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Score over a million...
by gyroscope ·Example: say your integer start value is 21, and you put in a text display behaviour padInt(game.DisplayNumber,2) it will display 21. If you made it padInt(game.DisplayNumber,3) it will display 021, a -
Score over a million...
by gamesfua ·@RThurman is that all i have to do? Im sorry, but if you wouldnt mind, can you explain the logic of how this works and what a padint is? I want to become a stronger coder and understand it, instead of -
the GS Forum 'Star'
by mrpacogp ·< html>Change Attribute set: forum.profile.Sparkania.Star to Huge -
the GS Forum 'Star'
by sparkania ·Change Attribute set: forum.profile.Sparkania.Star to Huge -
system halt when there is other attribute in expression of tableCellValue
by The_Gamesalad_Guru ·I agree with @tatiang route the info to a self attribute first and then pull it from there. It works. -
system halt when there is other attribute in expression of tableCellValue
by tatiang ·It's possible that calling a tableCellValue from within a tableCellValue is causing the problem. Try changing or constraining an attribute to tableCellValue(SystemInfo,4,1) and then using that attrib -
system halt when there is other attribute in expression of tableCellValue
by zellhuang ·I have creat 2 tables, one is called PlayerStatus the other one is called SystemInfo. Plus, i alse created 2 global attributes called Number1 and ActingPlayer, both of them are real. -
newbie question (How Can I??)
by ashtmj ·add a integer attribute within your actor called "HP" -
Problem with touch released
by ashtmj ·change self.attribute "Pressed" to true -
Submit
by Chakku ·My bad! Yes you can...but not in the best way. Make a text attribute clipboard content, then make a behavior "keyboard input" change attribute clipboard content, and important: for k -
Display TExt + custom text
by Chakku ·Make a text attribute and say when boolean is true, change to true and when boolean is false change to false and then display that text attribute -
Display TExt + custom text
by tatiang ·Nope, you cannot concatenate anything with a boolean. The ONLY DisplayText expression that will work with a boolean is the boolean attribute itself. I added this as a feature suggestion recently. -
Problem with touch released
by LumpApps ·Add a real attribute and name it Releasetime -
2 Questions dealing with TIME...
by Socks ·Record the start time into an attribute. -
2 Questions dealing with TIME...
by Socks ·Record game.time into an attribute - and then reference it. -
2 Questions dealing with TIME...
by Socks ·(Quote) -
2 Questions dealing with TIME...
by PaxPax ·This might help---create a time attribute...see link below. I think, but I am a newbie, that Socks would not be concerned about the world ending. Remember I am a newbie but I hope this helps. -
Display TExt + custom text
by gyroscope ·Hey @mrpacogp I see what you mean.... that is totally unexpected, and should work with booleans as well.... just the attribute on its own shows fine, but concatenated with a word doesn't seem to... I' -
Display TExt + custom text
by gyroscope ·So for your example "Attack "..game.attack, providing game.attack is a boolean, it should display either Attack false or Attack true. The invalid expression message means something's -
Display TExt + custom text
by gyroscope ·As far as I can see, you've used the quote marks for the attribute and not the word; should be: