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  1. How to center pictures in the middle of the scene ?

    PixelMetal
    by PixelMetal · February 2013
    Yeah, that's more or less the same thing put into a global attribute. Is there a reason you're using constrain and not change?
  2. How to center pictures in the middle of the scene ?

    PixelMetal
    by PixelMetal · February 2013
    Change attribute self.position.x to game.displaySize.width/2
  3. More than one collision of the same type at the same time

    SlickZero
    by SlickZero · February 2013
    They are both hitting at the same time, therefore registering as only 1 hit by that actor. An easy fix with creating a few more attributes and referencing them, would be to just drag a copy of that pr
  4. Attributes reset when two types of actor touch???

    SlickZero
    by SlickZero · February 2013
    Boy do I feel stupid...I don't know how I missed this post. But that's the issue. It's something with the magnitude and attribute changes. I didn't see that in the actor originally.
  5. Attributes reset when two types of actor touch???

    SlickZero
    by SlickZero · February 2013
    You're probably thinking "No duh, Einstein...Of course it doesn't turn red or change sizes when you turn off the red rule, and change size rules." But what that tells me, is it's som
  6. Attributes reset when two types of actor touch???

    Guardian
    by Guardian · February 2013
    In bug I check to see the distance between the bugs and player position is below a value. I then reuse the Random attribute which i set to 0 or 1. If I turn that change attribute off then the problem
  7. Keyboard input locking/crashing GS when I put in attribute to change (any attribute)

    nypraise
    by nypraise · February 2013
    I have the same problem. I tried the workaround with giving the attribute a value, but it did not work. Any other workarounds or fixes?
  8. Rule to apply to many attributes!!! HELP!

    JagonApps
    by JagonApps · February 2013
    What I want to do is get gamesalad to refer to a specific attribute depending on another attribute, without writing out the different variations for the rule 100 times over.
  9. Rule to apply to many attributes!!! HELP!

    gyroscope
    by gyroscope · February 2013
    Sure, you can have any equation you like, and change a single attribute from it; or a name of an image even, as your prev. example.
  10. Rule to apply to many attributes!!! HELP!

    JagonApps
    by JagonApps · February 2013
    This would then correctly refer to the relevant attribute for that scene.
  11. question about moving actors like Move The Box

    CORE Game
    by CORE Game · February 2013
    1-create a public attribute for each position (considering that you have 4x4 grid).
  12. Have actor follow player

    CORE Game
    by CORE Game · February 2013
    I didn't check Tshirtbooth's tutorial, however why don't you just use constraint behavior to keep changing the X,Y according to the main actor X,Y - (you can do another constraint behavior with a pub
  13. Timers are for chumps - GS optimization tips

    dr2391
    by dr2391 · February 2013
    change attribute game.currentNumber to random(1,4)
  14. multiscreen menu

    tiesto
    by tiesto · February 2013
    if you can just write to me what i had to do ( constrain attribut etc...)
  15. Rule to apply to many attributes!!! HELP!

    gyroscope
    by gyroscope · February 2013
    Hi @JagonApps Just make another global integer attribute for the World and you'll have all the building blocks for what you want. So in the display Text Behaviour:
  16. Rule to apply to many attributes!!! HELP!

    JagonApps
    by JagonApps · February 2013
    -So what I want to do is make a general rule which can apply to many attributes (100 in total).
  17. How to make an attack with the player of a platform game

    dedsimix
    by dedsimix · February 2013
    Hello I have a problem for create the attack animation of my actor on my platform game if someone could explain to me how to do it because I have no idea I searched for 2 days now and nothing.My actor
  18. How can i make an actor fall according to the camera's rotation

    AportolGames
    by AportolGames · February 2013
    I made an Boolean attribute and called it Rotate Camera then i made 2 actors in the first one i made a rule when touch is pressed constrain attribute rotate camera to true then put the 2nd actor on t
  19. Constraining an Invisible actor to the body of another actor

    Socks
    by Socks · February 2013
    Yes, that's the way to do it, except you want to constrain the main actor with the image to the invisible actor, not the other way around. So, you'll want to make a smaller invisible actor that the la
  20. Gravity

    CaptFinn
    by CaptFinn · February 2013
    Can the "Scene" Gravity be changed via a attribute? On press change every 2 secs change scene gravity to scenegravity -/+ 25?
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