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Questionaire. Please help!!
by tatiang ·[check for correct answer] is where your code goes. And yes, you would need to create at least one attribute. If this is your first app with GameSalad, you might want to start with someone a bit sim -
Problem with touch released
by ChillBox ·if touch released but the attribute "coins" is less then 1000 so nothing it's happening, -
Questionaire. Please help!!
by natclarke ·I can not find under attributes when touch is pressed or check for the correct answer. Do I have to create an attribute for these? -
Questionaire. Please help!!
by tatiang ·Sorry, I was doing that from memory as I wasn't at my computer. Yes, it's under devices and it's actually called game.Touches.Count. You do not need to add an attribute, as this one is built-in. -
Questionaire. Please help!!
by natclarke ·Where do you go? Is it under devices? Do I need to add a new attribute? -
Tips and Tricks - at least I hope there are
by tatiang ·#3 no, but... if you try to delete an attribute (I recommend saving/backing up your project file first), it will warn you with a list of actors that are using that attribute. -
How can i freeze all the actors?
by caiokawasaki ·(Quote) -
How can i freeze all the actors?
by Braydon_SFX ·You could just set each actors motion linear velocity's X, Y and angular velocity to 0 which would be triggered by an attribute. -
Bug in actor physics?
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Syntax question for displaying Text and a Value
by MarkOnTheIron ·The quotes are to delimit the text string and the two dots are to concatenate it with the following attribute. -
Syntax question for displaying Text and a Value
by MarkOnTheIron ·Remember that you have to choose the attribute from the drop down menu, you can't write it directly. -
Syntax question for displaying Text and a Value
by sparkania ·quick question. I have a (real) game.wagon which constantly gets updated throughout gameplay. while I am testing, I like to put up a dummy actor which shows the value of that attribute.. just to see i -
Input text
by PixelMetal ·(Quote) -
Actor visibility won't change
by redleaf ·(Quote) -
Actor visibility won't change
by gyroscope ·Hi @redleaf the Visible attribute can't be changed during runtime anyway, so use Alpha as @Braydon_SFX suggests. :-) -
Tips and Tricks - at least I hope there are
by PaxPax ·3. Similarly is there a way to have a quick look at which actors have what attributes..say for example which actors have the spawn attribute in a project. This is obviously a sign of inefficient begin -
move then when hit stop
by Braydon_SFX ·You can create a global or self boolean attribute - whichever you prefer. Call it "Hit-Stop", or something around there. -
Input text
by The_Gamesalad_Guru ·So from my research it seems the problem with text input in creator seems to be an issue related to Apple specifically 10.8 . Apparently if you put a value in the text attribute, like enter, and you'r -
Quiz: Help please?
by natclarke ·You keep track of the score with a game attribute such as game.Score (type integer or index). Each time the player answers correctly, do Change Attribute game.Score to game.Score+[button value]. -
star system
by beefy_clyro ·change attribute level1stars to game.stars