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  1. Trying to constrain actor width to actor Y position

    tatiang
    by tatiang · January 2013
    Yep, you never want to constrain or interpolate an attribute to itself. When I need to do something like that, I usually have Change Attribute self.originalWidth to self.size.Width at the top of the
  2. Trying to constrain actor width to actor Y position

    dr2391
    by dr2391 · January 2013
    So basically I want to constrain the actors width and height to the actors Y position so that when the actor moves up on the screen the actor gets smaller. This is what I have. The problem is, it does
  3. Grouping two or more actors together

    Braydon_SFX
    by Braydon_SFX · January 2013
    You could constrain one actors Self.X and Self.Y to the others actors self X and Y.
  4. Lag time by using the global variable when moving blocks.

    gyroscope
    by gyroscope · January 2013
    Constrain Attribute self.Position.X to game.Touches.Touch 1.X
  5. Really bad tiling problem with Mac apps

    Hymloe
    by Hymloe · January 2013
    I checked out your simple test project. I see what you mean. The line appears while the camera is interpolating from one position to another (using the scene.Camera.Origin.X attribute).
  6. Help with interpolate

    zoope
    by zoope · January 2013
    You can try and use a multiplier with game.Display Size.Width, along-with a page(screen) number attribute.
  7. Lag time by using the global variable when moving blocks.

    gyroscope
    by gyroscope · January 2013
    To add: whatever the cause of the lag, the possibility that it's caused by using a global attribute instead of a scene or self attribute is practically nil.
  8. Press button to unlock first, but the button function still occurs

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    Yes remember that when computers execute code it virtually happens a light speed as it's flowing electrons. So when you touch both can happen before you release your finger. By using release you tell
  9. Lag time by using the global variable when moving blocks.

    tatiang
    by tatiang · January 2013
    1. You can try unlocking the upper block and constraining its self.position.X to the lower blocks self.position.X. That will alleviate the need for "global" game attributes.
  10. Identifying how many actors are currently within a location

    GLGAMES
    by GLGAMES · January 2013
    Have an integer attribute let's say collectedeggs
  11. Using Tables for Enemies

    tatiang
    by tatiang · January 2013
    Integers can be substituted for index attributes.
  12. Null? Why does this keep happening? Please help! :/

    Chakku
    by Chakku · January 2013
    So then I look into the actor to see what's wrong. Then GameSalad tells me my Change Attribute behaviors were 'null'.
  13. Using Tables for Enemies

    indoorperson
    by indoorperson · January 2013
    version is still missing the "create attribute as index" option.
  14. Volume Control Glitch?

    gyroscope
    by gyroscope · January 2013
    Change attribute tick.position.x to -100
  15. Volume Control Glitch?

    jblb2424
    by jblb2424 · January 2013
    I have an integer attribute game.mute. When it is 0, the game is not muted. When it is 1, the came is muted.
  16. Disable "iPhone" features for Android version

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2013
    It might be a bit of a hack but couldn't you just make your own global attribute and set it true if you are going to export as Android and false if you are going to export as iOS. Using this attribute
  17. integers and actors

    gyroscope
    by gyroscope · January 2013
    Hi Richard, yes, as @sparkania confirmed, you can make an attribute specifically for any one actor; in GSC, these are called self attributes.
  18. integers and actors

    sparkania
    by sparkania · January 2013
    can I assume you are wanting a single actor to be Spawned and use an attribute (integer) which you are not seeing when programming the Prototype?
  19. I am really stumped on this rotation

    JN38
    by JN38 · January 2013
    I have 3 attributes
  20. How to disable something based upon collision.

    SlickZero
    by SlickZero · January 2013
    You would need to make a boolean attribute, and call it something like "grounded" and have it set to true when the character is in contact with the ground, and false when it is not.
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