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Getting Actors to Orbit Each Other at Various Levels
by Socks ·I've just thought of a solution - I'll make a quick project and post it here - but basically we just need to copy the angle-of-contact value into another attribute to save it - so when we destroy the -
Getting Actors to Orbit Each Other at Various Levels
by Socks ·If you do this then the offset (the attribute called 'angle-of-contact') will jump to 0 when the first satellite is destroyed - which will make the replacement satellite suddenly jump to a new positio -
Need advice about changing position by using device screen dimensions
by Guardian ·For instance... Change attribute: self.Size.Width to game.Screen.Size.Width -
why doesn't all actors with the same behavior act the same
by tatiang ·Here's the same file with Move replacing Constrain Attribute. -
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3 Digit Custom Score Math Issue
by 0belisk ·"The only solution i can think of is to make a self.attribute on the 2nd digit actor (integer) value, and constrain the self.image to that instead of the equation, then constrain the self.att -
Scene Reset Collision Problem
by Zenith_Gameworks ·Could this be an issue with an attribute? -
3 Digit Custom Score Math Issue
by 0belisk ·The only solution i can think of is to make a self.attribute on the 2nd digit actor (integer) value, and constrain the self.image to that instead of the equation, then constrain the self.attribute to -
why doesn't all actors with the same behavior act the same
by tatiang ·That's strange. I replaced your constrain behaviors with Move behaviors (move 0 direction 300 speed; move 180 direction 300 speed) and saw no gaps. But if you have it working, that's the important t -
why doesn't all actors with the same behavior act the same
by mhmma ·thx for the answer! helped me a lot - and i now i also know that it isnt the best way to use constrain attributes (Image) -
I need help with my first game; use of templates, beginners advices [detailed info]
by SnapFireStudios ·It is easy to use random(min,max) in the equation editor. Then you can just hook it up with an attribute and then some rules that tell the actor to do certain things when that atribute is equal to any -
why doesn't all actors with the same behavior act the same
by SnapFireStudios ·Yeah.. you want to be careful with using 'Constrain Attribute' behaviors that reference themselves, as these can be glitchy and you can create glitchy loops. -
shrinking healthbar to the right
by ashtmj ·Constrain Attribute: self.Position.X to (where ever you want it to land on screen, I did 500) +self.Size.Width /2- self.Size.Width -
3 Digit Custom Score Math Issue
by 0belisk ·for the third digit (hundred) im using constrain self.image to (floor(( game.Score )/100))..".png" -
why doesn't all actors with the same behavior act the same
by tatiang ·Constrain Attribute self.position.X to self.position.X-10 seems like a really strange and unreliable way to move an actor. Why not just use a Move behavior? -
shrinking healthbar to the right
by digitalzero ·constrain attribute -
shrinking healthbar to the right
by Manto ·Change the constrain x behavior -
Universal Build Tutorial with Project File
by UtopianGames ·Constrain the origin y will sort it out. -
HOW TO MAKE FORWARD AND BACKWARD BUTTONS!!!!
by ShmirlyWhirl ·One method would be to have Global Attributes, let's call them left and right. -
image change within a box it never physically touches the ball
by tenrdrmer ·Sounds to me like @tatiang is almost there with what he wants. You would do like he said with each block having a rule inside where when the ball is on it it changes the game attribute to tell the ima