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  1. When I have a button with an actor ontop of it, why does the button still work? How do i prevent it?

    crazycam99
    by crazycam99 · January 2013
    Create a Boolean attribute in the button called covered.
  2. Idle Animation

    pixelstix
    by pixelstix · January 2013
    I would create the following attributes first:
  3. Idle Animation

    pixelstix
    by pixelstix · January 2013
    change attribute 'idle' to TRUE
  4. How change This:

    VoidedSky
    by VoidedSky · January 2013
    Ok. You mentioned something about reloading an attribute, have you tried something like "when scene size changes, do....."
  5. Help with reloading clip size and ammo amount

    tatiang
    by tatiang · January 2013
    Change Attribute game.maxBullets to 8
  6. Question With Timing Touches

    tatiang
    by tatiang · January 2013
    Add an integer attribute called self.touchTime and set it to -3.
  7. Spawning random enemies, and for some reason the first one wont die but the rest do...help!?

    bnvkte
    by bnvkte · January 2013
    Basically i have a zombie actor with the attribute hp set to 3
  8. Rotate to mouse position help!

    tatiang
    by tatiang · January 2013
    .....change attribute game.allowRotation to true
  9. Rotate to mouse position help!

    WindKaze
    by WindKaze · January 2013
    I have tried: "if mouse is down > change attribute self.rotation to vectorToAngle(mouse.x-self.position.x, mouse.y-self.position.y)" and made the actor able to Control Camera
  10. Question With Timing Touches

    Shinplaster
    by Shinplaster · January 2013
    Hey, im working on a project that allows the user to click on an actor, and every time the actor is pressed, +1 is added on to an attribute. But since pressing it as many times as the user can, ruins
  11. Lag time by using the global variable when moving blocks.

    Socks
    by Socks · January 2013
    Scene linking has a noticeable lag when compared to simply changing the layer order in my example. Scene linking might be better than referencing a global attribute, but ordering the layers seems to h
  12. Lag time by using the global variable when moving blocks.

    tatiang
    by tatiang · January 2013
    I called it "cheating" because I've never though to constrain another actor's attributes to an unlocked actor that way. As in, "you can do that?!"
  13. Problem with number values

    tatiang
    by tatiang · January 2013
    Change Attribute self.(or game.)randomRow to random(1,tableRowCount(game.Table))
  14. Reset Time Problem

    tatiang
    by tatiang · January 2013
    change attribute game.timeStamp (real) to self.Time "stamp" the current time
  15. Galastar (Work in Progress)

    ADSentertainment
    by ADSentertainment · January 2013
    (Quote)
  16. Reset Time Problem

    tatiang
    by tatiang · January 2013
    A better way to do this is to import images with their names 1.png, 2.png, 3.png, etc. and then do Change Image to game.spawner or whatever your random number attribute is.
  17. Reset Time Problem

    tatiang
    by tatiang · January 2013
    change attribute game.timeStamp (real) to self.Time
  18. Reset Time Problem

    TheShatteredBox
    by TheShatteredBox · January 2013
    change attribute game.spawner to random(1,12)<------12 images
  19. Reset Time Problem

    TheShatteredBox
    by TheShatteredBox · January 2013
    Anybody know how I can reset the timer? If this helps, I have a boolean attribute that triggers whenever you get the name of the animal right with the animal on the image and is untriggered after 0.01
  20. How change This:

    VoidedSky
    by VoidedSky · January 2013
    To access scene attributes, you need to drag an actor into your scene. Then, double click on the actor in the scene. The actor will open, and then click the lock to unlock the actor. You will then hav
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