or some) are clipped by the second lot 0.2 of second later? You'll need to replicate the same sound i.e have more than one of each sound, so
  17. Physics and drop-shadows in gfx

    gyroscope
    by gyroscope · February 2013
    the file was of help, you'd just need to change attribute the size for when it changes direction; should be fine then.
  18. Leaderboard when more than one player on same iPhone/iPad

    Chakku
    by Chakku · February 2013
    Assuming these are local leaderboards you're talking about, and not GameCenter, yeah, you can have a text attribute the user can fill out via the Keyboard Input behavior.
  19. Unlocking Actors' usability after achievements

    adambowker98
    by adambowker98 · February 2013
    In my latest game, I simply say that if the game.unlock changes, the actor's image changes. If you wanted to make the actor move faster or jump higher, make it so that if the attribute is true, those
  20. Unlocking Actors' usability after achievements

    IsabelleK
    by IsabelleK · February 2013
    Change attribute game.unlock to true
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