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  1. integers and actors

    gyroscope
    by gyroscope · January 2013
    Here's another test for you which you can hopefully incorporate the principals into your game. I've made the equivalent of the laser beam draggable for this example. And I've dragged out the prototype
  2. Galastar (Work in Progress)

    CaptFinn
    by CaptFinn · January 2013
    Create a attribute integer and call it Waves
  3. Timers are for chumps - GS optimization tips

    dr2391
    by dr2391 · January 2013
    change attribute
  4. Upside down

    Socks
    by Socks · January 2013
    Did you make a self.attribute for the actor that moves ?
  5. problem with overlapping and collision

    jygo
    by jygo · January 2013
    Found the issue, it looks like it still doesn't work with constrain attributes but if I change the initial values for the attributes and use change attribute it works. I need to learn how to make a lo
  6. Spawning objects using the screensize attribute

    pixelstix
    by pixelstix · January 2013
    I am spawning object using random(35,screenSize - 35) for where they spawn on the X, but they are spawning outside of the screen. I am trying to build the app for all devices so I figured screenSize …
  7. problem with overlapping and collision

    gyroscope
    by gyroscope · January 2013
    And so does collision detection still work OK if the actor changes size with Change Attribute behaviours, and even Interpolate behaviours making it larger over time.
  8. problem with overlapping and collision

    jygo
    by jygo · January 2013
    Hey, I am having trouble with collision or overlap rule conditions. I set to resize the actor from 27X36 to 81X108 with constrain attributes and change attribute, but the condition for the collision
  9. Use iPhones volume keys

    ericzingeler
    by ericzingeler · January 2013
    The device volume attribute is deceiving... as its not really the device volume. Think of your app as having two volume layers. The fist layer is controlled by the device using the volume buttons.
  10. Use iPhones volume keys

    Mullog
    by Mullog · January 2013
    volume the object will shrink. I can't find any attribute that controls the volume. iPhones built-in date and time is easy to use and adjust, why is it not the same with the volume?
  11. Strings and Attributes

    ADSentertainment
    by ADSentertainment · January 2013
    (Quote)
  12. Strings and Attributes

    ADSentertainment
    by ADSentertainment · January 2013
    (Quote)
  13. Strings and Attributes

    Socks
    by Socks · January 2013
    (Quote)
  14. Strings and Attributes

    ericzingeler
    by ericzingeler · January 2013
    Do this in expression editor: "Score:"..[ScoreAttribute].."pts"
  15. Strings and Attributes

    ADSentertainment
    by ADSentertainment · January 2013
    when making an object display text, is it possible for it to display a simple string (such as "score") and then an attribute? (such as the score?) so in one object, it'll say &qu
  16. Recovery Actor lost from scene size

    mrpacogp
    by mrpacogp · January 2013
    I have set constrain self position x to scenesize-scenesize/2 but when i change to ipad dont respect the behavior...
  17. Animation angle depending on where actor is

    Socks
    by Socks · January 2013
    Simply constrain the image to the angle of the enemy.
  18. Lag time by using the global variable when moving blocks.

    gyroscope
    by gyroscope · January 2013
    Edit: ah, I think I'm understanding: there IS a lag time using intermediary attributes in this case, but for the record, @kentcheung2000@yahoo.com , there will still be a lag whether it's an extra set
  19. integers and actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    You need to add lockouts to break up your sequence. Make a self integer and when the beam hits the actor have it add +1 then change the rules to change based on the number in the self attribute. So th
  20. Weird Bug

    mrpacogp
    by mrpacogp · January 2013
    You use for your attribute real o integer values? Game values or player values?
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