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  1. Count up & down, up & down - using maths?

    LumpApps
    by LumpApps · February 2013
    Here is a version of @RThurman s demo without timers and less Attributes but with a constrain behaviour. (I added the constrain behaviour in the actor and turned the timer off).
  2. (17/17)*100 should = 100, correct?

    gyroscope
    by gyroscope · February 2013
    The result 89.47 is when self.Moves = 19, so the attribute must be picking up an extra 2 from somewhere, sometime....
  3. is it possible

    Yadda
    by Yadda · February 2013
    Define a game attribute as a boolean e.g. "SkipBalls" with value "false"
  4. Unversal build - Camera origin problems

    Wingmanapps
    by Wingmanapps · February 2013
    Should i do a contrain of the camera origin instead of change attribute?
  5. (17/17)*100 should = 100, correct?

    Socks
    by Socks · February 2013
    (Quote)
  6. (17/17)*100 should = 100, correct?

    Nklrcade
    by Nklrcade · February 2013
    At the end of my level I have a 'Change Attribute: self.Moves To:(17/game.Moves)*100'
  7. How to detect drag speed?

    Socks
    by Socks · February 2013
    (Quote)
  8. Can magnitude be used for...

    Chakku
    by Chakku · February 2013
    Constrain a circular actor to the actor you intended on using magnitude on, and work with the collisions of the constrained-circle actors!
  9. Turn Based Gaming with Game Center

    wpaten
    by wpaten · February 2013
    Attribute Editing/Organizing (Folders) **
  10. Can magnitude be used for...

    Kangavark
    by Kangavark · February 2013
    I would have each instance of actor A (say there are 3 on screen) spawn under it actors B, C, or D (constrain to actor A's X & Y, and make them invisible) and use magnitude to determine the di
  11. is it possible

    tenrdrmer
    by tenrdrmer · February 2013
    If you want to make one actor do something when another is touched. you just need a game attribute that changes to true when the actor is touched. Now all of your other actors need rules to do what ev
  12. How can I search where a certain attribute is set?

    gyroscope
    by gyroscope · February 2013
    Hi @mclough changing the attribute game.Audio.Music Volume changes the music volume; and this is selected via the Attribute Browser. You say you have game.audio.music which doesn't do that; not sure w
  13. Help With Gamesalad Control

    RThurman
    by RThurman · February 2013
    You might put the result (self.averageRubSpeed) into a game attribute instead (game.averageRubSpeed) and then use it to formulate the bike speed.
  14. How to Call Multiple Values from a Table Row?

    tatiang
    by tatiang · February 2013
    self.mod1 is a real attribute with a value such as 0.04.
  15. Help With Gamesalad Control

    RThurman
    by RThurman · February 2013
    ----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04)
  16. Help me make them fight

    dwibre
    by dwibre · February 2013
    For hit points make an attribute lets say 6 create a rule that says every time actor is "hit" -1 from the attribute. In the rule add another rule that says if attribute = 0 distroy a
  17. Basic Shooting game with unique Death

    Socks
    by Socks · February 2013
    You can add these 'options' (attributes) yourself, there isn't one called speed, you just make up a new attribute and call it what you want - and then apply it to what you want.(Quote)
  18. Basic Shooting Platformer

    yomamababy
    by yomamababy · February 2013
    I have added the Move attribute on the spawner and it gives me the option to move relative to the actor, which I have selected and move in an additive way. I was also given the option t o set the dire
  19. Basic Shooting game with unique Death

    yomamababy
    by yomamababy · February 2013
    I did not see an option for "speed" but I found density and added a density attribute on the actor itself and set it to real and at 200. I also put the Rule when actor collides with
  20. Basic Shooting game with unique Death

    Socks
    by Socks · February 2013
    When actor collides with zombie change an attribute called ['Speed!!!'] to ['Speed!!!' -10]
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