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  1. How to detect drag speed?

    RThurman
    by RThurman · February 2013
    then use the following three constrain behaviors:
  2. Is it possible to do this with gamesalad?

    ashtmj
    by ashtmj · February 2013
    in the planet actor add 2 more real attributes
  3. Is it possible to do this with gamesalad?

    ashtmj
    by ashtmj · February 2013
    1: make 2 Global attributes
  4. Pressing Two Buttons At Once

    tatiang
    by tatiang · February 2013
    Another way is to check the touches.count attribute and make sure it's 1.
  5. Differences between windows and mac versions?

    Skew
    by Skew · February 2013
    I want to drag an attribute command into a rule then have that attribute become a game attribute (not = to ) 0.
  6. Tables help

    Socks
    by Socks · February 2013
    1) Make an attribute - let's call it: "AAA"
  7. Differences between windows and mac versions?

    Skew
    by Skew · February 2013
    many I can't. Currently I am trying to find an attribute not equals to (=with a slash through it) 0. (within a rule). The sign appears this way (!=) in the windows version. Any clues on how to work a
  8. Rule: Change Attribute +Value *Works only occasionally* Help

    BrackAttack
    by BrackAttack · February 2013
    So as you suggested, I placed a "change attribute" (self.position.custom_x) to (self.position.x) into the actor at the top of the rules.
  9. Rule: Change Attribute +Value *Works only occasionally* Help

    BrackAttack
    by BrackAttack · February 2013
    Then change attribute (self.position.custom_x) to (self.position.x)
  10. Universal Build Tutorial with Project File

    Braydon_SFX
    by Braydon_SFX · February 2013
    Change attribute: camera.width to 862
  11. How to collide with a bouncing object?

    huppertator
    by huppertator · February 2013
    Right now I'm using a timer: after .6 seconds... and a nested timer: for 1 second CHANGE ATTRIBUTE boolean hand up to TRUE. But that obviously isn't doing the job right because it isn't keeping track
  12. Swipe Menu

    BigDave
    by BigDave · February 2013
    Instead change attribute self x position to touch x position.
  13. Stop cannon firing when pressing pause button - help

    Braydon_SFX
    by Braydon_SFX · February 2013
    Create a boolean attribute called "Pause" - When you touch the pause button, change that boolean to true. When you unpase, change it to fasle.
  14. If i add save and load attribute, will it load the save attributes even after the game is closed?

    AleksandrGames
    by AleksandrGames · February 2013
    (Quote)
  15. If i add save and load attribute, will it load the save attributes even after the game is closed?

    Braydon_SFX
    by Braydon_SFX · February 2013
    Yes. So in the rule that changes your high score to your score, just put a save attribute right underneth it. That makes sure it saves it right after changing it.
  16. How to center pictures in the middle of the scene ?

    AportolGames
    by AportolGames · February 2013
    (Quote)
  17. If i add save and load attribute, will it load the save attributes even after the game is closed?

    AleksandrGames
    by AleksandrGames · February 2013
    Take high scores for instance. I have a save attribute that saves the high score, and on an other page it shows your high score. when i close and then open the app would the high score still be saved?
  18. Tables help

    tatiang
    by tatiang · February 2013
    You use the tableCellValue function. You can't reference it on the left side of a rule do if you need to do that, do Change Attribute self.whatever (Boolean) to tableCellValue() and then do When attr
  19. Load my Scenes Faster?

    adambowker98
    by adambowker98 · February 2013
    Maybe in a future update I will make it one scene and use the "Change Image" attribute.
  20. Rule to apply to many attributes!!! HELP!

    JagonApps
    by JagonApps · February 2013
    Not quite I'm afraid, I want GS to be able to choose which game.best-timer attribute to use depending on which attribute (eg. game.best-timer 104) corresponds to the current world and scene: game.curr
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