GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Animation Issues & Needs... Solutions?

    kaanuki
    by kaanuki · January 2013
    Also is there a way to assign animations to an actor and programatically Spawn that actor? I would love to see an "attribute" selection field in the Spawn Actor behavior to be able
  2. Need help creating a left to right moving platform PAID JOB $$

    DanDaMan123
    by DanDaMan123 · January 2013
    says every .1 seconds >> change attribute self.position.x to self.position.x + 10. That makes it move, but, the character probably won't move, so then also trigger a global boolean attr
  3. checking multiple attributes at once

    gamesfua
    by gamesfua · January 2013
    Perhaps this is not the answer youre looking for but you can create a rule with multiple items in it. Create a rule and add your first attribute, then hit the PLUS symbol to the right of it. This will
  4. Vertical Scrolling Items

    tatiang
    by tatiang · January 2013
    @AppTek that was a brain-buster. Here's the function I used but I honestly don't have the energy to explain each attribute as they are combinations of other math functions and stored elsewhere in my
  5. Actors vs Images

    gamesfua
    by gamesfua · January 2013
    3 hearts, then 2 hearts and then 1 heart. An attribute and its rule tells the image which image to display. So if my health integer attribute is a 3, then i display the graphic of 3. If its 2 then th
  6. checking multiple attributes at once

    dixondonald
    by dixondonald · January 2013
    How do you check more than once attribute at once? For instance, if attribute1=1 AND attribute2=1 AND attribute3=1 then attribute4=1.
  7. Need help creating a left to right moving platform PAID JOB $$

    Sliced Bread Apps
    by Sliced Bread Apps · January 2013
    I can answer the question. If you have a boolean attribute that makes the moving platform move that changes every 5 seconds, causing it to move, you can have a rule in your character that says when th
  8. Adding Sounds to a Table

    dixondonald
    by dixondonald · January 2013
    What I want to do is this: There is a button you would press to start a 'recording', then the next 8 buttons you press would each add a sound to a table(or something to trigger the sound, an attribute
  9. another question for health bar?

    famekrafts
    by famekrafts · January 2013
    Make hp variable local instead of global, put it inside the actor and not in the game attribute. If you put in the game or stage attribute it will effect every actor on stage, but inside each actor it
  10. KEYBOARD INPUT NOT WORKING

    zeroazulagencia
    by zeroazulagencia · January 2013
    real extrange problem with keyboard input. I have an actor that when is touched load the behavior keybboard input, and this change game attribute "mytext". The game attribute is crea
  11. Keyboard input locking/crashing GS when I put in attribute to change (any attribute)

    gyroscope
    by gyroscope · January 2013
    In the meantime, I found a workaround: give the attribute you're using a value, i.e a word, or even just a letter... this works for me although I must point out I use OS X 10.7.5... @FryingBaconStudio
  12. Keyboard input locking/crashing GS when I put in attribute to change (any attribute)

    zeroazulagencia
    by zeroazulagencia · January 2013
    Same problem. No answer on internet or forums, tested in two different macs. Just create an actor, rule: when touch = Keyboard input, change (or not) attribute of game "mytext", the
  13. Actors pushing another

    Apex
    by Apex · January 2013
    1. I use Move at the speed of random(50, 100) and rotate to position of player with speed 500. To expand it i use constrain attribute height to magnitude(self.position.x - centerx, self.position.y - c
  14. where is index attribute in windows creator?

    chaldees
    by chaldees · January 2013
    i'm trying to make health bar in my game but there is no index attribute in the creator
  15. Actors pushing another

    sparkania
    by sparkania · January 2013
    Density of an actor is dependent on how physically dense you want to make it. Size is not relevant by default. (ie a Cloud is bigger than a Car) Default is only 3 for ALL actors regardless of size. I
  16. Limit touch to a single actor/instance.

    tatiang
    by tatiang · January 2013
    The key is that each actor (or instance of an actor) must have a unique attribute. In this case, I used self.Label and then populated each instance with a value: A, B, or C. This is to simulate a qu
  17. Quiz: Help please?

    tatiang
    by tatiang · January 2013
    One way to change the image is to have two images in your library called 1.png and 2.png. Then, do Change/Constrain Attribute self.image to tableCellValue(TableName,Row,"Solution").
  18. Score over a million...

    tatiang
    by tatiang · January 2013
    Whoops! We need to "carry the one." That demo just carries the one into a different integer attribute when the number reaches 999,999 and resets the number to 0 again.
  19. Saving, Naming, Recording a date & name of player and having the option to load it again later?

    tatiang
    by tatiang · January 2013
    The way I've done this is to save each person's game in a table row and then display all of the table rows when allowing the player to load a saved game. The key is the row number (e.g. game.AccountN
  20. Saving, Naming, Recording a date & name of player and having the option to load it again later?

    IsabelleK
    by IsabelleK · January 2013
    Sure, you need to use Save/Load behaviors. But you need to remember that you have to save EACH attribute you want to be saved, separately. To save the name you need to make additional Text behavior, a
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla