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Counting spawned actors?
by Guardian ·Its important to note that I have actually used the technique successfully to count the total number of actors. It's just when I count based on the value of the random attribute it seems to go berserk -
Counting spawned actors?
by Guardian ·Each actor has the attribute self.random set to random(0,1). -
how do i attach an actor to another actor?
by Socks ·Here's some constrain stuff I coincidently posted yesterday in the 'spare code' thread: (there's an offset just like you want in there) -
how do i attach an actor to another actor?
by wpaten ·constrain (self.position.y) to (scene.your_actor_y)-10 -
how do i attach an actor to another actor?
by Socks ·Make two game attributes: -
how do i attach an actor to another actor?
by wpaten ·You need 2 Scene Attributes (Both Real) -
iPhone Portrait Cropping, camera origin issues
by LiosStudios ·change attribute -
Need help urgent! Spawn actors in direction of actor with tag...
by caiokawasaki ·I create 2 atributes in the game, position X and position Y, then i constrain the starship position x and y to the game atributes i've created. -
Aspect ratios & Overscan question
by zzap64 ·4. Device.screen.size check attribute. -
Spare Code ? Dump It here.
by Socks ·Some spare constrain experiments: -
Count up & down, up & down - using maths?
by Socks ·So for an alpha channel fade - make an attribute, let's call it 'fader', no, let's call it 'Darth Fader' - we want to interpolate the alpha channel up (from transparent to opaque) - so set 'Darth Fade -
Help with motobike game
by tatiang ·Change attribute game.StartX to self.Position.X [put this at the top of the rules list] -
How to detect drag speed?
by RThurman ·---- Change Attribute: [self.SwipeSpeed] To [( self.SwipeSpeed *.96)+(( game.Mouse.Position.X - self.oldX )/( self.Time - self.oldTime )*.04)] -
(newbie question) Trying to set multiple instances of the same actor to a random color
by tatiang ·The issue is that you're choosing a random value for a single game attribute that all of the instances are referring to. As soon as the scene loads, game.RandomColor will be set to 1, 2, 3, or 4, and -
Universal Build Tutorial with Project File
by Braydon_SFX ·(Quote) -
Saving spawned actor positions
by RedCat ·Found this - another member typing similar things. looks like he was advised to do the save game attribute with incremented ID and then spawn new actors based on this when loading: http://forums.games -
Universal Build Tutorial with Project File
by POM ·If you preview the game in ipad mode for example, then the value of the attribute -
Trying to box to fall properly!
by JagonApps ·I also use the trick of permanently keeping an actor template for displaying an attribute for a particular scene, so when I have a problem, I just copy the template, add the correct attribute, and th -
Sway effect
by Taidaken ·I was wondering if anyone would know if it is possible to constrain just the top of an actor to another actor, so when one of them moves the end of the other actor would sway? -
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by Chakku ·Yep, constrain the blood actor's x and y's too!