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  1. HOW TO MAKE FORWARD AND BACKWARD BUTTONS!!!!

    ShmirlyWhirl
    by ShmirlyWhirl · February 2013
    One method would be to have Global Attributes, let's call them left and right.
  2. image change within a box it never physically touches the ball

    tenrdrmer
    by tenrdrmer · February 2013
    Sounds to me like @tatiang is almost there with what he wants. You would do like he said with each block having a rule inside where when the ball is on it it changes the game attribute to tell the ima
  3. I can't work out how to track when enemies leave the camera view.

    wirelesstkd
    by wirelesstkd · February 2013
    Actually, it seems like it prevents the system from doing what it's supposed to do. Removing it causes the how many seconds attribute to increase by one every second and only reset when an enemy escap
  4. Character Unlock possibility after reaching a certain goal?

    adambowker98
    by adambowker98 · February 2013
    It basically says if the Score on your game is greater than (or equal to) 100, then you change your "Unlock" attribute to 1.
  5. changing your "waves" with tables

    RThurman
    by RThurman · February 2013
    --Change Attribute: self.theRow To: min(self.theRow+1, 40)
  6. changing your "waves" with tables

    digitalzero
    by digitalzero · February 2013
    to go to row 2... i found out how to change the attribute to whatever value it is in that table but how do i use another actor to keep on flowing down the rows using a "time attribute&qu
  7. image change within a box it never physically touches the ball

    tatiang
    by tatiang · February 2013
    I don't really understand what you mean by an adjustable % of surface area, but changing the color/image of an actor when two other actors collide is very straightforward. Just change a game attribut
  8. changing your "waves" with tables

    tatiang
    by tatiang · February 2013
    Instead of 15 attributes with 15 save attribute behaviors and 15 load attribute behaviors, you put all 15 values in a table and then use a single behavior to change or save ALL of those values.
  9. changing your "waves" with tables

    digitalzero
    by digitalzero · February 2013
    lol but im trying to get the concept of using an attribute to call on a specific row in the game instead of using all types of attributes and having to save them seperately... and besides i would wan
  10. Very Simple Quiz Game (PAID)

    tatiang
    by tatiang · February 2013
    Has anyone tried including a subject line in the mailto expression and including an attribute within the subject? I see an old thread (http://forums.gamesalad.com/discussion/34615/0-9-85-openurl-bugs
  11. changing your "waves" with tables

    tatiang
    by tatiang · February 2013
    (Quote)
  12. QuizMe:Logo TV Edition (iOS - free to play)

    Sparkyidr
    by Sparkyidr · February 2013
    Slightly amended on this game, as I used a table for the letters rather than attributes.
  13. changing your "waves" with tables

    digitalzero
    by digitalzero · February 2013
    thanks so much for your help @rthurman i appreciate your patience with me... @tatiang so am i supposed to make an attribute for the wave trigger named "tablerows" and make a game att
  14. changing your "waves" with tables

    tatiang
    by tatiang · February 2013
    Constrain Attribute self.TableRows to tableRowCount(TableName)
  15. changing your "waves" with tables

    RThurman
    by RThurman · February 2013
    --Change Attribute: self.theRow To: min(self.theRow+1, 40)
  16. changing your "waves" with tables

    RThurman
    by RThurman · February 2013
    Oh ... I got the impression you were accessing the table rows with an attribute (like self.wave or something). On each new 'wave' you want to go to the next row but not go past row 40 -- right?
  17. changing your "waves" with tables

    RThurman
    by RThurman · February 2013
    Use a min() function. It will return the minimum of two values. Something like this will keep the value of an attribute (like self.wave) from going over 40:
  18. changing your "waves" with tables

    digitalzero
    by digitalzero · February 2013
    it is... for instance for wave one it has a real attribute of 30 row 2 will have one for 32.6 row 3 will have something for 35.8 or something like that... these nunbers i am going to use to change th
  19. Demo: Randomize Table Rows

    tatiang
    by tatiang · February 2013
    You could, of course, create a separate loop to concatenate all of the row data into a single text attribute and then just display that attribute.
  20. (17/17)*100 should = 100, correct?

    tatiang
    by tatiang · February 2013
    No, the log debugger will not work on a device. You can set up similar debugging other ways (e.g. concatenating values onto a text attribute and then displaying them on an actor) but it may just be e
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