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Overlapping rules?
by tatiang ·@HappyKat78 Well what about just a rule that says (same as above...) when actor collides with [crosshair] AND actor collides with [enemy] then timer every 0.2 seconds change attribute self.health to s -
Using Tables for Enemies
by tatiang ·It's constrain-heavy for sure, but it works! -
Using Tables for Enemies
by tatiang ·Um, it's far from impossible. It's just a pain because you have to constrain a bar actor with its own unique ID that matches the ID of the enemy. Fortunately, tables make this a lot easier than in t -
Overlapping rules?
by HappyKat78 ·number of them) I can't use a game (global) attribute, I need to keep it to the instance. As it's the enemy's health that is being depleted then I'll need to have the enemy know when there is a mult -
Overlapping rules?
by tatiang ·How will the enemy know? He'll know because the crosshair actor will have a rule that says when actor collides with [crosshair] AND actor collides with [enemy] then Change Attribute game.multiplier t -
Using Tables for Enemies
by indoorperson ·I also created a global attribute called Monsters as an integer with a value of zero. -
reset the game ....
by Chakku ·Use Change Attributes for each of the game attributes, to reset them. And also use the reset scene attribute. -
How to disable something based upon collision.
by Trampskey ·do - change attribute game.up to true -
Polygon- Native Code Dependant. Ok .. until then...How....
by CaptFinn ·(Quote) -
Polygon- Native Code Dependant. Ok .. until then...How....
by hotMagic ·As far as work arounds, I wouldnt use them for moving objects. For stationary things, you can get away with combining a lot of objects to make complex ones. But I've seen objects using the Constrain s -
Polygon- Native Code Dependant. Ok .. until then...How....
by Team6Labs ·The only thing to do is wait i suppose. I have put off a couple games until they come out with polygon collisions. No point in doing a ton of work to have the features that makes it simple come out in -
Overlapping rules?
by HappyKat78 ·I've got multiple instances of soldiers with associated crosshairs. When an enemy walks over a crosshair his health depletes by 2 every 0.2 seconds the enemy is overlapping the crosshair. However, i -
Fixing Sprite Turnaround on Wall Collision
by JN38 ·We would need a better idea of what you are dealing with. It's nearly impossible to replicate what is going on without knowing how you set up your character or your collisions. -
How can I make an actor invisible during the game?
by Chakku ·You also can't change the Movable attribute during runtime (although you can make a custom Boolean called Movable and have that turned on and off) -
Save Attributes for a Mac/Win version of your game
by DanielDoe ·Sometimes save/load doesn't work for me, but when I remove save/load behavour and and add it again with the same key/attribute it works. -
Save Attributes for a Mac/Win version of your game
by dkstr ·Im working on Mac, publishing to Mac to test that if save and load attributes work or not. Just an easy yes / no - answer would be enough, thanks! All the code part is in that youtube video. Basicall -
Fuel overflow.
by gyroscope ·Change Attribute scene.Fuel to 100 -
Fuel overflow.
by CaptFinn ·If I collide with a pod. That pod adds that many units to fuel attribute. -
How can I make an actor invisible during the game?
by gyroscope ·Hi @Yadda As @jamie_c said; and to add, you can't change the visibility attribute during runtime. -
How can I make an actor invisible during the game?
by Yadda ·But I was wandering if there's a way to play with the visibility attribute ;-)