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How to detect drag speed?
by RThurman ·then use the following three constrain behaviors: -
Is it possible to do this with gamesalad?
by ashtmj ·in the planet actor add 2 more real attributes -
Is it possible to do this with gamesalad?
by ashtmj ·1: make 2 Global attributes -
Pressing Two Buttons At Once
by tatiang ·Another way is to check the touches.count attribute and make sure it's 1. -
Differences between windows and mac versions?
by Skew ·I want to drag an attribute command into a rule then have that attribute become a game attribute (not = to ) 0. -
Tables help
by Socks ·1) Make an attribute - let's call it: "AAA" -
Differences between windows and mac versions?
by Skew ·many I can't. Currently I am trying to find an attribute not equals to (=with a slash through it) 0. (within a rule). The sign appears this way (!=) in the windows version. Any clues on how to work a -
Rule: Change Attribute +Value *Works only occasionally* Help
by BrackAttack ·So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules. -
Rule: Change Attribute +Value *Works only occasionally* Help
by BrackAttack ·Then change attribute (self.position.custom_x) to (self.position.x) -
Universal Build Tutorial with Project File
by Braydon_SFX ·Change attribute: camera.width to 862 -
How to collide with a bouncing object?
by huppertator ·Right now I'm using a timer: after .6 seconds... and a nested timer: for 1 second CHANGE ATTRIBUTE boolean hand up to TRUE. But that obviously isn't doing the job right because it isn't keeping track -
Swipe Menu
by BigDave ·Instead change attribute self x position to touch x position. -
Stop cannon firing when pressing pause button - help
by Braydon_SFX ·Create a boolean attribute called "Pause" - When you touch the pause button, change that boolean to true. When you unpase, change it to fasle. -
If i add save and load attribute, will it load the save attributes even after the game is closed?
by AleksandrGames ·(Quote) -
If i add save and load attribute, will it load the save attributes even after the game is closed?
by Braydon_SFX ·Yes. So in the rule that changes your high score to your score, just put a save attribute right underneth it. That makes sure it saves it right after changing it. -
How to center pictures in the middle of the scene ?
by AportolGames ·(Quote) -
If i add save and load attribute, will it load the save attributes even after the game is closed?
by AleksandrGames ·Take high scores for instance. I have a save attribute that saves the high score, and on an other page it shows your high score. when i close and then open the app would the high score still be saved? -
Tables help
by tatiang ·You use the tableCellValue function. You can't reference it on the left side of a rule do if you need to do that, do Change Attribute self.whatever (Boolean) to tableCellValue() and then do When attr -
Load my Scenes Faster?
by adambowker98 ·Maybe in a future update I will make it one scene and use the "Change Image" attribute. -
Rule to apply to many attributes!!! HELP!
by JagonApps ·Not quite I'm afraid, I want GS to be able to choose which game.best-timer attribute to use depending on which attribute (eg. game.best-timer 104) corresponds to the current world and scene: game.curr