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  1. Questionaire. Please help!!

    tatiang
    by tatiang · January 2013
    [check for correct answer] is where your code goes. And yes, you would need to create at least one attribute. If this is your first app with GameSalad, you might want to start with someone a bit sim
  2. Problem with touch released

    ChillBox
    by ChillBox · January 2013
    if touch released but the attribute "coins" is less then 1000 so nothing it's happening,
  3. Questionaire. Please help!!

    natclarke
    by natclarke · January 2013
    I can not find under attributes when touch is pressed or check for the correct answer. Do I have to create an attribute for these?
  4. Questionaire. Please help!!

    tatiang
    by tatiang · January 2013
    Sorry, I was doing that from memory as I wasn't at my computer. Yes, it's under devices and it's actually called game.Touches.Count. You do not need to add an attribute, as this one is built-in.
  5. Questionaire. Please help!!

    natclarke
    by natclarke · January 2013
    Where do you go? Is it under devices? Do I need to add a new attribute?
  6. Tips and Tricks - at least I hope there are

    tatiang
    by tatiang · January 2013
    #3 no, but... if you try to delete an attribute (I recommend saving/backing up your project file first), it will warn you with a list of actors that are using that attribute.
  7. How can i freeze all the actors?

    caiokawasaki
    by caiokawasaki · January 2013
    (Quote)
  8. How can i freeze all the actors?

    Braydon_SFX
    by Braydon_SFX · January 2013
    You could just set each actors motion linear velocity's X, Y and angular velocity to 0 which would be triggered by an attribute.
  9. Bug in actor physics?

    fantasian_angel@yahoo.com
    by fantasian_angel@yahoo.com · January 2013
    Change Attribute: StartX = self.Position.X
  10. Syntax question for displaying Text and a Value

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    The quotes are to delimit the text string and the two dots are to concatenate it with the following attribute.
  11. Syntax question for displaying Text and a Value

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    Remember that you have to choose the attribute from the drop down menu, you can't write it directly.
  12. Syntax question for displaying Text and a Value

    sparkania
    by sparkania · January 2013
    quick question. I have a (real) game.wagon which constantly gets updated throughout gameplay. while I am testing, I like to put up a dummy actor which shows the value of that attribute.. just to see i
  13. Input text

    PixelMetal
    by PixelMetal · January 2013
    (Quote)
  14. Actor visibility won't change

    redleaf
    by redleaf · January 2013
    (Quote)
  15. Actor visibility won't change

    gyroscope
    by gyroscope · January 2013
    Hi @redleaf the Visible attribute can't be changed during runtime anyway, so use Alpha as @Braydon_SFX suggests. :-)
  16. Tips and Tricks - at least I hope there are

    PaxPax
    by PaxPax · January 2013
    3. Similarly is there a way to have a quick look at which actors have what attributes..say for example which actors have the spawn attribute in a project. This is obviously a sign of inefficient begin
  17. move then when hit stop

    Braydon_SFX
    by Braydon_SFX · January 2013
    You can create a global or self boolean attribute - whichever you prefer. Call it "Hit-Stop", or something around there.
  18. Input text

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · January 2013
    So from my research it seems the problem with text input in creator seems to be an issue related to Apple specifically 10.8 . Apparently if you put a value in the text attribute, like enter, and you'r
  19. Quiz: Help please?

    natclarke
    by natclarke · January 2013
    You keep track of the score with a game attribute such as game.Score (type integer or index). Each time the player answers correctly, do Change Attribute game.Score to game.Score+[button value].
  20. star system

    beefy_clyro
    by beefy_clyro · January 2013
    change attribute level1stars to game.stars
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