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  1. Anyone having issues with detecting device screen size on the first load of the first scene?

    JSproject
    by JSproject · February 2013
    Try "constrain attribute" instead of "change attribute" (2:06 in the video by Darren)
  2. Feature Request - Access Table Value on left side of a rule

    HoneyTribeStudios
    by HoneyTribeStudios · February 2013
    Sometimes this is fine and it works well. But sometimes, for reasons I can't figure out, it breaks the game. So I have to first have a change attribute inside the object.
  3. Universal Build Tutorial with Project File

    JSproject
    by JSproject · February 2013
    . Just tested this out myself and it works very nicely unless the device is rotated, then the camera offset rules breaks. There is a very easy fix for that though, just replace the two "chang
  4. How to Call Multiple Values from a Table Row?

    tatiang
    by tatiang · February 2013
    Change Attribute self.cellValue [integer or index] to tableCellValue(tableName,row,column)
  5. spawn an actor

    tatiang
    by tatiang · February 2013
    When Touch is Pressed --> Change Attribute game.hero to 1 [or 2, or 3, or self.myNumber if you want to use an attribute].
  6. Save score Atribute on GameSalad (and load after game is turned off)

    tatiang
    by tatiang · February 2013
    There are plenty of video tutorials if you search for them. Tables are best, especially if you want to store multiple attributes. For a single attribute, you can use Save Attribute and then use Load
  7. Turn enemy off when player is within a certain distance for an amount of time

    Sliced Bread Apps
    by Sliced Bread Apps · February 2013
    You could make a character that is wide enough to be 150 pixels around the character, and make its alpha color 0, so it is transparent, and make it so when it overlaps/collides with actor (insert acto
  8. Timers to regulate enemy AI

    tatiang
    by tatiang · February 2013
    @wirelesstkd You can keep track of initial Y positions (Change Attribute self.OriginalY to self.position.Y) but if you post a sketch/screenshot/video maybe we can get a better idea of what you're doin
  9. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    though...Yes, but... rules are triggered when attributes change values so if you can change an attribute to trigger the bullets, that would alleviate the need for a timer. Timers are generally prett
  10. Timers to regulate enemy AI

    tatiang
    by tatiang · February 2013
    Yes, but... rules are triggered when attributes change values so if you can change an attribute to trigger the bullets, that would alleviate the need for a timer. Timers are generally pretty bad for
  11. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    Am I correct that a timer is the only way to constantly check a game attribute?
  12. Timers to regulate enemy AI

    wirelesstkd
    by wirelesstkd · February 2013
    I created a self attribute for the enemy called EnemyY, and made a rule that says:
  13. Car driven by tires ...

    tenrdrmer
    by tenrdrmer · February 2013
    This has always been one of the things gamesalad falls short on since I have been here. You really need joints for it to work properly. When you start constraining actors to one another it starts over
  14. Car driven by tires ...

    UtopianGames
    by UtopianGames · February 2013
    Dont think its possible until we get joints, when you constrain the wheels to the body it overrides the collisions with the ground and visa versa.
  15. Car driven by tires ...

    gtasick
    by gtasick · February 2013
    Ok, so i figured out what was wrong with constraining one item to another and I've got my car body attached to the front tires. When I use the L/R arrow keys, my front wheel spins and the car body fol
  16. Two items set to "not movable" can't recognize collision/overlap?

    Socks
    by Socks · February 2013
    Yes, for collisions to be detected 'movable' needs to be switched on.
  17. Car driven by tires ...

    gtasick
    by gtasick · February 2013
    Now I'm trying to constrain the vehicle body to the tires (and vice versa) so that the wheels spin against the ground plane, imparting motion to the car body and the wheels stay attached to the lower
  18. Side scrolling off road game ...

    Socks
    by Socks · February 2013
    https://forums.gamesalad.com/discussion/51995/help-with-curved-surfaces-and-collisions
  19. Counting spawned actors?

    tatiang
    by tatiang · February 2013
    Another odd thing: if I turn off the random(0,1) behavior and replace it with a Change Attribute self.Sex to 0, it crashed the game. :-O
  20. Two items set to "not movable" can't recognize collision/overlap?

    Adventuregoat
    by Adventuregoat · February 2013
    I have followed directions to make an item so it can be dragged and dropped. My next goal was to make it so that you can drag an item on top of another item, and have an attribute change.
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