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  1. Counting spawned actors?

    Guardian
    by Guardian · February 2013
    Its important to note that I have actually used the technique successfully to count the total number of actors. It's just when I count based on the value of the random attribute it seems to go berserk
  2. Counting spawned actors?

    Guardian
    by Guardian · February 2013
    Each actor has the attribute self.random set to random(0,1).
  3. how do i attach an actor to another actor?

    Socks
    by Socks · February 2013
    Here's some constrain stuff I coincidently posted yesterday in the 'spare code' thread: (there's an offset just like you want in there)
  4. how do i attach an actor to another actor?

    wpaten
    by wpaten · February 2013
    constrain (self.position.y) to (scene.your_actor_y)-10
  5. how do i attach an actor to another actor?

    Socks
    by Socks · February 2013
    Make two game attributes:
  6. how do i attach an actor to another actor?

    wpaten
    by wpaten · February 2013
    You need 2 Scene Attributes (Both Real)
  7. iPhone Portrait Cropping, camera origin issues

    LiosStudios
    by LiosStudios · February 2013
    change attribute
  8. Need help urgent! Spawn actors in direction of actor with tag...

    caiokawasaki
    by caiokawasaki · February 2013
    I create 2 atributes in the game, position X and position Y, then i constrain the starship position x and y to the game atributes i've created.
  9. Aspect ratios & Overscan question

    zzap64
    by zzap64 · February 2013
    4. Device.screen.size check attribute.
  10. Spare Code ? Dump It here.

    Socks
    by Socks · February 2013
    Some spare constrain experiments:
  11. Count up & down, up & down - using maths?

    Socks
    by Socks · February 2013
    So for an alpha channel fade - make an attribute, let's call it 'fader', no, let's call it 'Darth Fader' - we want to interpolate the alpha channel up (from transparent to opaque) - so set 'Darth Fade
  12. Help with motobike game

    tatiang
    by tatiang · February 2013
    Change attribute game.StartX to self.Position.X [put this at the top of the rules list]
  13. How to detect drag speed?

    RThurman
    by RThurman · February 2013
    ---- Change Attribute: [self.SwipeSpeed] To [( self.SwipeSpeed *.96)+(( game.Mouse.Position.X - self.oldX )/( self.Time - self.oldTime )*.04)]
  14. (newbie question) Trying to set multiple instances of the same actor to a random color

    tatiang
    by tatiang · February 2013
    The issue is that you're choosing a random value for a single game attribute that all of the instances are referring to. As soon as the scene loads, game.RandomColor will be set to 1, 2, 3, or 4, and
  15. Universal Build Tutorial with Project File

    Braydon_SFX
    by Braydon_SFX · February 2013
    (Quote)
  16. Saving spawned actor positions

    RedCat
    by RedCat · February 2013
    Found this - another member typing similar things. looks like he was advised to do the save game attribute with incremented ID and then spawn new actors based on this when loading: http://forums.games
  17. Universal Build Tutorial with Project File

    POM
    by POM · February 2013
    If you preview the game in ipad mode for example, then the value of the attribute
  18. Trying to box to fall properly!

    JagonApps
    by JagonApps · February 2013
    I also use the trick of permanently keeping an actor template for displaying an attribute for a particular scene, so when I have a problem, I just copy the template, add the correct attribute, and th
  19. Sway effect

    Taidaken
    by Taidaken · February 2013
    I was wondering if anyone would know if it is possible to constrain just the top of an actor to another actor, so when one of them moves the end of the other actor would sway?
  20. ★☆★ Review My AMAZING Zombie Shooting Game (AMAZING GRAPHICS !)

    Chakku
    by Chakku · February 2013
    Yep, constrain the blood actor's x and y's too!
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