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Tilt control indicator
by sparkania ·on your tilting actor, add a block Constrain Attribute, Constrain: scene.tilt to: self.rotation -
Tilt control indicator
by sparkania ·Constrain scene real to the tilting actor's self.rotation then add an actor with a Display Text displaying the value of that scene real -
bugs, or me?
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Making Actoy X & Y Position Global Attribute
by beefy_clyro ·Constrain player x and y to some game attributes. -
Making Actoy X & Y Position Global Attribute
by thegasman2000 ·I have just tried using constrain and i get the same problem. I have added a couple of display text actors showing the game attribute value and its working fine, but the spawned enemies wont move unle -
Making Actoy X & Y Position Global Attribute
by gamesfua ·Try constrain x y on enemies. Constrain will constantly update a rule. -
Making Actoy X & Y Position Global Attribute
by thegasman2000 ·I have a game in production and it works on the age old mechanic of hoards of enemies running a you, and you kill them. I spawn them no problem. The issue is how do I get them to converge on actor the -
Problem with sliding
by Chakku ·Change Attribute self.positionX [back on to screen, or to touch location] -
Best way to create portals?
by gamesfua ·youre going to put a rule that says CHANGE X Y ATTRIBUTE to the position of the left most portal. You can go one step further that copies over and or continues the main characters speed, direction, a -
Is there an "Attribute Reference/Relationships" Viewer?
by gyroscope ·• using the Group Behaviour to put behaviours/rules/attributes together in meaningful groups; -
Is there an "Attribute Reference/Relationships" Viewer?
by kaanuki ·WOW... I just found my 'change attribute' tucked down within a scene. So my next question is - can you change a 'scene attribute' into a 'game attribute' without breaking all the relationships? -
Is there an "Attribute Reference/Relationships" Viewer?
by kaanuki ·I'd like to be able to see all of the relationships/reference that my Game, Scene, and Actor attributes have - I'm trying to find out things such as where the settings of a particular attribute was -
Can this be done?
by tatiang ·then sure. Just give each marble a self.Order attribute (index) and have it Change Attribute self.Order to game.Order (game.Order increments when you spawn a new marble) as its first behavior in the -
When touch is pressed, move an actor to a certain location/coordinate
by RThurman ·You will want to replace the "??" with the mouse x and y coordinates. Do you know how to put them into Change Attribute or Interpolate behaviors? -
When touch is pressed, move an actor to a certain location/coordinate
by LiquidGameworks ·Interpolate changes an attribute over a set amount of time. Punch in the code he showed you, and you can see it in action. -
When touch is pressed, move an actor to a certain location/coordinate
by gyroscope ·Change Attribute self.Position.X to ?? -
Game resets when I update my app
by gamesfua ·once you get it. Essentially you'll have a save attribute at some point and have a load attribute load at launch of your game and any other place its needed. That should solve your problem. -
Count Attribute question
by tatiang ·@PaxPax You're welcome. One thing you can do (save your file first!) is to delete an attribute from the list of game attributes by clicking on it and then on the minus symbol. You will be prompted w -
Searchfield
by RThurman ·You can search a text attribute to see if it 'contains' a character (or string of characters). Example: -
Count Attribute question
by PaxPax ·Hi tatiang, Unfortunately I did review all of that before my post and could not find anything wrong. I ended up removing the attribute to decrease the game.3lives and all of a sudden it started counti