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  1. Change Scene custom

    gyroscope
    by gyroscope · February 2013
    So all possible values of an integer depending which level to go to, is the only way really, in your prototype; you could make this attribute a self attribute I guess, (like you have already), adding
  2. Unlocking Actors' usability after achievements

    IsabelleK
    by IsabelleK · February 2013
    Just make a new game attribute, and change it to 1/true after specific conditions are met.
  3. Custom Keyboard Problem

    tatiang
    by tatiang · February 2013
    to game.Word..self.Letter). Another way is to constrain game.Word to all of the tableCell Values (e.g. Constrain Attribute game.Word to tableCellValue(table,1,1)..tableCellValue(table,2,1)..etc.).
  4. Custom Keyboard Problem

    Fal01
    by Fal01 · February 2013
    , how do I use what i've typed as an attribute? so I can check if the word typed is the same as the word required.
  5. Change Scene custom

    gyroscope
    by gyroscope · February 2013
    So to clarify what @adambowker98 said, you can't change a scene directly with an attribute, but can indirectly, i.e When self.lv =1, change scene S1; When self.lv =2, change scene S2, etc.
  6. Change Scene custom

    adambowker98
    by adambowker98 · February 2013
    You could make a game attribute called Scene
  7. Editing Collision Shape?

    tatiang
    by tatiang · February 2013
    You should be exporting images as .png files but you also need to make sure that the bounding area of the saved image file is cropped as close as possible to the visible contents of the image. If you
  8. is gamesalad have tilt option ?

    adambowker98
    by adambowker98 · February 2013
    Yep! You can use the device attribute Accelerometer to tilt. I believe TShirtBooth's GameSalad YouTube channel has a video on using the accelerometer in your game.
  9. Physics and drop-shadows in gfx

    adambowker98
    by adambowker98 · February 2013
    You could simply spilt the graphics and constrain the shadow's position to the actor's position plus/minus a few pixels to position it correctly.
  10. Is this possible?

    aario
    by aario · February 2013
    a certain distance of the actor you use a change attribute behaviour to change the actors image.
  11. I need help with game over and reset scene

    adambowker98
    by adambowker98 · February 2013
    Make sure you have "Save Attribute" and "Load Attribute" behaviors in your game to save and load the high score each time.
  12. Getting Actors to Orbit Each Other at Various Levels

    Scone
    by Scone · February 2013
    For the time being, I'm having the NPC characters use a randomized movement, so it's more about moving the Player actor into range of the NPC's. At some point, I'll need to work out how to make sure t
  13. Getting Actors to Orbit Each Other at Various Levels

    Socks
    by Socks · February 2013
    pull (rather than the snap into position of the constrain) is a little glitchy if you go mad and swing your actor in and out of the circle (the thing it collides with) - not sure why, probably someth
  14. Time Log

    GS_Master
    by GS_Master · February 2013
    there is an attribute called game.time
  15. Custom Keyboard Problem

    tatiang
    by tatiang · February 2013
    To make a backspace button, you'll need to first add each letter to a table row. Use a loop that constantly rebuilds the word from the table rows and stores it in a text attribute, or if you have a l
  16. Explaining a set of expressions

    Jordeyy
    by Jordeyy · February 2013
    ----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04)
  17. Custom Keyboard Problem

    Fal01
    by Fal01 · February 2013
    I have a letter count attribute that counts up when i type and counts down when I hit the backspace button, but the letters dont disappear.
  18. Actor to follow my touch

    GS_Master
    by GS_Master · February 2013
    @sawkastee hmmmm... I think you may have accidentally used change attribute instead of constarin attribute before.. but that doesn't matter because it works now!
  19. Universal Build Tutorial with Project File

    LumpApps
    by LumpApps · February 2013
    A change attribute change self.position.y to self.position.y + 46 (or 128) can be used as a custom behavior and saves a little work.
  20. Getting Actors to Orbit Each Other at Various Levels

    Socks
    by Socks · February 2013
    Here you go . . . first actor is now destroyed, but first we record the angle-of-contact value into another attribute.
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