-
Animation Issues & Needs... Solutions?
by kaanuki ·Also is there a way to assign animations to an actor and programatically Spawn that actor? I would love to see an "attribute" selection field in the Spawn Actor behavior to be able -
Need help creating a left to right moving platform PAID JOB $$
by DanDaMan123 ·says every .1 seconds >> change attribute self.position.x to self.position.x + 10. That makes it move, but, the character probably won't move, so then also trigger a global boolean attr -
checking multiple attributes at once
by gamesfua ·Perhaps this is not the answer youre looking for but you can create a rule with multiple items in it. Create a rule and add your first attribute, then hit the PLUS symbol to the right of it. This will -
Vertical Scrolling Items
by tatiang ·@AppTek that was a brain-buster. Here's the function I used but I honestly don't have the energy to explain each attribute as they are combinations of other math functions and stored elsewhere in my -
Actors vs Images
by gamesfua ·3 hearts, then 2 hearts and then 1 heart. An attribute and its rule tells the image which image to display. So if my health integer attribute is a 3, then i display the graphic of 3. If its 2 then th -
checking multiple attributes at once
by dixondonald ·How do you check more than once attribute at once? For instance, if attribute1=1 AND attribute2=1 AND attribute3=1 then attribute4=1. -
Need help creating a left to right moving platform PAID JOB $$
by Sliced Bread Apps ·I can answer the question. If you have a boolean attribute that makes the moving platform move that changes every 5 seconds, causing it to move, you can have a rule in your character that says when th -
Adding Sounds to a Table
by dixondonald ·What I want to do is this: There is a button you would press to start a 'recording', then the next 8 buttons you press would each add a sound to a table(or something to trigger the sound, an attribute -
another question for health bar?
by famekrafts ·Make hp variable local instead of global, put it inside the actor and not in the game attribute. If you put in the game or stage attribute it will effect every actor on stage, but inside each actor it -
KEYBOARD INPUT NOT WORKING
by zeroazulagencia ·real extrange problem with keyboard input. I have an actor that when is touched load the behavior keybboard input, and this change game attribute "mytext". The game attribute is crea -
Keyboard input locking/crashing GS when I put in attribute to change (any attribute)
by gyroscope ·In the meantime, I found a workaround: give the attribute you're using a value, i.e a word, or even just a letter... this works for me although I must point out I use OS X 10.7.5... @FryingBaconStudio -
Keyboard input locking/crashing GS when I put in attribute to change (any attribute)
by zeroazulagencia ·Same problem. No answer on internet or forums, tested in two different macs. Just create an actor, rule: when touch = Keyboard input, change (or not) attribute of game "mytext", the -
Actors pushing another
by Apex ·1. I use Move at the speed of random(50, 100) and rotate to position of player with speed 500. To expand it i use constrain attribute height to magnitude(self.position.x - centerx, self.position.y - c -
where is index attribute in windows creator?
by chaldees ·i'm trying to make health bar in my game but there is no index attribute in the creator -
Actors pushing another
by sparkania ·Density of an actor is dependent on how physically dense you want to make it. Size is not relevant by default. (ie a Cloud is bigger than a Car) Default is only 3 for ALL actors regardless of size. I -
Limit touch to a single actor/instance.
by tatiang ·The key is that each actor (or instance of an actor) must have a unique attribute. In this case, I used self.Label and then populated each instance with a value: A, B, or C. This is to simulate a qu -
Quiz: Help please?
by tatiang ·One way to change the image is to have two images in your library called 1.png and 2.png. Then, do Change/Constrain Attribute self.image to tableCellValue(TableName,Row,"Solution"). -
Score over a million...
by tatiang ·Whoops! We need to "carry the one." That demo just carries the one into a different integer attribute when the number reaches 999,999 and resets the number to 0 again. -
Saving, Naming, Recording a date & name of player and having the option to load it again later?
by tatiang ·The way I've done this is to save each person's game in a table row and then display all of the table rows when allowing the player to load a saved game. The key is the row number (e.g. game.AccountN -
Saving, Naming, Recording a date & name of player and having the option to load it again later?
by IsabelleK ·Sure, you need to use Save/Load behaviors. But you need to remember that you have to save EACH attribute you want to be saved, separately. To save the name you need to make additional Text behavior, a