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  1. Questionaire. Please help!!

    tatiang
    by tatiang · January 2013
    You keep track of the score with a game attribute such as game.Score (type integer or index). Each time the player answers correctly, do Change Attribute game.Score to game.Score+[button value].
  2. Trivia Game Help with Tables

    tatiang
    by tatiang · January 2013
    3) Check the table value against the guess that was inputted. You have to create an attribute to temporarily store the guess that was made (e.g. "gold"). You can do this with a tex
  3. Issue with constraining a crosshair to an actor

    RThurman
    by RThurman · January 2013
    --Attribute (self.DistanceFromMaster) < 100
  4. How do you do, every X...

    Socks
    by Socks · January 2013
    And start the attribute on -1
  5. How do you do, every X...

    beefy_clyro
    by beefy_clyro · January 2013
    It would start as -1, on 1st touch it would change to 0, 2nd to 1, 3rd to 2, 4th to 3 and then repeat. So if you changed the main rule to activate when the game attribute equalled 3 that would work
  6. How do you do, every X...

    Socks
    by Socks · January 2013
    (Quote)
  7. How do you do, every X...

    beefy_clyro
    by beefy_clyro · January 2013
    Basically the percentage used in the way @MarkOnTheIron suggested means the change attribute will cycle between a pre-defined number of options.
  8. How To - Rule for no move or touch

    Chakku
    by Chakku · January 2013
    Make a self integer attribute called touchtime, and say every 1 second, change attribute touchtime to touchtime+1, and if touch is pressed, change attribute touchtime to 0.
  9. Issue with constraining a crosshair to an actor

    HappyKat78
    by HappyKat78 · January 2013
    I have an actor and a crosshair (ok, that's another actor, but I'm differentiating them for you!). I am trying to set it up so that when you click on the crosshair it's X and Y will constrain to the
  10. I Assume the Scene's Size can't be changed during runtime?

    Chakku
    by Chakku · January 2013
    Oh yes, I would send a bug report, but I don't think it's a bug. Some of the attributes aren't meant to be changeable during runtime, and that's intentionally that way.
  11. How do you do, every X...

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    The way around this is to set the attribute at 1 to begin with.
  12. How do you do, every X...

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    Something like that. However to avoid confusion it would be better to run the rule when the attribute reaches 0. For example in my example above the attribute will reach 3 and then revert back to 0 ev
  13. How do you do, every X...

    beefy_clyro
    by beefy_clyro · January 2013
    Use a game attribute, it will start on 0, it then counts 1, 2, 3 and 4 and resets back to 0. Run your rule once the value = 4.
  14. How do you do, every X...

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    If you want other actor to see it then use a game.attribute instead of a self.attribute.
  15. How do you do, every X...

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    1. Create an integer attribute (it can also be a self attribute if all your rules will be on a single actor)
  16. How do you do, every X...

    beefy_clyro
    by beefy_clyro · January 2013
    Yeh 1 line would work fine in fairness, I was saying use 2 as that second attribute could be a game attribute, therefore you may want to trigger multiple actions across multiple actors.
  17. Quiz: Help please?

    natclarke
    by natclarke · January 2013
    What attributes do I need to add and where?
  18. Spawn Set Up, random system.

    beefy_clyro
    by beefy_clyro · January 2013
    You'll need to setup some attributes to count whats going on. Theres 2 ways, 1 spawner spawning all 4 corners or have a spawner in each corner (simplest way and wont make much difference on performanc
  19. How do you do, every X...

    beefy_clyro
    by beefy_clyro · January 2013
    You'd need two attributes;
  20. How do you do, every X...

    gamesfua
    by gamesfua · January 2013
    Example: lets says i want my integer attribute to say "every interval of 5 do xyz." Its not the xyz portion thats the problem, its the interval that i'm stuck on.
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