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  1. 8 way joystick / 2 way slider control

    brett-norton
    by brett-norton · May 2017
    Is it a Constrain Self.positionX ?? or Self.MotionX ??
  2. 8 way joystick / 2 way slider control

    Socks
    by Socks · May 2017
    When touched, constrain X to min(max(mouse X,700),900)
  3. Constrain "imageIntegerAttribute"

    Socks
    by Socks · May 2017
    No real need to use a Constrain in this situation, a Constrain is basically 60 instructions a second, every second, all the time, whereas a Change attribute is a single instruction.
  4. Constrain "imageIntegerAttribute"

    3absh
    by 3absh · May 2017
    when player presses the right button "SeedNO." attribute increases by +1
  5. Word with Friends Type Grid

    tatiang
    by tatiang · May 2017
    When [snapping to grid] AND attribute self.placed=false
  6. Runner Random Spawner

    imjustmike
    by imjustmike · May 2017
    Add a self integer attribute, call it id. We'll use this to work out what image to display.
  7. Word with Friends Type Grid

    TomTomGames
    by TomTomGames · May 2017
    @tatiang Thanks a lot got it working . My final question is how do you now make it unmovable. It snapped to the grid but I don't want that grid to be able to put anything else in and the object can no
  8. Pacman Math: Eat the right number

    tatiang
    by tatiang · May 2017
    Choose a problem by changing an attribute game.row to random(1,tableRowCount(tableName)) or just increment it to go in order.
  9. Referencing tables via attributes

    imjustmike
    by imjustmike · May 2017
    I'm trying to reference a table with attributes to display text, but it keeps coming up with an invalid expression. The table is working fine as when I refer to it directly (rather than with an attrib
  10. Pacman Math: Eat the right number

    bohappa
    by bohappa · May 2017
    I think I understand how to use attributes to generate the random numbers I need for the math problem.
  11. What are better collisions?

    elementappdev
    by elementappdev · May 2017
    (Quote)
  12. What are better collisions?

    Icebox
    by Icebox · May 2017
    "Better Collisions: results in more accurate collisions, at the expense of more computation power. Check this box if you see your actors interpenetrating or moving through each other when the
  13. What are better collisions?

    elementappdev
    by elementappdev · May 2017
    What does "Better Collisions" do? I know you can have custom collisions, but not sure what better does
  14. Why use constrain attribute motion linear X instead of move command?

    Icebox
    by Icebox · May 2017
    constrain motion linear velocity
  15. Why use constrain attribute motion linear X instead of move command?

    indra.aziz
    by indra.aziz · May 2017
    I watched a tutorial on making a platformer game Danger Droid, I think it was from @jamie_c. In the tutorial, Jamie used constrain attribute motion linear X instead of move command to move the player.
  16. Mute On/Off button help

    Toque
    by Toque · May 2017
    (Quote)
  17. Mute On/Off button help

    Icebox
    by Icebox · May 2017
    You can create a boolean game attribute , call it mute
  18. Touch rotate how?

    elementappdev
    by elementappdev · May 2017
    You want two real attributes (Touch_Start) and (Touch_Stop). Then make an actor on the background (size of whole screen) and when touch--> is down :: change attribute Touch_Start) to mouse.post
  19. When attribute it true stop actor from moving

    Socks
    by Socks · April 2017
    When attribute is true
  20. When attribute it true stop actor from moving

    PigeonGames
    by PigeonGames · April 2017
    rule : if attribute = true
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