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is it possible
by Yadda ·Define a game attribute as a boolean e.g. "SkipBalls" with value "false" -
Unversal build - Camera origin problems
by Wingmanapps ·Should i do a contrain of the camera origin instead of change attribute? -
(17/17)*100 should = 100, correct?
by Socks ·(Quote) -
(17/17)*100 should = 100, correct?
by Nklrcade ·At the end of my level I have a 'Change Attribute: self.Moves To:(17/game.Moves)*100' -
How to detect drag speed?
by Socks ·(Quote) -
Can magnitude be used for...
by Chakku ·Constrain a circular actor to the actor you intended on using magnitude on, and work with the collisions of the constrained-circle actors! -
Turn Based Gaming with Game Center
by wpaten ·Attribute Editing/Organizing (Folders) ** -
Can magnitude be used for...
by Kangavark ·I would have each instance of actor A (say there are 3 on screen) spawn under it actors B, C, or D (constrain to actor A's X & Y, and make them invisible) and use magnitude to determine the di -
is it possible
by tenrdrmer ·If you want to make one actor do something when another is touched. you just need a game attribute that changes to true when the actor is touched. Now all of your other actors need rules to do what ev -
How can I search where a certain attribute is set?
by gyroscope ·Hi @mclough changing the attribute game.Audio.Music Volume changes the music volume; and this is selected via the Attribute Browser. You say you have game.audio.music which doesn't do that; not sure w -
Help With Gamesalad Control
by RThurman ·You might put the result (self.averageRubSpeed) into a game attribute instead (game.averageRubSpeed) and then use it to formulate the bike speed. -
How to Call Multiple Values from a Table Row?
by tatiang ·self.mod1 is a real attribute with a value such as 0.04. -
Help With Gamesalad Control
by RThurman ·----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04) -
Help me make them fight
by dwibre ·For hit points make an attribute lets say 6 create a rule that says every time actor is "hit" -1 from the attribute. In the rule add another rule that says if attribute = 0 distroy a -
Basic Shooting game with unique Death
by Socks ·You can add these 'options' (attributes) yourself, there isn't one called speed, you just make up a new attribute and call it what you want - and then apply it to what you want.(Quote) -
Basic Shooting Platformer
by yomamababy ·I have added the Move attribute on the spawner and it gives me the option to move relative to the actor, which I have selected and move in an additive way. I was also given the option t o set the dire -
Basic Shooting game with unique Death
by yomamababy ·I did not see an option for "speed" but I found density and added a density attribute on the actor itself and set it to real and at 200. I also put the Rule when actor collides with -
Basic Shooting game with unique Death
by Socks ·When actor collides with zombie change an attribute called ['Speed!!!'] to ['Speed!!!' -10] -
How can I search where a certain attribute is set?
by mclough ·I have set "Change Attribute" "game.audio.music" to 0.1 on one of the actors. However my music is still playing full volume (too loud!) -
Basic Shooting Platformer
by mrpacogp ·Try to do not use excessive "constrain" rules.