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  1. Hit from top

    redfire082
    by redfire082 · January 2013
    Will try it this morning mate and update this post. The difficulty at the moment is for GS to consistently detect collisions for multiple spawns on the same actor.
  2. Using native keyboard of Android/IPHONE

    tatiang
    by tatiang · January 2013
    • Built-in attribute to specify when keyboard input has completed
  3. how to spawn random letters for word game?

    tatiang
    by tatiang · January 2013
    Then have a single behavior: Change Attribute self.Letter to tableCellValue(AlphabetTable,self.randomNumber,1). If you have images named A.png, B.png, etc., then you have one more behavior after that
  4. Count Attribute question

    tatiang
    by tatiang · January 2013
    Do you have more than one actor or more than one instance of this actor on the scene? Did you select game.3 lives from the expression editor drop-down attribute menu or did you type in game.3 lives?
  5. Score over a million...

    FallacyStudios
    by FallacyStudios · January 2013
    Constrain attribute
  6. Hit from top

    gamesfua
    by gamesfua · January 2013
    Can you not have an enemy have a self attribute that assigns it a value? Thus saying if mario hits enemy, AND if enemy is value x then do y? Thereby allowing one enemy actor but having an assignment o
  7. Count Attribute question

    PaxPax
    by PaxPax · January 2013
    This is weird!! Attached is some 'code' I have for reducing a 'game3lives' integer attribute. Unfortunately when one of the conditions is satisfied, the count is decreased by two, not one. I confirme
  8. Using native keyboard of Android/IPHONE

    zeroazulagencia
    by zeroazulagencia · January 2013
    I have a character in scene, when i touch it load the keyboard display behavior, simply to change an attribute (Or do anything doesnt matter). It opens a box to write then open the native keyboard of
  9. Spawn actors side by side?

    caiokawasaki
    by caiokawasaki · January 2013
    (Quote)
  10. Spawn actors side by side?

    Socks
    by Socks · January 2013
    It will take a long time to spawn 1,000 actors, but all you need to do would be to have a position attribute that increments with each new spawn.
  11. Hit from top

    gamesfua
    by gamesfua · January 2013
    Using my example above, you could also say IF mario hits enemy and boolean is true (the boolean trigger we used for the hit box to know to constrain to enemy) THEN destroy enemy and move hit box to ne
  12. Hit from top

    gamesfua
    by gamesfua · January 2013
    Have an invisible actor that will serve as the hit box actor. Use this actor and constrain it to your enemy's head or whatever. Now i know this becomes hard and bad on performance when theres 20 enemi
  13. Hit from top

    mrpacogp
    by mrpacogp · January 2013
    Constrain top enemy to self.head.
  14. Hit from top

    redfire082
    by redfire082 · January 2013
    Problem is, the enemy actor spawns multiple times on the same level and therefore I would need to create 20-50 iterations of the same actor and 20-50 attributes to track them (not something I want to
  15. help with interpolate

    Socks
    by Socks · January 2013
    Change attribute self.color.alpha to 1.
  16. help with interpolate

    Socks
    by Socks · January 2013
    (Quote)
  17. help with interpolate

    Socks
    by Socks · January 2013
    You need to return the values you interpolated back to their original settings if you want the same interpolation to run again, you can interpolate them back or simply change attribute.
  18. Changing actors width one specific direction?

    Socks
    by Socks · January 2013
    (Quote)
  19. Changing actors width one specific direction?

    RThurman
    by RThurman · January 2013
    Constrain Attribute: self.Position.X To: 100 + self.Size.Width /2
  20. checking multiple attributes at once

    dixondonald
    by dixondonald · January 2013
    YES! That's what I was looking for. I knew it was going to be simple, but I just haven't had to add more than one requirement for an attribute yet, and I somehow never noticed the plus sign. THANK YOU
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