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When I have a button with an actor ontop of it, why does the button still work? How do i prevent it?
by crazycam99 ·Create a Boolean attribute in the button called covered. -
Idle Animation
by pixelstix ·I would create the following attributes first: -
Idle Animation
by pixelstix ·change attribute 'idle' to TRUE -
How change This:
by VoidedSky ·Ok. You mentioned something about reloading an attribute, have you tried something like "when scene size changes, do....." -
Help with reloading clip size and ammo amount
by tatiang ·Change Attribute game.maxBullets to 8 -
Question With Timing Touches
by tatiang ·Add an integer attribute called self.touchTime and set it to -3. -
Spawning random enemies, and for some reason the first one wont die but the rest do...help!?
by bnvkte ·Basically i have a zombie actor with the attribute hp set to 3 -
Rotate to mouse position help!
by tatiang ·.....change attribute game.allowRotation to true -
Rotate to mouse position help!
by WindKaze ·I have tried: "if mouse is down > change attribute self.rotation to vectorToAngle(mouse.x-self.position.x, mouse.y-self.position.y)" and made the actor able to Control Camera -
Question With Timing Touches
by Shinplaster ·Hey, im working on a project that allows the user to click on an actor, and every time the actor is pressed, +1 is added on to an attribute. But since pressing it as many times as the user can, ruins -
Lag time by using the global variable when moving blocks.
by Socks ·Scene linking has a noticeable lag when compared to simply changing the layer order in my example. Scene linking might be better than referencing a global attribute, but ordering the layers seems to h -
Lag time by using the global variable when moving blocks.
by tatiang ·I called it "cheating" because I've never though to constrain another actor's attributes to an unlocked actor that way. As in, "you can do that?!" -
Problem with number values
by tatiang ·Change Attribute self.(or game.)randomRow to random(1,tableRowCount(game.Table)) -
Reset Time Problem
by tatiang ·change attribute game.timeStamp (real) to self.Time "stamp" the current time -
Galastar (Work in Progress)
by ADSentertainment ·(Quote) -
Reset Time Problem
by tatiang ·A better way to do this is to import images with their names 1.png, 2.png, 3.png, etc. and then do Change Image to game.spawner or whatever your random number attribute is. -
Reset Time Problem
by tatiang ·change attribute game.timeStamp (real) to self.Time -
Reset Time Problem
by TheShatteredBox ·change attribute game.spawner to random(1,12)<------12 images -
Reset Time Problem
by TheShatteredBox ·Anybody know how I can reset the timer? If this helps, I have a boolean attribute that triggers whenever you get the name of the animal right with the animal on the image and is untriggered after 0.01 -
How change This:
by VoidedSky ·To access scene attributes, you need to drag an actor into your scene. Then, double click on the actor in the scene. The actor will open, and then click the lock to unlock the actor. You will then hav