GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Stop actor when conditions are not valid

    3absh
    by 3absh · April 2017
    What I need is for when Layer3_Shot attribute is true for the interpolation to stop entirely.
  2. When touch is pressed while another actor overlaps or collides with a third actor

    Toque
    by Toque · April 2017
    Maybe global Boolean attribute "overlapping"
  3. How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2

    tatiang
    by tatiang · April 2017
    You can communicate between actors by changing the values of game attributes. It's not clear how you want Actor 1 to move but I'll take a stab at #1:
  4. trivia template

    articwolf65
    by articwolf65 · April 2017
    Ok i found out how to change it is located in the attribute in was set to 10 now i set it to 25
  5. Timer not html timing

    Socks
    by Socks · April 2017
    Constrain the frame number to the Rotation of the controller.
  6. Actor Moving Left & Right On its own (automatically) and how to shoot it with another Actor?

    artlover
    by artlover · April 2017
    Anyways guys for Gamesalad 2017 version 1.25.6227.28368. It seems I can't see the "MoveDirection" in Attribute - Game - MoveDirection (Image)
  7. AdMob Interstitial Ads Remove Graphics

    aurynstar
    by aurynstar · April 2017
    My current setup pauses the game when a condition is met. If my attribute, game.playAd = 1, the game pauses with the interstitial ad setting, otherwise pauses with no ad.
  8. State of GameSalad on 4-18-2017

    adent42
    by adent42 · April 2017
    @AlchimiaStudios custom collisions are already implemented in the current HTML5 engine, though they will have some differences due to performance issues in the HTML5 engine (and the fact that I sort o
  9. How do i Achieve this?

    imjustmike
    by imjustmike · April 2017
    Add two global real attributes, call them red_x and red_y - we'll use these to track the position of the red ball.
  10. How do i make an actor move exactly with another actor?

    jamie_c
    by jamie_c · April 2017
    Only use a collide behavior on one of the actors, probably the 120x120 (but which ever works for your needs). Then constrain the 140x140 actors X and Y locations to the 120x120 actors X and Y values.
  11. Multiple Enemy Collisions

    2randomperson7+gamesalad
    by 2randomperson7+gamesalad · April 2017
    Just curious, how do you guys do collisions with many enemies (same actor). I am struggling because there are inconsistent interactions with my enemies on different platforms (1 level) in my game. I a
  12. how to spawn actors that are planned before

    RawanAlodeh
    by RawanAlodeh · April 2017
    what i did was have eg. red 1, and red 2 actors. and i had a game attribute for each and that one touch is pressed change attribute and when both attributes are 1 destroy. but what this did is when tw
  13. Problem with camera tracking area

    Socks
    by Socks · April 2017
    (Quote)
  14. Problem with camera tracking area

    talavital2010@gmail.com
    by talavital2010@gmail.com · April 2017
    i cannot copy and past what you have wrote in the constrain text field.. i can only choose from the list it gives me and there is no option to choose scene there.. any idea?
  15. Problem with camera tracking area

    Socks
    by Socks · April 2017
    Constrain Scene.Origin.Camera.X to self.Position.X
  16. Display Text not always showing correct table value

    Armelline
    by Armelline · April 2017
    (Quote)
  17. Display Text not always showing correct table value

    rainwaterstudios
    by rainwaterstudios · April 2017
    I thought I could get around this issue by saving my score attribute to the table cell every few seconds, but the problem persists and doesn't display the tableCellValue consistently; about 50/50 spli
  18. Who wants to make a few bucks?

    Armelline
    by Armelline · April 2017
    Make a new project that has one button in it. All that button should do is to request the purchase data, and display the callback attribute. Set up the purchase table just as you've got it in your mai
  19. Creating POP-UPS in the Same Screen (e.g. Initial Screen)

    jamie_c
    by jamie_c · April 2017
    One way is to put your 'pop up' information in the same scene, but off of the main play area (on the paste board). When the user clicks the button use Change Attribute Behaviors to change the Pop Up's
  20. how to spawn actors that are planned before

    RawanAlodeh
    by RawanAlodeh · April 2017
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla