GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Overlapping rules?

    tatiang
    by tatiang · January 2013
    @HappyKat78 Well what about just a rule that says (same as above...) when actor collides with [crosshair] AND actor collides with [enemy] then timer every 0.2 seconds change attribute self.health to s
  2. Using Tables for Enemies

    tatiang
    by tatiang · January 2013
    It's constrain-heavy for sure, but it works!
  3. Using Tables for Enemies

    tatiang
    by tatiang · January 2013
    Um, it's far from impossible. It's just a pain because you have to constrain a bar actor with its own unique ID that matches the ID of the enemy. Fortunately, tables make this a lot easier than in t
  4. Overlapping rules?

    HappyKat78
    by HappyKat78 · January 2013
    number of them) I can't use a game (global) attribute, I need to keep it to the instance. As it's the enemy's health that is being depleted then I'll need to have the enemy know when there is a mult
  5. Overlapping rules?

    tatiang
    by tatiang · January 2013
    How will the enemy know? He'll know because the crosshair actor will have a rule that says when actor collides with [crosshair] AND actor collides with [enemy] then Change Attribute game.multiplier t
  6. Using Tables for Enemies

    indoorperson
    by indoorperson · January 2013
    I also created a global attribute called Monsters as an integer with a value of zero.
  7. reset the game ....

    Chakku
    by Chakku · January 2013
    Use Change Attributes for each of the game attributes, to reset them. And also use the reset scene attribute.
  8. How to disable something based upon collision.

    Trampskey
    by Trampskey · January 2013
    do - change attribute game.up to true
  9. Polygon- Native Code Dependant. Ok .. until then...How....

    CaptFinn
    by CaptFinn · January 2013
    (Quote)
  10. Polygon- Native Code Dependant. Ok .. until then...How....

    hotMagic
    by hotMagic · January 2013
    As far as work arounds, I wouldnt use them for moving objects. For stationary things, you can get away with combining a lot of objects to make complex ones. But I've seen objects using the Constrain s
  11. Polygon- Native Code Dependant. Ok .. until then...How....

    Team6Labs
    by Team6Labs · January 2013
    The only thing to do is wait i suppose. I have put off a couple games until they come out with polygon collisions. No point in doing a ton of work to have the features that makes it simple come out in
  12. Overlapping rules?

    HappyKat78
    by HappyKat78 · January 2013
    I've got multiple instances of soldiers with associated crosshairs. When an enemy walks over a crosshair his health depletes by 2 every 0.2 seconds the enemy is overlapping the crosshair. However, i
  13. Fixing Sprite Turnaround on Wall Collision

    JN38
    by JN38 · January 2013
    We would need a better idea of what you are dealing with. It's nearly impossible to replicate what is going on without knowing how you set up your character or your collisions.
  14. How can I make an actor invisible during the game?

    Chakku
    by Chakku · January 2013
    You also can't change the Movable attribute during runtime (although you can make a custom Boolean called Movable and have that turned on and off)
  15. Save Attributes for a Mac/Win version of your game

    DanielDoe
    by DanielDoe · January 2013
    Sometimes save/load doesn't work for me, but when I remove save/load behavour and and add it again with the same key/attribute it works.
  16. Save Attributes for a Mac/Win version of your game

    dkstr
    by dkstr · January 2013
    Im working on Mac, publishing to Mac to test that if save and load attributes work or not. Just an easy yes / no - answer would be enough, thanks! All the code part is in that youtube video. Basicall
  17. Fuel overflow.

    gyroscope
    by gyroscope · January 2013
    Change Attribute scene.Fuel to 100
  18. Fuel overflow.

    CaptFinn
    by CaptFinn · January 2013
    If I collide with a pod. That pod adds that many units to fuel attribute.
  19. How can I make an actor invisible during the game?

    gyroscope
    by gyroscope · January 2013
    Hi @Yadda As @jamie_c said; and to add, you can't change the visibility attribute during runtime.
  20. How can I make an actor invisible during the game?

    Yadda
    by Yadda · January 2013
    But I was wandering if there's a way to play with the visibility attribute ;-)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla