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Trying to constrain actor width to actor Y position
by tatiang ·Yep, you never want to constrain or interpolate an attribute to itself. When I need to do something like that, I usually have Change Attribute self.originalWidth to self.size.Width at the top of the -
Trying to constrain actor width to actor Y position
by dr2391 ·So basically I want to constrain the actors width and height to the actors Y position so that when the actor moves up on the screen the actor gets smaller. This is what I have. The problem is, it does -
Grouping two or more actors together
by Braydon_SFX ·You could constrain one actors Self.X and Self.Y to the others actors self X and Y. -
Lag time by using the global variable when moving blocks.
by gyroscope ·Constrain Attribute self.Position.X to game.Touches.Touch 1.X -
Really bad tiling problem with Mac apps
by Hymloe ·I checked out your simple test project. I see what you mean. The line appears while the camera is interpolating from one position to another (using the scene.Camera.Origin.X attribute). -
Help with interpolate
by zoope ·You can try and use a multiplier with game.Display Size.Width, along-with a page(screen) number attribute. -
Lag time by using the global variable when moving blocks.
by gyroscope ·To add: whatever the cause of the lag, the possibility that it's caused by using a global attribute instead of a scene or self attribute is practically nil. -
Press button to unlock first, but the button function still occurs
by The_Gamesalad_Guru ·Yes remember that when computers execute code it virtually happens a light speed as it's flowing electrons. So when you touch both can happen before you release your finger. By using release you tell -
Lag time by using the global variable when moving blocks.
by tatiang ·1. You can try unlocking the upper block and constraining its self.position.X to the lower blocks self.position.X. That will alleviate the need for "global" game attributes. -
Identifying how many actors are currently within a location
by GLGAMES ·Have an integer attribute let's say collectedeggs -
Using Tables for Enemies
by tatiang ·Integers can be substituted for index attributes. -
Null? Why does this keep happening? Please help! :/
by Chakku ·So then I look into the actor to see what's wrong. Then GameSalad tells me my Change Attribute behaviors were 'null'. -
Using Tables for Enemies
by indoorperson ·version is still missing the "create attribute as index" option. -
Volume Control Glitch?
by gyroscope ·Change attribute tick.position.x to -100 -
Volume Control Glitch?
by jblb2424 ·I have an integer attribute game.mute. When it is 0, the game is not muted. When it is 1, the came is muted. -
Disable "iPhone" features for Android version
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integers and actors
by gyroscope ·Hi Richard, yes, as @sparkania confirmed, you can make an attribute specifically for any one actor; in GSC, these are called self attributes. -
integers and actors
by sparkania ·can I assume you are wanting a single actor to be Spawned and use an attribute (integer) which you are not seeing when programming the Prototype? -
I am really stumped on this rotation
by JN38 ·I have 3 attributes -
How to disable something based upon collision.
by SlickZero ·You would need to make a boolean attribute, and call it something like "grounded" and have it set to true when the character is in contact with the ground, and false when it is not.