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  1. Getting Actors to Orbit Each Other at Various Levels

    Scone
    by Scone · February 2013
    1. Created an attribute on the NPC character (npcangle), and constrained that to vectorToAngle(game.Player's x-self.positionx, game.Player's y-self.positiony).
  2. Character Unlock possibility after reaching a certain goal?

    GS_Master
    by GS_Master · February 2013
    if attribute score >or = 100 cange attribute newunlockattribute to 1
  3. a little question about interpolate.

    guilleface
    by guilleface · February 2013
    thanks, i did add a change attribute to 1030 which the actor is already at that position, and didnt work but is working now with the timer you say, thanks very much, i just dont understand why the ac
  4. a little question about interpolate.

    Chakku
    by Chakku · February 2013
    Use a Change Attribute behavior to move the actor to where you want it to be. Then drag the interpolate behavior under it; as GameSalad reads behaviors from top to bottom, it should load your Change A
  5. unlocking a character working with tables

    Chakku
    by Chakku · February 2013
    In that case, yes, he would have to constrain the Table Cell Value to an Attribute, then use that.
  6. unlocking a character working with tables

    tatiang
    by tatiang · February 2013
    Change Attribute self.unlocked to tableCellValue(tableName, row, column)
  7. Unversal build - Camera origin problems

    Wingmanapps
    by Wingmanapps · February 2013
    Constrain seems to have done the trick
  8. unlocking a character working with tables

    Chakku
    by Chakku · February 2013
    Yeah, use the Change Attribute behavior to change self.colors, and Change Table Value to change the false character to 'true'.
  9. unlocking a character working with tables

    digitalzero
    by digitalzero · February 2013
    that is called character unlocked with a boolean attribute... on the rows i have all the characters that are able to become unlocked and they are false... NOW here is the part that im not getting...
  10. Scene Reset Collision Recognition Glitch

    tatiang
    by tatiang · February 2013
    Actually, if I had to guess I would guess there's another condition (i.e. attribute) in your rule that isn't getting reset.
  11. Actor Positioning on Scene

    tatiang
    by tatiang · February 2013
    You can adjust positions in small increments (pixels) with the arrow keys once an actor has been selected on the scene. You can also type in self.Position.X and self.PositionY values in the attribute
  12. Is there a way to track instance of a variable

    KeithQ
    by KeithQ · February 2013
    That works, but because some of my code has been turned off I did not want to have to sort though it to find every instance of an attribute.
  13. Is there a way to track instance of a variable

    Braydon_SFX
    by Braydon_SFX · February 2013
    If you mean checking to see where your attribute is used, select that attribute and hit delete. If it is being used, it will inform you which actor is using it. If it isn't being used, it will delete
  14. (17/17)*100 should = 100, correct?

    tatiang
    by tatiang · February 2013
    @Nklrcade There are definitely ways to find out when this is happening. Besides DisplayText, which is helpful but is a constrained attribute, you can use Log Debugging Statements at various points in
  15. (17/17)*100 should = 100, correct?

    gyroscope
    by gyroscope · February 2013
    So perhaps a bit more info might help: what are you using game.Moves for? And does this attribute's value start out as 17? And what else is happening in the Rule when you use the equation?
  16. What order data from actor are read

    gyroscope
    by gyroscope · February 2013
    Hi @KeithQ Make an integer game or scene attribute, let's call it Order, set to 1.
  17. Unversal build - Camera origin problems

    UtopianGames
    by UtopianGames · February 2013
    Instead of doing a change attribute do a constrain for the Y origin.
  18. Basic Shooting game with unique Death

    yomamababy
    by yomamababy · February 2013
    Great! Many thanks, that slowed my character down to a stop which was exactly what I wanted. I did so by making a speed attribute in the Game section and added the speed attribute for each direction.
  19. Count up & down, up & down - using maths?

    LumpApps
    by LumpApps · February 2013
    Here is a version of @RThurman s demo without timers and less Attributes but with a constrain behaviour. (I added the constrain behaviour in the actor and turned the timer off).
  20. (17/17)*100 should = 100, correct?

    gyroscope
    by gyroscope · February 2013
    The result 89.47 is when self.Moves = 19, so the attribute must be picking up an extra 2 from somewhere, sometime....
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