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  1. Movement - change image

    RThurman
    by RThurman · January 2013
    You are correct that constraining X,Y won't give you linear velocity. To get linear velocity, you would need to do a different kind of mouse drag (in which you actually constrain linear velocity inst
  2. Movement - change image

    michael7@post1.dansknet.dk
    by michael7@post1.dansknet.dk · January 2013
    (when touch is pressed - constrain self.position.x to game.touches.touch1.x and
  3. Complex menu adding new worlds?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    levels. Then assign the level unlocked to a self attribute in the next available slot. So slot 7 is bought and it goes into the next slot and then slot 5 is bought so have rules that can track what i
  4. Help with a simple bubble popping game.

    Okem
    by Okem · January 2013
    When pressed it plays sound and randomly spawns one of 7 actors. You can see the random 'change attribute' 1-7, and #1 of the rules (again the others are identical apart from the variables, = 2, actor
  5. Help with a simple bubble popping game.

    Okem
    by Okem · January 2013
    I created an attribute called "random size" and set it to randomise between 1-3. I then attached 3 rules, you can only see one as I could not fit any more in the cap, but the others
  6. Singularity (tentative title) - End o' the World Game Jam Entry

    LiquidGameworks
    by LiquidGameworks · January 2013
    @Jeffnichols the technique is actually fairly straight forward. You constrain your background actors offset to your camera controlling actor on both the x and y access. General principle is, objects t
  7. Flicking An Object Question.

    contrasthall
    by contrasthall · January 2013
    Change Attribute self.TouchY to self.Position.Y
  8. How do I make an actor "lock" onto another actor?

    tatiang
    by tatiang · January 2013
    .....Change Attribute self.position.X to floor(self.position.X/game.GridSize)*game.GridSize+game.GridSize/2
  9. How do I make an actor "lock" onto another actor?

    contrasthall
    by contrasthall · January 2013
    for question 1 i believe what you want to do is - create a rule in the letters if over lap "your empty space for letter" then change attribute for position of the letter x and one fo
  10. How do you scroll through a screen using your fingers for touch?

    Chakku
    by Chakku · January 2013
    Constrain scene.camera.origin.y to game.devices.touch1y
  11. Help with a simple bubble popping game.

    tatiang
    by tatiang · January 2013
    It's hard to troubleshoot an issue without knowing if you are using Change Size, Change Attribute, Interpolate, etc., and then are you interpolating the width only, or the width and height, and if so,
  12. Condition from Table

    tatiang
    by tatiang · January 2013
    Also, in many cases, it's possible to get away with using a Change Attribute instead of a Constrain Attribute when retrieving table data.
  13. Condition from Table

    LiquidGameworks
    by LiquidGameworks · January 2013
    Well, there are a lot of instances where tables are useful without an additional attribute. I use tables all the time, and have generally reduced my global attribute use by 50% or better.
  14. Condition from Table

    sparkania
    by sparkania · January 2013
    see.. when I learned that.. it really made me wonder then Why a table if it's going to be constrained out to a game or scene attribute..
  15. Condition from Table

    LiquidGameworks
    by LiquidGameworks · January 2013
    At this point, direct entry isn't possible. The best way is to create an attribute to hold that table value, then make the rule reference that new attribute. Such as contain game.highscore to TableVal
  16. Condition from Table

    sparkania
    by sparkania · January 2013
    Attribute condition block does not take me in that direction..
  17. Help with a simple bubble popping game.

    Okem
    by Okem · January 2013
    I've created a way to randomise size whilst constraining proportions by creating a randomising atribute then setting size rules for 3 alternates.
  18. Help with a simple bubble popping game.

    Okem
    by Okem · January 2013
    I've also added a timer which gives a variable random size when the bubble spawns. Unfortunately it doesn't constrain proportions and gives me elliptical bubbles as well as round ones.
  19. Tilt control indicator

    Socks
    by Socks · January 2013
    Constrain the 'dot's' X position to: 512+(game.Accelerometer.Y *512)
  20. Tilt control indicator

    Socks
    by Socks · January 2013
    But essentially you just constrain the dot's X position to a multiple of one of the accelerometer values.
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