-
Stop actor when conditions are not valid
by 3absh ·What I need is for when Layer3_Shot attribute is true for the interpolation to stop entirely. -
When touch is pressed while another actor overlaps or collides with a third actor
by Toque ·Maybe global Boolean attribute "overlapping" -
How to Tap/Touch a rectangular mask then make an Actor1 move and Hit another Actor2
by tatiang ·You can communicate between actors by changing the values of game attributes. It's not clear how you want Actor 1 to move but I'll take a stab at #1: -
trivia template
by articwolf65 ·Ok i found out how to change it is located in the attribute in was set to 10 now i set it to 25 -
Timer not html timing
by Socks ·Constrain the frame number to the Rotation of the controller. -
Actor Moving Left & Right On its own (automatically) and how to shoot it with another Actor?
by artlover ·Anyways guys for Gamesalad 2017 version 1.25.6227.28368. It seems I can't see the "MoveDirection" in Attribute - Game - MoveDirection (Image) -
AdMob Interstitial Ads Remove Graphics
by aurynstar ·My current setup pauses the game when a condition is met. If my attribute, game.playAd = 1, the game pauses with the interstitial ad setting, otherwise pauses with no ad. -
State of GameSalad on 4-18-2017
by adent42 ·@AlchimiaStudios custom collisions are already implemented in the current HTML5 engine, though they will have some differences due to performance issues in the HTML5 engine (and the fact that I sort o -
How do i Achieve this?
by imjustmike ·Add two global real attributes, call them red_x and red_y - we'll use these to track the position of the red ball. -
How do i make an actor move exactly with another actor?
by jamie_c ·Only use a collide behavior on one of the actors, probably the 120x120 (but which ever works for your needs). Then constrain the 140x140 actors X and Y locations to the 120x120 actors X and Y values. -
Multiple Enemy Collisions
-
how to spawn actors that are planned before
by RawanAlodeh ·what i did was have eg. red 1, and red 2 actors. and i had a game attribute for each and that one touch is pressed change attribute and when both attributes are 1 destroy. but what this did is when tw -
Problem with camera tracking area
by Socks ·(Quote) -
Problem with camera tracking area
-
Problem with camera tracking area
by Socks ·Constrain Scene.Origin.Camera.X to self.Position.X -
Display Text not always showing correct table value
by Armelline ·(Quote) -
Display Text not always showing correct table value
by rainwaterstudios ·I thought I could get around this issue by saving my score attribute to the table cell every few seconds, but the problem persists and doesn't display the tableCellValue consistently; about 50/50 spli -
Who wants to make a few bucks?
by Armelline ·Make a new project that has one button in it. All that button should do is to request the purchase data, and display the callback attribute. Set up the purchase table just as you've got it in your mai -
Creating POP-UPS in the Same Screen (e.g. Initial Screen)
by jamie_c ·One way is to put your 'pop up' information in the same scene, but off of the main play area (on the paste board). When the user clicks the button use Change Attribute Behaviors to change the Pop Up's -
how to spawn actors that are planned before
by RawanAlodeh ·(Quote)