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  1. Stopping MoveTo Touch with collision

    Elfizm
    by Elfizm · January 2013
    Constrain self.rotation to zero
  2. Need a G key command

    ZeroRaven
    by ZeroRaven · January 2013
    change attribute: game.newgear = 1
  3. Load my Scenes Faster?

    zoope
    by zoope · January 2013
    Change attribute self.Image to blahblah.png, and maybe keep the image names in a table and randomize the table index.
  4. random(?) obstacles

    dukie234
    by dukie234 · January 2013
    well i don't know how you design your game but let's say that the game play and level are identical with the example. you could create attribute that stored a boolean value for each road lane to detec
  5. Side Collisions

    Elfizm
    by Elfizm · January 2013
    Or you could just constrain the position of the enemey and have rules,
  6. Side Collisions

    sparkania
    by sparkania · January 2013
    If that is your question, what you need to do is constrain smaller actors to the main actor. and then assign collision actions to those smaller actors which will effect the main actor.
  7. Changing image depending on position of touch.

    Elfizm
    by Elfizm · January 2013
    Actually you can forget about the constrain and just use self.position for the helicopter.
  8. Changing image depending on position of touch.

    Elfizm
    by Elfizm · January 2013
    Constrain x and y position of your helicopter to game.attributes.
  9. Side Collisions

    CreativeJuicesEntertainment
    by CreativeJuicesEntertainment · January 2013
    I need to be able to detect when my hero is colliding with the side of an image to disable jump (just change grounded to false), and I need to be able to also disable jump (grounded changed to false)…
  10. Need a G key command

    gyroscope
    by gyroscope · January 2013
    Remake your attribute called gearstate as an integer
  11. My atribute bounciness don't accept fracionate numbers!!!

    tatiang
    by tatiang · January 2013
    Are you trying a fraction such as 3/4, or a decimal such as 0.75? Decimals should work fine for any real type attribute such as bounciness. Calculations done within Creator are notoriously wrong. I
  12. New Advanced Trajectory Template from KF

    kjfluke
    by kjfluke · January 2013
    Note that in the video the ball as a drag attribute set to 100, but with no drag, the pall follows the path exactly! Thanks to ORBZ for the great start and to Wikipedia for posting the range formulas
  13. Enemy character movement SLOW and JITTERY

    Hybris_Studios
    by Hybris_Studios · January 2013
    Chasing behavior works by switching a Boolean Attribute ON when player is with 500 and -500, then Moves to the enemy. Something with this collision/overlapping with Bottom Floor is causing the issue
  14. Need a G key command

    gyroscope
    by gyroscope · January 2013
    Change attribute self.gearstate to true
  15. Need a G key command

    ZeroRaven
    by ZeroRaven · January 2013
    Attribute: if "self.gearstate" is "False"
  16. Need a G key command

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2013
    I imagine it's just a typo in your post, but if you have your attribute set to "Falso" instead of "False" it won't work properly.
  17. Help with appearing and disappearing the actor every time when I press the button

    alarm656
    by alarm656 · January 2013
    change attribute: game.zoom.cod(boolean) to true
  18. Help with appearing and disappearing the actor every time when I press the button

    alarm656
    by alarm656 · January 2013
    (Quote)
  19. Timers are for chumps - GS optimization tips

    RThurman
    by RThurman · January 2013
    --Change Attribute: resetOldTime To: true
  20. Help with appearing and disappearing the actor every time when I press the button

    sparkania
    by sparkania · January 2013
    I use the windows version.. for many condition blocks which you add to an actor there is a Condition like "If" xxxx then below that there is a "Do" field and then a
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