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  1. Getting Actors to Orbit Each Other at Various Levels

    Socks
    by Socks · February 2013
    I've just thought of a solution - I'll make a quick project and post it here - but basically we just need to copy the angle-of-contact value into another attribute to save it - so when we destroy the
  2. Getting Actors to Orbit Each Other at Various Levels

    Socks
    by Socks · February 2013
    If you do this then the offset (the attribute called 'angle-of-contact') will jump to 0 when the first satellite is destroyed - which will make the replacement satellite suddenly jump to a new positio
  3. Need advice about changing position by using device screen dimensions

    Guardian
    by Guardian · February 2013
    For instance... Change attribute: self.Size.Width to game.Screen.Size.Width
  4. why doesn't all actors with the same behavior act the same

    tatiang
    by tatiang · February 2013
    Here's the same file with Move replacing Constrain Attribute.
  5. Auto Update

    ingenious.applications
    by ingenious.applications · February 2013
    I have an attribute that counts the seconds and when it gets to every 10th interval, it advances the day. The same process can be completed by clicking on a "next" button. These fu
  6. 3 Digit Custom Score Math Issue

    0belisk
    by 0belisk · February 2013
    "The only solution i can think of is to make a self.attribute on the 2nd digit actor (integer) value, and constrain the self.image to that instead of the equation, then constrain the self.att
  7. Scene Reset Collision Problem

    Zenith_Gameworks
    by Zenith_Gameworks · February 2013
    Could this be an issue with an attribute?
  8. 3 Digit Custom Score Math Issue

    0belisk
    by 0belisk · February 2013
    The only solution i can think of is to make a self.attribute on the 2nd digit actor (integer) value, and constrain the self.image to that instead of the equation, then constrain the self.attribute to
  9. why doesn't all actors with the same behavior act the same

    tatiang
    by tatiang · February 2013
    That's strange. I replaced your constrain behaviors with Move behaviors (move 0 direction 300 speed; move 180 direction 300 speed) and saw no gaps. But if you have it working, that's the important t
  10. why doesn't all actors with the same behavior act the same

    mhmma
    by mhmma · February 2013
    thx for the answer! helped me a lot - and i now i also know that it isnt the best way to use constrain attributes (Image)
  11. I need help with my first game; use of templates, beginners advices [detailed info]

    SnapFireStudios
    by SnapFireStudios · February 2013
    It is easy to use random(min,max) in the equation editor. Then you can just hook it up with an attribute and then some rules that tell the actor to do certain things when that atribute is equal to any
  12. why doesn't all actors with the same behavior act the same

    SnapFireStudios
    by SnapFireStudios · February 2013
    Yeah.. you want to be careful with using 'Constrain Attribute' behaviors that reference themselves, as these can be glitchy and you can create glitchy loops.
  13. shrinking healthbar to the right

    ashtmj
    by ashtmj · February 2013
    Constrain Attribute: self.Position.X to (where ever you want it to land on screen, I did 500) +self.Size.Width /2- self.Size.Width
  14. 3 Digit Custom Score Math Issue

    0belisk
    by 0belisk · February 2013
    for the third digit (hundred) im using constrain self.image to (floor(( game.Score )/100))..".png"
  15. why doesn't all actors with the same behavior act the same

    tatiang
    by tatiang · February 2013
    Constrain Attribute self.position.X to self.position.X-10 seems like a really strange and unreliable way to move an actor. Why not just use a Move behavior?
  16. shrinking healthbar to the right

    digitalzero
    by digitalzero · February 2013
    constrain attribute
  17. shrinking healthbar to the right

    Manto
    by Manto · February 2013
    Change the constrain x behavior
  18. Universal Build Tutorial with Project File

    UtopianGames
    by UtopianGames · February 2013
    Constrain the origin y will sort it out.
  19. HOW TO MAKE FORWARD AND BACKWARD BUTTONS!!!!

    ShmirlyWhirl
    by ShmirlyWhirl · February 2013
    One method would be to have Global Attributes, let's call them left and right.
  20. image change within a box it never physically touches the ball

    tenrdrmer
    by tenrdrmer · February 2013
    Sounds to me like @tatiang is almost there with what he wants. You would do like he said with each block having a rule inside where when the ball is on it it changes the game attribute to tell the ima
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