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integers and actors
by gyroscope ·Here's another test for you which you can hopefully incorporate the principals into your game. I've made the equivalent of the laser beam draggable for this example. And I've dragged out the prototype -
Galastar (Work in Progress)
by CaptFinn ·Create a attribute integer and call it Waves -
Timers are for chumps - GS optimization tips
by dr2391 ·change attribute -
Upside down
by Socks ·Did you make a self.attribute for the actor that moves ? -
problem with overlapping and collision
by jygo ·Found the issue, it looks like it still doesn't work with constrain attributes but if I change the initial values for the attributes and use change attribute it works. I need to learn how to make a lo -
Spawning objects using the screensize attribute
by pixelstix ·I am spawning object using random(35,screenSize - 35) for where they spawn on the X, but they are spawning outside of the screen. I am trying to build the app for all devices so I figured screenSize … -
problem with overlapping and collision
by gyroscope ·And so does collision detection still work OK if the actor changes size with Change Attribute behaviours, and even Interpolate behaviours making it larger over time. -
problem with overlapping and collision
by jygo ·Hey, I am having trouble with collision or overlap rule conditions. I set to resize the actor from 27X36 to 81X108 with constrain attributes and change attribute, but the condition for the collision -
Use iPhones volume keys
by ericzingeler ·The device volume attribute is deceiving... as its not really the device volume. Think of your app as having two volume layers. The fist layer is controlled by the device using the volume buttons. -
Use iPhones volume keys
by Mullog ·volume the object will shrink. I can't find any attribute that controls the volume. iPhones built-in date and time is easy to use and adjust, why is it not the same with the volume? -
Strings and Attributes
by ADSentertainment ·(Quote) -
Strings and Attributes
by ADSentertainment ·(Quote) -
Strings and Attributes
by Socks ·(Quote) -
Strings and Attributes
by ericzingeler ·Do this in expression editor: "Score:"..[ScoreAttribute].."pts" -
Strings and Attributes
by ADSentertainment ·when making an object display text, is it possible for it to display a simple string (such as "score") and then an attribute? (such as the score?) so in one object, it'll say &qu -
Recovery Actor lost from scene size
by mrpacogp ·I have set constrain self position x to scenesize-scenesize/2 but when i change to ipad dont respect the behavior... -
Animation angle depending on where actor is
by Socks ·Simply constrain the image to the angle of the enemy. -
Lag time by using the global variable when moving blocks.
by gyroscope ·Edit: ah, I think I'm understanding: there IS a lag time using intermediary attributes in this case, but for the record, @kentcheung2000@yahoo.com , there will still be a lag whether it's an extra set -
integers and actors
by The_Gamesalad_Guru ·You need to add lockouts to break up your sequence. Make a self integer and when the beam hits the actor have it add +1 then change the rules to change based on the number in the self attribute. So th -
Weird Bug
by mrpacogp ·You use for your attribute real o integer values? Game values or player values?