-
Change Scene custom
by gyroscope ·So all possible values of an integer depending which level to go to, is the only way really, in your prototype; you could make this attribute a self attribute I guess, (like you have already), adding -
Unlocking Actors' usability after achievements
by IsabelleK ·Just make a new game attribute, and change it to 1/true after specific conditions are met. -
Custom Keyboard Problem
by tatiang ·to game.Word..self.Letter). Another way is to constrain game.Word to all of the tableCell Values (e.g. Constrain Attribute game.Word to tableCellValue(table,1,1)..tableCellValue(table,2,1)..etc.). -
Custom Keyboard Problem
by Fal01 ·, how do I use what i've typed as an attribute? so I can check if the word typed is the same as the word required. -
Change Scene custom
by gyroscope ·So to clarify what @adambowker98 said, you can't change a scene directly with an attribute, but can indirectly, i.e When self.lv =1, change scene S1; When self.lv =2, change scene S2, etc. -
Change Scene custom
by adambowker98 ·You could make a game attribute called Scene -
Editing Collision Shape?
by tatiang ·You should be exporting images as .png files but you also need to make sure that the bounding area of the saved image file is cropped as close as possible to the visible contents of the image. If you -
is gamesalad have tilt option ?
by adambowker98 ·Yep! You can use the device attribute Accelerometer to tilt. I believe TShirtBooth's GameSalad YouTube channel has a video on using the accelerometer in your game. -
Physics and drop-shadows in gfx
by adambowker98 ·You could simply spilt the graphics and constrain the shadow's position to the actor's position plus/minus a few pixels to position it correctly. -
Is this possible?
by aario ·a certain distance of the actor you use a change attribute behaviour to change the actors image. -
I need help with game over and reset scene
by adambowker98 ·Make sure you have "Save Attribute" and "Load Attribute" behaviors in your game to save and load the high score each time. -
Getting Actors to Orbit Each Other at Various Levels
by Scone ·For the time being, I'm having the NPC characters use a randomized movement, so it's more about moving the Player actor into range of the NPC's. At some point, I'll need to work out how to make sure t -
Getting Actors to Orbit Each Other at Various Levels
by Socks ·pull (rather than the snap into position of the constrain) is a little glitchy if you go mad and swing your actor in and out of the circle (the thing it collides with) - not sure why, probably someth -
Time Log
by GS_Master ·there is an attribute called game.time -
Custom Keyboard Problem
by tatiang ·To make a backspace button, you'll need to first add each letter to a table row. Use a loop that constantly rebuilds the word from the table rows and stores it in a text attribute, or if you have a l -
Explaining a set of expressions
by Jordeyy ·----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04) -
Custom Keyboard Problem
by Fal01 ·I have a letter count attribute that counts up when i type and counts down when I hit the backspace button, but the letters dont disappear. -
Actor to follow my touch
by GS_Master ·@sawkastee hmmmm... I think you may have accidentally used change attribute instead of constarin attribute before.. but that doesn't matter because it works now! -
Universal Build Tutorial with Project File
by LumpApps ·A change attribute change self.position.y to self.position.y + 46 (or 128) can be used as a custom behavior and saves a little work. -
Getting Actors to Orbit Each Other at Various Levels
by Socks ·Here you go . . . first actor is now destroyed, but first we record the angle-of-contact value into another attribute.