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Having trouble getting actor to rotate after leaving initial scene area.
by Socks ·(for example a new blank actor) and use that to constrain a couple of game.attributes to camera.origin X and Y . . your actor (the one you want to rotate) can then access the camera.origin via these -
Tables are resetting in preview mode.
by DarthGabriel ·saved. Yes I have tried save table and save attribute and I have followed other simpler tutorials I saw on Youtube. I am using gamesalad on a pc and have a pro membership. -
8 way joystick / 2 way slider control
by Socks ·(Quote) -
8 way joystick / 2 way slider control
by brett-norton ·Is it a Constrain Self.positionX ?? or Self.MotionX ?? -
8 way joystick / 2 way slider control
by Socks ·When touched, constrain X to min(max(mouse X,700),900) -
Constrain "imageIntegerAttribute"
by Socks ·No real need to use a Constrain in this situation, a Constrain is basically 60 instructions a second, every second, all the time, whereas a Change attribute is a single instruction. -
Constrain "imageIntegerAttribute"
by 3absh ·when player presses the right button "SeedNO." attribute increases by +1 -
Word with Friends Type Grid
by tatiang ·When [snapping to grid] AND attribute self.placed=false -
Runner Random Spawner
by imjustmike ·Add a self integer attribute, call it id. We'll use this to work out what image to display. -
Word with Friends Type Grid
by TomTomGames ·@tatiang Thanks a lot got it working . My final question is how do you now make it unmovable. It snapped to the grid but I don't want that grid to be able to put anything else in and the object can no -
Pacman Math: Eat the right number
by tatiang ·Choose a problem by changing an attribute game.row to random(1,tableRowCount(tableName)) or just increment it to go in order. -
Referencing tables via attributes
by imjustmike ·I'm trying to reference a table with attributes to display text, but it keeps coming up with an invalid expression. The table is working fine as when I refer to it directly (rather than with an attrib -
Pacman Math: Eat the right number
by bohappa ·I think I understand how to use attributes to generate the random numbers I need for the math problem. -
What are better collisions?
by elementappdev ·(Quote) -
What are better collisions?
by Icebox ·"Better Collisions: results in more accurate collisions, at the expense of more computation power. Check this box if you see your actors interpenetrating or moving through each other when the -
What are better collisions?
by elementappdev ·What does "Better Collisions" do? I know you can have custom collisions, but not sure what better does -
Why use constrain attribute motion linear X instead of move command?
by Icebox ·constrain motion linear velocity -
Why use constrain attribute motion linear X instead of move command?
by indra.aziz ·I watched a tutorial on making a platformer game Danger Droid, I think it was from @jamie_c. In the tutorial, Jamie used constrain attribute motion linear X instead of move command to move the player. -
Mute On/Off button help
by Toque ·(Quote) -
Mute On/Off button help
by Icebox ·You can create a boolean game attribute , call it mute