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  1. How do you unlock levels? My method doesn’t work.

    gamesfua
    by gamesfua · January 2013
    Are you talking about when you load the game up again the levels go back to locked? If so, you're going to need to investigate load/save attributes. That said, sometimes ga viewer won't accurately loa
  2. Moving in relation to certain conditions

    GuaveMedia
    by GuaveMedia · January 2013
    Item: constrain magnitude to characters position
  3. How do you unlock levels? My method doesn’t work.

    ShaunElery
    by ShaunElery · January 2013
    At the end of each level when my hero collides with a goal actor, the goal actor tells game attribute “Level 1 beat” to become true, and then switches scenes back to the menu.
  4. Problem when Changing Scenes

    CaptFinn
    by CaptFinn · January 2013
    sounds like you arent using a attribute to tell that Next button what scene to actually go to. Change level to Level+1 if level is 3 go to scene that represents Level 4
  5. *Tip for spawning Static actors

    sparkania
    by sparkania · January 2013
    Create an actor of any small size (12x12) drag it to your stage and place it anywhere. Then constrain to the center of the scene.
  6. Need help with making buttons touchable

    gyroscope
    by gyroscope · January 2013
    So, your problem: here's one way to solve it. first make an integer attribute and call it Order.
  7. Spawn actor and initialyse it

    tatiang
    by tatiang · January 2013
    Change attribute game.counter to game.counter+1
  8. How to make actors react when 1 particular button is pressed?

    gyroscope
    by gyroscope · January 2013
    Hi @adw2008 One way is as follows: make a boolean attribute, let's call it React.
  9. Confusing Bug **Please Help**

    FallacyStudios
    by FallacyStudios · January 2013
    I'll take a look at constrains and see if they are in conflict.
  10. Confusing Bug **Please Help**

    FallacyStudios
    by FallacyStudios · January 2013
    *The Quantity Button in the Import screen adjusts a separate integer attribute that is ultimately only used when the green check mark button is pressed to accept and modify the tables.
  11. actor change direction

    RThurman
    by RThurman · January 2013
    Change Attribute: [self.Linear Velocity.X] To: [100]
  12. IAP Question.

    Braydon_SFX
    by Braydon_SFX · January 2013
    Yep, it can change an attribute to that attribute+X. Those are for consumable items - Which is what you'd want.
  13. Pointing

    sparkania
    by sparkania · January 2013
    To get one actor to 'look' in the direction of another, I want to constrain the looking actor's rotation to the X/Y of the target actor. I know I need to use vectortoangle, but i cannot seem to nail t
  14. IAP Question.

    CaptFinn
    by CaptFinn · January 2013
    Can a IAP change a Attribute?
  15. yet another Tables question

    RThurman
    by RThurman · January 2013
    Have a game attribute (type = index) named "whichColumn"
  16. How to get collectable letters to spell out word?

    DoomedtoFailStudio
    by DoomedtoFailStudio · January 2013
    Im wonder how I could do this without making an attribute for each letter on each level?
  17. Gravity Help

    JN38
    by JN38 · January 2013
    ---This attribute sends "actor 2" across the bottom of the screen and not in the direction set by "actor 1".
  18. Text alignment reversed

    tatiang
    by tatiang · January 2013
    I'm using a loop to generate a text attribute by concatenating a bunch of table cells together like this: tableCellValue(Table,1,1).."\n"..tableCellValue(Table,2,1).."\n&
  19. Help with a simple bubble popping game.

    tatiang
    by tatiang · January 2013
    Debugging Statement right below the first Change Attribute (game.randon size) and then watching the Debugger Window to see how many times the statement appears? I'd be curious to see if it appears m
  20. Movement - change image

    gyroscope
    by gyroscope · January 2013
    constrain attribute self.position.x to game.touches.touch1.x
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