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  1. Sway effect

    Taidaken
    by Taidaken · February 2013
    I was wondering if anyone would know if it is possible to constrain just the top of an actor to another actor, so when one of them moves the end of the other actor would sway?
  2. ★☆★ Review My AMAZING Zombie Shooting Game (AMAZING GRAPHICS !)

    Chakku
    by Chakku · February 2013
    Yep, constrain the blood actor's x and y's too!
  3. How to detect drag speed?

    RThurman
    by RThurman · February 2013
    then use the following three constrain behaviors:
  4. Is it possible to do this with gamesalad?

    ashtmj
    by ashtmj · February 2013
    in the planet actor add 2 more real attributes
  5. Is it possible to do this with gamesalad?

    ashtmj
    by ashtmj · February 2013
    1: make 2 Global attributes
  6. Pressing Two Buttons At Once

    tatiang
    by tatiang · February 2013
    Another way is to check the touches.count attribute and make sure it's 1.
  7. Differences between windows and mac versions?

    Skew
    by Skew · February 2013
    I want to drag an attribute command into a rule then have that attribute become a game attribute (not = to ) 0.
  8. Tables help

    Socks
    by Socks · February 2013
    1) Make an attribute - let's call it: "AAA"
  9. Differences between windows and mac versions?

    Skew
    by Skew · February 2013
    many I can't. Currently I am trying to find an attribute not equals to (=with a slash through it) 0. (within a rule). The sign appears this way (!=) in the windows version. Any clues on how to work a
  10. Rule: Change Attribute +Value *Works only occasionally* Help

    BrackAttack
    by BrackAttack · February 2013
    So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules.
  11. Rule: Change Attribute +Value *Works only occasionally* Help

    BrackAttack
    by BrackAttack · February 2013
    Then change attribute (self.position.custom_x) to (self.position.x)
  12. Universal Build Tutorial with Project File

    Braydon_SFX
    by Braydon_SFX · February 2013
    Change attribute: camera.width to 862
  13. How to collide with a bouncing object?

    huppertator
    by huppertator · February 2013
    Right now I'm using a timer: after .6 seconds... and a nested timer: for 1 second CHANGE ATTRIBUTE boolean hand up to TRUE. But that obviously isn't doing the job right because it isn't keeping track
  14. Swipe Menu

    BigDave
    by BigDave · February 2013
    Instead change attribute self x position to touch x position.
  15. Stop cannon firing when pressing pause button - help

    Braydon_SFX
    by Braydon_SFX · February 2013
    Create a boolean attribute called "Pause" - When you touch the pause button, change that boolean to true. When you unpase, change it to fasle.
  16. If i add save and load attribute, will it load the save attributes even after the game is closed?

    AleksandrGames
    by AleksandrGames · February 2013
    (Quote)
  17. If i add save and load attribute, will it load the save attributes even after the game is closed?

    Braydon_SFX
    by Braydon_SFX · February 2013
    Yes. So in the rule that changes your high score to your score, just put a save attribute right underneth it. That makes sure it saves it right after changing it.
  18. How to center pictures in the middle of the scene ?

    AportolGames
    by AportolGames · February 2013
    (Quote)
  19. If i add save and load attribute, will it load the save attributes even after the game is closed?

    AleksandrGames
    by AleksandrGames · February 2013
    Take high scores for instance. I have a save attribute that saves the high score, and on an other page it shows your high score. when i close and then open the app would the high score still be saved?
  20. Tables help

    tatiang
    by tatiang · February 2013
    You use the tableCellValue function. You can't reference it on the left side of a rule do if you need to do that, do Change Attribute self.whatever (Boolean) to tableCellValue() and then do When attr
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