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Stopping MoveTo Touch with collision
by Elfizm ·Constrain self.rotation to zero -
Need a G key command
by ZeroRaven ·change attribute: game.newgear = 1 -
Load my Scenes Faster?
by zoope ·Change attribute self.Image to blahblah.png, and maybe keep the image names in a table and randomize the table index. -
random(?) obstacles
by dukie234 ·well i don't know how you design your game but let's say that the game play and level are identical with the example. you could create attribute that stored a boolean value for each road lane to detec -
Side Collisions
by Elfizm ·Or you could just constrain the position of the enemey and have rules, -
Side Collisions
by sparkania ·If that is your question, what you need to do is constrain smaller actors to the main actor. and then assign collision actions to those smaller actors which will effect the main actor. -
Changing image depending on position of touch.
by Elfizm ·Actually you can forget about the constrain and just use self.position for the helicopter. -
Changing image depending on position of touch.
by Elfizm ·Constrain x and y position of your helicopter to game.attributes. -
Side Collisions
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Need a G key command
by gyroscope ·Remake your attribute called gearstate as an integer -
My atribute bounciness don't accept fracionate numbers!!!
by tatiang ·Are you trying a fraction such as 3/4, or a decimal such as 0.75? Decimals should work fine for any real type attribute such as bounciness. Calculations done within Creator are notoriously wrong. I -
New Advanced Trajectory Template from KF
by kjfluke ·Note that in the video the ball as a drag attribute set to 100, but with no drag, the pall follows the path exactly! Thanks to ORBZ for the great start and to Wikipedia for posting the range formulas -
Enemy character movement SLOW and JITTERY
by Hybris_Studios ·Chasing behavior works by switching a Boolean Attribute ON when player is with 500 and -500, then Moves to the enemy. Something with this collision/overlapping with Bottom Floor is causing the issue -
Need a G key command
by gyroscope ·Change attribute self.gearstate to true -
Need a G key command
by ZeroRaven ·Attribute: if "self.gearstate" is "False" -
Need a G key command
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Help with appearing and disappearing the actor every time when I press the button
by alarm656 ·change attribute: game.zoom.cod(boolean) to true -
Help with appearing and disappearing the actor every time when I press the button
by alarm656 ·(Quote) -
Timers are for chumps - GS optimization tips
by RThurman ·--Change Attribute: resetOldTime To: true -
Help with appearing and disappearing the actor every time when I press the button
by sparkania ·I use the windows version.. for many condition blocks which you add to an actor there is a Condition like "If" xxxx then below that there is a "Do" field and then a