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  1. Animate or Change Self.image every 1 second?

    Socks
    by Socks · February 2013
    I've got stuff animating at 30 fps - as well changing images (change attribute self.image) at around 60 fps - and the game itself still runs at 60 fps.
  2. Animate or Change Self.image every 1 second?

    Kangavark
    by Kangavark · February 2013
    quick question: what is the best option that doesn't kill the frame rate? Animate or change attribute, self.image with a timer?
  3. Milestone triggers

    tatiang
    by tatiang · February 2013
    .....Change Attribute game.HighestThousand to ceil(game.score/1000)
  4. GameSalad randomly changes my attributes! What???

    adambowker98
    by adambowker98 · February 2013
    Here are the rules I have in place regarding the attributes:
  5. Open URL to external links, from table?

    robert.mccarthy
    by robert.mccarthy · February 2013
    So having a 'list' of links anywhere (either in tables or global attribute), you cannot pull them into the URL behaviour?
  6. SaveAttribute doesn't work ?

    galban
    by galban · February 2013
    - change attribute game.UnlockLevel2 to random(10,20)
  7. Accelerometer Movement Done Right

    Socks
    by Socks · February 2013
    (Quote)
  8. Accelerometer Movement Done Right

    ericzingeler
    by ericzingeler · February 2013
    Well, the low pass filter is in the constrain behavior. The constrain behavior (so it seems) will execute on every tick of the CPU (theres your interval).
  9. Level select...Working!!!

    Elfizm
    by Elfizm · February 2013
    Have a game attribute (integer) called current level.
  10. Accelerometer Movement Done Right

    ericzingeler
    by ericzingeler · February 2013
    Second, use move and not constrain to move your actors. This way, we keep the ability to use physics.
  11. I am going to need a *LOT* of help on this one...

    Socks
    by Socks · January 2013
    I can't think of a way, actually I can think of one way but it would be a constrain nightmare of Biblical proportions. GameSalad has no drawing tools, so you would have to first design a drawing syste
  12. How to subtract a value from integer?

    Socks
    by Socks · January 2013
    The red actor turns the attribute to true and . . .
  13. How to subtract a value from integer?

    gyroscope
    by gyroscope · January 2013
    Hi @Slayre77 by the sound of it you're best to have the HP attribute as a scene attribute. Suggestion: check if this attribute HP is integer as it should be....
  14. How to subtract a value from integer?

    Slayre77
    by Slayre77 · January 2013
    For some reason it doesnt work! The behaviours are like if Red and Blue collide, turn boolean BlueDamaged1 to true on the Red actor, and vice versa (I did it this way so that when I have mor enemies i
  15. How to subtract a value from integer?

    Socks
    by Socks · January 2013
    You can keep it where you like, it could be a game attribute or an actor attribute (or even a scene attribute) - but I think for this kind of thing making it a game attribute is probably the most flex
  16. How to subtract a value from integer?

    Slayre77
    by Slayre77 · January 2013
    But for some reason it doesnt work... The attribute HP should be in the actor or in the game?
  17. How to subtract a value from integer?

    Socks
    by Socks · January 2013
    Change Attribute self.HP to -1 will mean that when the actors collide your HP value will be changed to -1. (eg: Start out with a HP value of 7, then collide, HP is now -1 . . . or . . . start out with
  18. How to subtract a value from integer?

    Slayre77
    by Slayre77 · January 2013
    @Socks I tried! I have two actors coming at each other from either side of the screen, when they touch they will minus 1 HP so I put If one touches the other, Change Attribute self.HP to -1 is that co
  19. Please help!! how to jump?

    saif_shammari
    by saif_shammari · January 2013
    [do : change attribute : set self.motion.linervelocity.Y to 100 ]
  20. Please help!! how to jump?

    gabrielyee
    by gabrielyee · January 2013
    [do : change attribute : set self.motion.linervelocity.Y to 100 ]
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