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  1. Need a G key command

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2013
    You'll need to set an attribute to keep track of the gears state. Something like:
  2. Non Scrollable layer problem

    dukie234
    by dukie234 · January 2013
    background layer for parallax image with constrain camera origin attributes, layer 1 for the rest of the game image with actor that control the camera, and non scrollable layer 2 on top for the PAUSE
  3. integers and actors

    belotte
    by belotte · January 2013
    The count up with an integer (self attribute) didn't work. Still the same problem.
  4. Help with appearing and disappearing the actor every time when I press the button

    alarm656
    by alarm656 · January 2013
    Hello, I have inventory open/close button, inventory small item and zoomed in of inventory small item on the scene. When I press the inventory small item: change attribute game.zoomitem to true. Zoom
  5. Time-based Fighting Game Logic HELP

    tatiang
    by tatiang · January 2013
    You need to stamp the time that the AI starts an attack (change attribute game.attackTime to game.Time) and then stamp the time that the player blocks (change attribute game.blockTime to game.Time) an
  6. something easy I am making to hard?

    tatiang
    by tatiang · January 2013
    .....Change Attribute self.position.X to game.currentPosition*game.barSlotWidth+game.barLeftX
  7. Help With Table Coding?

    tatiang
    by tatiang · January 2013
    .....Change Attribute self.stars to tableCellValue(StarCountTable,game.currentWorld,1)
  8. How do i make a score reset?

    CaptFinn
    by CaptFinn · January 2013
    place it in a off screen control actor or place it in the image that you use for your restart/play again/ type image. On press change score attribute to 0.
  9. How do i make a score reset?

    Braydon_SFX
    by Braydon_SFX · January 2013
    Just change that attribute back to 0
  10. actors (A), (B) question please help

    VoidedSky
    by VoidedSky · January 2013
    @contrasthall is right. You can us the magnitude function. You will have to constrain both the actors' positions to global real attributes, or juat access their positions through unlocked prototypes.
  11. The actors image shows up far away from where the actor is

    contrasthall
    by contrasthall · January 2013
    if it starts out fine then has a issue after level reset/death it may be a game attribute with in that actor check those for anything that could be continuing on after death because those do not retur
  12. can anyone who did tshirtbooth's boggle tutorial help?

    whompy
    by whompy · January 2013
    Thanks, gyroscope, I did have a missing attribute. I don't know how I missed it, but after a couple hours of tedious reviewing and checking, I figured out how to fix the problem. Ugh.
  13. Math for what level is this - HELP!

    JagonApps
    by JagonApps · January 2013
    Ahh great thanks, and I'm not 100% sure, but I think I can just put each attribute in the box and I think it pops out the same, but a useful little equation for the future! Knew it couldn't be too tri
  14. can anyone who did tshirtbooth's boggle tutorial help?

    gyroscope
    by gyroscope · January 2013
    So a guess: by your description, it sounds 99% certain it's an attribute problem.... an attribute made the wrong type, or a wrong initial value; or a missing attribute, which could be the likely thing
  15. Reset Attribute?

    contrasthall
    by contrasthall · January 2013
    a=b if scene reset b=a before the scene ends attribute....is ONE way to do it
  16. I need help with my first game; use of templates, beginners advices [detailed info]

    contrasthall
    by contrasthall · January 2013
    hold the control camera behavior you will change attribute back to where the cannon shooter is and hide it through one of multiple possible ways, change attribute or invisible graphic.
  17. When I have a button with an actor ontop of it, why does the button still work? How do i prevent it?

    AleksandrGames
    by AleksandrGames · January 2013
    (Quote)
  18. Match Colour Background

    gyroscope
    by gyroscope · January 2013
    Roughly, the following: for each actor that has the possibility to have its colour copied: 3 self attributes each (real). Set the value of these to the values of the particualr actor's R, G &
  19. Math for what level is this - HELP!

    JagonApps
    by JagonApps · January 2013
    Ok, so this time the problem is that I want an attribute: game.current level to be in the format of for example: 103 (World 1, Level 3). There are 20 levels per world. So I though the easiest way woul
  20. Reset Attribute?

    never2nv
    by never2nv · January 2013
    Here's an example scenario, let's say I'm making a platformer, the user has to collect say 10 coins to complete the level and move on to the next. I setup a collected attribute and a remaining attribu
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