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  1. Stuck at some logic/math regarding card game.

    OptimisticMind
    by OptimisticMind · February 2013
    (Quote)
  2. Anyone having issues with detecting device screen size on the first load of the first scene?

    POM
    by POM · February 2013
    If you preview the game in ipad mode for example, then the value of the attribute
  3. Stuck at some logic/math regarding card game.

    tatiang
    by tatiang · February 2013
    When you use Change Attribute self.Image to ______, the name you type in must exactly match an image in your library (e.g. if you have an image called Card1Back.png, then you would type in Card1Back.
  4. Stuck at some logic/math regarding card game.

    OptimisticMind
    by OptimisticMind · February 2013
    tshirtbooths template, he used "change attribute self.image to " but when i do that, nothing happens.
  5. Stuck at some logic/math regarding card game.

    tatiang
    by tatiang · February 2013
    .....When [attribute] game.CardsSelected=0
  6. Hibernate and pause menu problem

    NeoStar
    by NeoStar · February 2013
    To answer yours I would set up a hibernate rule in the actual pause screen to unpause the game and set an attribute "hibernate = true" Then in your scene where you would normally ju
  7. *** Gamesalad Recipe 3: Enemy Collisions (Super Mario style collisions) ***

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2013
    http://www.jamie-cross.net/?portfolio=gamesalad-recipe-003-enemy-collisions-detecting-a-head-jump-vs-a-side-collision
  8. How can I check if every table cell is not equal to a number?

    Chakku
    by Chakku · February 2013
    Make an attribute called totaltable.
  9. How hard does Constrain hit performance?

    wirelesstkd
    by wirelesstkd · February 2013
    I remember seeing in one of T-Shirt Booth's tutorials that constraining an actor to another actor is a performance hit (I think it was the video about putting a life bar on top of your actor). Does co
  10. Increase speed of actors with score/round

    Adrenaline
    by Adrenaline · February 2013
    The actor has a Speed atribute, and the game has a Speed Modifier attribute.
  11. Multitouch and Interpolating

    JarrenH
    by JarrenH · February 2013
    each Game.TouchX attribute is true, before constraining the location of the actors to the touch locations. I want it so that when one or more fingers are released, all actors interpolate back to thei
  12. Leaderboard

    Chakku
    by Chakku · February 2013
    Make a rule that if postscore>5,000 change attribute postscore to 0.
  13. GameSalad randomly changes my attributes! What???

    adambowker98
    by adambowker98 · February 2013
    In my game, I have a store where you can buy new character. I have a "What Character?" attribute and 6 attributes for the 6 different characters to say wether they have been bought o
  14. GameSalad is randomly changing my attributes!

    adambowker98
    by adambowker98 · February 2013
    In my game, I have a store where you can buy new character. I have a "What Character?" attribute and 6 attributes for the 6 different characters to say wether they have been bought o
  15. Help with store

    GS_Master
    by GS_Master · February 2013
    Make an attribute speed and when the upgrade button actor is pressed change game speed to a higher number and have the bike move at game.speed
  16. Collide help.

    GS_Master
    by GS_Master · February 2013
    or you could constrain an actor to the tip of the spike
  17. Anyone having issues with detecting device screen size on the first load of the first scene?

    tenrdrmer
    by tenrdrmer · February 2013
    My biggest issues are when you use pause. I'm finding if I drop a constrain on your rule the fires the pause scene. While it screws up the origin of the base scene which you can see if you have any tr
  18. Anyone having issues with detecting device screen size on the first load of the first scene?

    tenrdrmer
    by tenrdrmer · February 2013
    I have found at times you have to run a constrain on the cam origins to keep the overscan stuff from jacking everything up. Not constantly just during the events that are messing it up.
  19. Enemy wave Control

    Roksalt
    by Roksalt · February 2013
    I know I can create a simple system that spawns slightly more enemies each time based on an attribute but I really want more than that.
  20. Anyone having issues with detecting device screen size on the first load of the first scene?

    HoneyTribeStudios
    by HoneyTribeStudios · February 2013
    @js.ios.game Hi, thanks for the suggestion. I might try that but generally I try not to use constrain behaviors that are always active. The game is already quite 'full' so I'm nearly in the optimising
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