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How can I make an actor invisible during the game?
by Yadda ·If I want to make an Actor invisible during the game, can I change his attribute to false? -
Pinch, Spread, Rotate
by mrpacogp ·With constrain or change attribe, for width and height, but dont feel good.... -
Trouble with button toggle on/off
by RThurman ·-- When Attribute: [game.SFX Volume toggle] is [true] -
Trouble with button toggle on/off
by gyroscope ·Rule: ---nested in the above rule --- When attribute game.SFX Volume toggle is true -
Spawn actor WHEN I touch screen, and WHERE I touched it?
by gyroscope ·Change attribute scene.Background.Character.Position.X to game.Touches.Touch 1.X -
Is possible to get attribute when an actor is touched?
by gamesfua ·The boolean or any other type of attribute you use, is what will allow you to control other actors/objects. -
When an actor with wheels flips over I need the actor to stop and gameover/reset the scene.
by tatiang ·You could have a rule set to check the actor's self.rotation for certain ranges, or you could constrain an actor to its top and sides and then have collision rules. Either way, you can change the vel -
Is possible to get attribute when an actor is touched?
by RubiWorks ·Thanks @anatomyofdreams and @gyroscope but i have explained very badly my question. I want how can i make an attribute for example. -
Is possible to get attribute when an actor is touched?
by gyroscope ·If that's correct then the following would be one solution for you: make an integer attribute, call it Choose. Make its start value 2. -
Is possible to get attribute when an actor is touched?
by gamesfua ·Not sure i understand. Are you saying that you want two actors to at some point be effected by a third actor? If so you can do that. Easiest way would be to use an attribute. For instance lets say we -
Is possible to get attribute when an actor is touched?
by RubiWorks ·Hello i have two objects in my screen. When i touch it on the right doing some thing the game and if i touch in the left part of the screen that does another thing. But i would like to do rules in an… -
Upside down
by gyroscope ·which does affect the actual direction - as an attribute if you wanted - where 0 is right, 180 left, 270 down and 90 up (as you know). -
Upside down
by Socks ·The question is really: 'how would I move an actor to the left' - you can move an actor in whichever way you want, whichever way suits your needs (interpolate, move, move to, accelerate, constrain . . -
Timer Resumes After Sleep/Hibernate
by CaptFinn ·come back it doesnt do the math from last saved attribute to what the device is saying when you come back? Example: Device goes to sleep at 5:15 pm saves that attribute. Then you come back and wake -
Click a button?
by Braydon_SFX ·You can't actually change the mouse cursor image...Yet. You could, however, create an actor that constrains it's self.X and self.Y to the Mouse X and Y. -
Measure distance an actor is falling?
by Socks ·When the actor begins its fall - record it's position into an attribute (presumably it's just falling in the Y direction) - then when it hits the platform subtract the recorded position from the curre -
Upside down
by belotte ·I have a few custom attributes: -
Replace Image
by JN38 ·image attribute is white and has the correct "new" image name. The image preview is correct (image within character build screen). -
Replace Image
by Socks ·Look at the attributes for the this unlocked actor (double click on the actor in the scene). -
How do you unlock levels? My method doesn’t work.
by ShaunElery ·Anyway, I think I will change to an interger attribute and check to see if the level is less than < that. That way everything is only checking a single attribute.