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Saving, Naming, Recording a date & name of player and having the option to load it again later?
by tatiang ·The way I've done this is to save each person's game in a table row and then display all of the table rows when allowing the player to load a saved game. The key is the row number (e.g. game.AccountN -
Saving, Naming, Recording a date & name of player and having the option to load it again later?
by IsabelleK ·Sure, you need to use Save/Load behaviors. But you need to remember that you have to save EACH attribute you want to be saved, separately. To save the name you need to make additional Text behavior, a -
Score over a million...
by gyroscope ·Example: say your integer start value is 21, and you put in a text display behaviour padInt(game.DisplayNumber,2) it will display 21. If you made it padInt(game.DisplayNumber,3) it will display 021, a -
Score over a million...
by gamesfua ·@RThurman is that all i have to do? Im sorry, but if you wouldnt mind, can you explain the logic of how this works and what a padint is? I want to become a stronger coder and understand it, instead of -
the GS Forum 'Star'
by mrpacogp ·< html>Change Attribute set: forum.profile.Sparkania.Star to Huge -
the GS Forum 'Star'
by sparkania ·Change Attribute set: forum.profile.Sparkania.Star to Huge -
system halt when there is other attribute in expression of tableCellValue
by The_Gamesalad_Guru ·I agree with @tatiang route the info to a self attribute first and then pull it from there. It works. -
system halt when there is other attribute in expression of tableCellValue
by tatiang ·It's possible that calling a tableCellValue from within a tableCellValue is causing the problem. Try changing or constraining an attribute to tableCellValue(SystemInfo,4,1) and then using that attrib -
system halt when there is other attribute in expression of tableCellValue
by zellhuang ·I have creat 2 tables, one is called PlayerStatus the other one is called SystemInfo. Plus, i alse created 2 global attributes called Number1 and ActingPlayer, both of them are real. -
newbie question (How Can I??)
by ashtmj ·add a integer attribute within your actor called "HP" -
Problem with touch released
by ashtmj ·change self.attribute "Pressed" to true -
Submit
by Chakku ·My bad! Yes you can...but not in the best way. Make a text attribute clipboard content, then make a behavior "keyboard input" change attribute clipboard content, and important: for k -
Display TExt + custom text
by Chakku ·Make a text attribute and say when boolean is true, change to true and when boolean is false change to false and then display that text attribute -
Display TExt + custom text
by tatiang ·Nope, you cannot concatenate anything with a boolean. The ONLY DisplayText expression that will work with a boolean is the boolean attribute itself. I added this as a feature suggestion recently. -
Problem with touch released
by LumpApps ·Add a real attribute and name it Releasetime -
2 Questions dealing with TIME...
by Socks ·Record the start time into an attribute. -
2 Questions dealing with TIME...
by Socks ·Record game.time into an attribute - and then reference it. -
2 Questions dealing with TIME...
by Socks ·(Quote) -
2 Questions dealing with TIME...
by PaxPax ·This might help---create a time attribute...see link below. I think, but I am a newbie, that Socks would not be concerned about the world ending. Remember I am a newbie but I hope this helps. -
Display TExt + custom text
by gyroscope ·Hey @mrpacogp I see what you mean.... that is totally unexpected, and should work with booleans as well.... just the attribute on its own shows fine, but concatenated with a word doesn't seem to... I'